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I could see a swashbuckler overtake warrior/thief in ToB though. What do you guys think?
3rd, about wild mages. They're actually pretty damn good once you have a couple of precautions. When a wild surge happens, there's a threshold based on if you have Chaos Shield up and a couple pieces of gear, and if the roll is equal or less than the threshold, the surge is canceled and the spell works normally. Using NRD to intentionally set off a surge lets you add your caster level to the threshold as well, for a max chance of 77% at getting what you want. NRD also lets you turn a 1st level spell slot into any spell you have in your spellbook, which can be really overpowered.
1st, with the Dual/multi debate, one thing to point out is that the multiclass lets you play the character you're thinking of NOW, while the Dual class makes you play for a large chunk of the game with an under-performing version of the character. Depending on where you want/need to make the break point, you might end up waiting a long time. The level 13 fighter break point is 1.25 million EXP, which can take you through a huge chunk of SoA. You're probably not going to be playing that Kensai/thief until ToB. If you're starting in BG1 and playing the whole saga, that's a huge chunk of time.