Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
Best non-custom thumbnail ever.
@| \_/ () I forgot to mention that the 'key concept' of this map was not only pulling the cubes from their buttons but also forcing them to respawn by fizzling them (which is the reason why the fizzler at the end of the funnel is there). I tried to force fizzling as the only option (which is why the dropper has no switch) but I still could see ways that can be done without fizzling. After watching jgaultney's video, I couldn't think of a way to prevent his way so I decided to discard it. Sorry it wasn't as entertaining as you thought :(
@jgaultney Thanks for your playthrough video! Your solution was not quite intended as I thought, but I couldn't fix it :(
@Sdather Thanks! Our chamber is still in the works? :D
@Jade BGE Thanks Jade! I'm guessing you're referring to Kamchatka? :P