Wasteland 2: Director's Cut

Wasteland 2: Director's Cut

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Wasteland 2: Director's Cut - Recruits
By westandalone
All information about recruits from Wasteland 2: Director's Cut.
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Angela Deth
Level 7. Action Points 10. Combat Initiative 14.

Location: Ranger Citadel (Arizona).
Requirements: none.

A fifteen year veteran of the Desert Rangers, Angie was born into a strict religious community near the southern edge of the Arizona Wastes. When she hit her teens, she rebelled against everything they stood for and in the process, nearly rebelled herself into an early grave. She found the Rangers when she woke up in their drunk tank. Joining them saved her life and she hasn't looked back since.

Attribute
Value
Skill
Value
Coordination
8
Hard As*
3
Luck
1
Assault Rifles
3
Awareness
6
Brute Force
3
Strength
4
Weaponsmithing
2
Speed
6
Outdoorsman
2
Intelligence
4
Blunt weapon
2
Charisma
2
Rook
Level 4. Action Points 8. Combat Initiative 10.

Location: Ranger Citadel (Arizona).
Requirements: initial squad < 4.

Rook was the youngest of seven children, and had to fight for respect every day on his parents' farm. That scrappy attitude has been a great asset to him, now that he's trying to make his way in the wastes. He's a crack shot with a carbine.

Attribute
Value
Skill
Value
Coordination
5
Savecracking
4
Luck
3
Assault Rifles
3
Awareness
4
Mechanical Repair
3
Strength
5
Speed
3
Intelligence
6
Charisma
2
Ashley Brygo
Level 4. Action Points 7. Combat Initiative 12.

Location: Ranger Citadel (Arizona).
Requirements: initial squad < 4.

Daughter of honest and legitimate Las Vegas businessman Faron Brygo, Ashley Brygo grew up surrounded by the good life, but found it boring. She left home shortly before Las Vegas was cut off by radiation and hasn't missed it since. She rarely misses with her sniper rifle either.

Attribute
Value
Skill
Value
Coordination
5
Sniper Rifles
4
Luck
3
Submachine Guns
3
Awareness
6
Heavy Weapons
3
Strength
3
Speed
3
Intelligence
4
Charisma
4
La Loca
Level 4. Action Points 9. Combat Initiative 12.

Location: Ranger Citadel (Arizona).
Requirements: initial squad < 4.

La Loca is an Atchison from Rail Nomad. She learned to fight during her tribe's feud with the Topekans, and earned her nickname by walking right into the Topekan meeting hall and throwing bags of Waste Wolf poop at Kekkahbah and his Choppers. She's a demon with a shotgun.

Attribute
Value
Skill
Value
Coordination
6
Shotguns
4
Luck
3
Outdoorsman
2
Awareness
4
Brute Force
2
Strength
4
Speed
6
Intelligence
3
Charisma
2
Rose
Level 4. Action Points 8. Combat Initiative 10.

Location: AG Center (Arizona).
Requirements: save AG Center.

Rose doesn't say much about her past, except that she made a lot of mistakes and followed a lot of the wrong people. She has dedicated what's left of her life to making up for the sins of her youth.

Attribute
Value
Skill
Value
Coordination
5
Surgeon
4
Luck
2
Computer Science
4
Awareness
4
Handguns
2
Strength
2
Alarm Disarming
2
Speed
2
Intelligence
10
Charisma
3
Vulture's Cry
Level 5. Action Points 8. Combat Initiative 9.

Location: Highpool (Arizona).
Requirements: save Highpool.

A scout for a Native American tribe from beyond the Arizona waste's southern border, Vulture's Cry has come north to explore and trade, but circumstances have left her stranded far from home.

Attribute
Value
Skill
Value
Coordination
5
Animal Whisperer
4
Luck
3
Sniper Rifles
3
Awareness
3
Perception
3
Strength
2
Outdoorsman
3
Speed
3
Intelligence
8
Charisma
4
Ralphy
Level 5. Action Points 7. Combat Initiative 11.

