Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
well if pgi had stuck to cannon (or closer) then the Dire wolf would be so much more powerful than any thing fielded by the IS (that is until the weapon additions) , but constant nerfing of the clans has made their hit box draw backs over exagerated. that coupled with the massive buffs to IS armor makes the clan mechs in MWO feel massively inferior to IS mechs ( when it should be the other way around) but well PGI were to incompetant to set up clans in groups of 3 while IS was groups of 4 , like cannon has them (ie 9 clan mechs versus 12 IS mechs) .
- A S S A U L T -
The Marauder IIC - MAD IIC, 85 tons total w/ 38.5 tons of free tonnage left for weapons. (Stock Engine, FF, and ES)
The Supernova - SNV, 90 tons total w/ 50.5 tons of free tonnage left for weapons. (Stock Engine, FF, and ES)
- H E A V Y -
The Linebacker - LBK, 65 tons total w/ 16.5 tons of free tonnage left for weapons. (Stocke Engine, FF, and ES)
The Night Gyr - NTG , 75 tons total w/ 37.5 tons of free tonnage left for weapons. (Stock Engine, FF, and ES)
- M E D I U M -
The Viper - VPR , 40 tons total w/ 8.5 tons of free tonnage left for weapons. (Stock Engine, FF, and ES)
The Huntsman - HMN , 50 tons total w/ 23.5 tons of free tonnage left for weapons. (Stock Engine, FF, and ES)
*No New Light Mechs*
These are all from new releases and patches and more are still coming out.