8-Bit Armies

8-Bit Armies

39 ratings
The optimal amount of harvesters and refineries
By Netput
8-Bit Armies is still very new and the community is still figuring out what the best way is to gain advantage over the enemy. Obviously there are multiple ways you can gain an advantage, but this time we took a look at the economic side of the game. As we all know, having a few bucks more will always help to get you the advantage on the battlefield!
   
Award
Favorite
Favorited
Unfavorite
What did we test and how did we do it?
8-Bit Armies is still very new and the community is still figuring out what the best way is to gain advantage over the enemy. Obviously there are multiple ways you can gain an advantage, but this time we took a look at the economic side of the game. As we all know, having a few bucks more will always help to get you the advantage on the battlefield!

What did we test and how did we do it?
This has been one of those boring and tedious jobs. We basically constructed a refinery as close as possible to the oil field and logged how much money was on the bank after every minute. In the mean time we did not build any units or any other structures. We did this in 4 scenario's:
  • 1 refinery + 1 harvester
  • 1 refinery + 2 harvesters (you sell your first refinery once you start constructing your second refinery)
  • 2 refineries + 2 harvesters
  • 3 refineries + 3 harvesters

Important notes:
  • The 3 refineries + 3 harvesters is a bit of an extra, as you don't really have money for it early on. Please note that building 3 refineries will also give you low power early on.
  • A oil node is completed after roughly 8000-9000 mined money. We couldn't pin point it exactly. So after harvesting that amount, your harvesters have to move somewhere else to collect.

The results
Total collected money in time:


Total collected money in time:


Average collection per minute:

Conclusions
Something that really amazed us is how slow the collection of money is with only 1 refinery and 1 harvester. Within 2 minutes you are already behind in the economic game against any other opening. So whatever you do, it is probably not wise to start with 1 refinery and 1 harvester, unless you are going totally bat crazy with early harassment. The difference between 2 harvesters and 1 refinery and 2 harvesters and 2 refineries is quite small. So you are probably best off with the 1 refinery + 2 harvester start. Later on in the game however, it could be profitable to keep 2 refineries around.
Brought to you by
This guide has been released on www.GameReplays.org/8bitarmies first. For more information and more (advanced) gameplay strategies, tips and videos please check out our website!

7 Comments
DarkExcalibur42 26 Nov, 2016 @ 5:54pm 
Classic C&C strategy with two harvesters per refinery. That way while one is delivering materials, the second is collecting.

FYI number of harvesters to refineries should be increased with greater distance to resources (travel time becomes a factor). Never have so many harvesters that they're waiting in line.

Also, is the old C&C trick of building a refinery for the free harvester, then selling the refinery, still cheaper than building a harvester? It might be worth it early game just so you can build a tank or something instead of a harvester.
ius 17 Jul, 2016 @ 6:18am 
Why didn't you include 2 ref 3 harvesters?
GrechHerald 29 Jun, 2016 @ 10:30am 
Most useful economic guide to a game I've ever seen. Probably the best choice is the 1 refinery + 2 harvesters!
Moon Truther 28 Jun, 2016 @ 7:57am 
Thx alot!
mav 20 May, 2016 @ 6:49pm 
Thanks Netput! :D:steamhappy:
ISeeMangos 19 May, 2016 @ 4:47pm 
Thank you best guide and info about nodes and oil. Now making better decisions for great eco
Cataclaw 8 May, 2016 @ 6:33am 
Thank you Netput <3