Location: Rail Nomads Camp (Arizona).
Requirements: save from drowning.

Ralphy is a cheerful, curious young man from an impoverished family. Despite growing up in the middle of a blood feud that has killed family and friends, and despite never knowing his father, who ran away before he was born, Ralphy always seems to see the bright side of things.

Attribute
Value
Skill
Value
Coordination
3
Toaster Repair
5
Luck
5
Animal Whisperer
2
Awareness
4
Brawling
1
Strength
4
Speed
5
Intelligence
3
Charisma
4
Scotchmo
Level 8. Action Points 9. Combat Initiative 8.

Location: Rail Nomads Camp (Arizona).
Requirements: Charisma 12+.

Scotchmo is a former railway man from Rail Nomad who descended into alcoholism when his wife died. He says he drinks to forget, but it hasn't worked yet.

Attribute
Value
Skill
Value
Coordination
6
Shotguns
6
Luck
8
Safecracking
2
Awareness
1
Lockpicking
2
Strength
4
Speed
5
Intelligence
3
Charisma
1
Chisel
Level 10. Action Points 9. Combat Initiative 10.

Location: Rail Nomads Camp (Arizona).
Requirements: make peace in Rail Nomads Camp.

How bad was Chisel in his youth? Just ask him. Even if he only hid half the crimes he claims he has, he would still be the baddest bad man ever to walk the west. Unfortunately, he doesn't walk so well these days, so he's hung up his black hat and gone legit. Until recently, he was the security chief for the Atchinson tribe. He's following the rangers so they'll take him back to the big house where he can pay his debt to society. He thinks.

Attribute
Value
Skill
Value
Coordination
6
Blunt Weapons
6
Luck
3
Hard As*
3
Awareness
3
Brute Force
3
Strength
8
Speed
5
Intelligence
2
Charisma
2
Takayuki
Level 14. Action Points 8. Combat Initiative 11.

Location: Leve L'upe Mine (Arizona).
Requirements: help Leve L'upe Mine.

Takayuki is a young man whose mother raised him to be a warrior. He is brave, honest, honorable and valiant. While very good at what he goes, he might just be a bit too cocky.

Attribute
Value
Skill
Value
Coordination
5
Bladed Weapons
6
Luck
2
Demolitions
5
Awareness
4
Mechanical Repair
3
Strength
9
Speed
4
Intelligence
2
Charisma
3
Pizepi Joren
Level 16. Action Points 9. Combat Initiative 11.

Location: Darwin Village (Arizona).
Requirements: help Darwin Village, Charisma 22+.

A young mutant woman who wants to escape the cloistered life of Darwin Village and see the world. Despite her strange looks and stranger upbringing, she has an open, engaging personality and an uncrushable sense of wonder.

Attribute
Value
Skill
Value
Coordination
6
Energy Weapons
7
Luck
3
Perception
6
Awareness
4
Smart As*
6
Strength
5
Speed
5
Intelligence
5
Charisma
1
Corran Cain
Level 20. Action Points 7. Combat Initiative 14.

Location: Canyon of Titan (Arizona).
Requirements: disarm IGBM, Charisma 18+.

Brother Cain is a Servant of the Mushroom Cloud who has had second thoughts about blowing himself up for the glory of Titan. Instead, he wants travel the world in hopes of finding a god with a better retirement plan.

Attribute
Value
Skill
Value
Coordination
3
Bladed Weapons
7
Luck
2
Demolitions
6
Awareness
7
Weaponsmithing
5
Strength
4
Smart As*
5
Speed
4
Intelligence
6
Charisma
5
Dan Q
Level 18. Action Points 7. Combat Initiative 8.

Location: Canyon of Titan (Arizona).
Requirements: send IGBM to Mad Monks, Charisma 18+.

Dan Q is a professional comedian who travels the wastes putting on shows in bars, barns, missile silos - anywhere he can gather an audience and pass the hat. Sadly, his travels have made him a cynical, sarcastic man, and he tends to look at the world with a bitter, dispeptic eye.

Attribute
Value
Skill
Value
Coordination
3
Kiss As*
8
Luck
3
Barter
7
Awareness
2
Handguns
4
Strength
2
Speed
3
Intelligence
7
Charisma
9
Gary 'NaCl' Wolfe
Level 20. Action Points 8. Combat Initiative 10.

Location: Canyon of Titan (Arizona).
Requirements: send IGBM to Diamondback Militia, Charisma 25+.

Corporal Wolf is a freelance security expert, skilled at cracking keypad codes and safes. For a while he worked for the DBM, but now that the war with the monks is over, he's bored and looking for new challenges.

Attribute
Value
Skill
Value
Coordination
7
Lockpicking
7
Luck
3
Computer Science
6
Awareness
4
Assault Rifles
5
Strength
2
Alarm Disarming
5
Speed
3
Intelligence
6
Charisma
2
Lexcanium
Level 20. Action Points 8. Combat Initiative 13.

Location: Damonta (Arizona).
Requirements: save Damonta, Charisma 18+.

Lexicanium is a word nerd. He calls himself a Priest of Knowledge, but really he's just a guy who likes words and collects dictionaries. He was lured to his doom by Tinker, who told him she could make him a thousand times smarter. Lex was thrilled with the idea until he discovered that it would involve surgically hooking up a data drive to his skull. Though he objected, Tinker gave him the data drive and a robot arm and an atomic heart. He is horrified by what has been done to him and wants vengeance.

Attribute
Value
Skill
Value
Coordination
3
Computer Science
7
Luck
2
Field Medic
5
Awareness
6
Mechanical Repair
5
Strength
6
Alarm Disarming
5
Speed
4
Brawling
3
Intelligence
7
Charisma
2
Pistol Pete
Level 23. Action Points 8. Combat Initiative 11.

Location: Santa Fe Springs (Los Angeles).
Requirements: first LA deployment.

The years have not been entirely kind to Fred. He's missing an ear and more than a few teeth, and one of his eyes is just a white orb. Other than that, though he seems in good shape - strong under his armor, and his hands don't shake. He lives in a town named Rodia with his wife Willa where together they run a possum farm.

Attribute
Value
Skill
Value
Coordination
7
Handguns
8
Luck
3
Barter
8
Awareness
5
Outdoorsman
6
Strength
3
Speed
3
Intelligence
4
Charisma
5
Ertan
Level 27. Action Points 9. Combat Initiative 14.

Location: Santa Fe Springs (Los Angeles).
Requirements: several LA deployments.

Actually, Ertan's name is Andy, and he's trying desperately to appear tougher than he is. He wants to be a badass mercenary, and he's got the skills, but he's a bit green and tries too hard to be mean. He thinks killing is "rad."

Attribute
Value
Skill
Value
Coordination
7
Heavy Weapons
9
Luck
3
Bladed Weapons
6
Awareness
7
Hard As*
4
Strength
6
Speed
4
Intelligence
2
Charisma
1
Brother Thomas
Level 27. Action Points 10. Combat Initiative 10.

Location: Santa Fe Springs (Los Angeles).
Requirements: many LA deployments.

Neil Thomas is an ex-God's Militia gunner who became disillusioned by the corruption in the church. He wanted to do good in the world, and after he left, he hung up his guns, not seeing any group that seemed to have the interests of the common people at heart. Now, however, having heard the rangers' recruiting call, he's decided to find out if they are worthy of his skills.

Attribute
Value
Skill
Value
Coordination
7
Submachine Guns
9
Luck
1
Surgeon
8
Awareness
3
Field Medic
8
Strength
4
Blunt Weapons
6
Speed
4
Intelligence
8
Charisma
3