RimWorld

RimWorld

1,595 ratings
Apparello 2
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
9.738 MB
20 Jul, 2016 @ 2:46pm
14 Jul @ 10:32am
40 Change Notes ( view )

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Apparello 2

Description
Tons of new clothing, complete with stat bonuses and whatnot!

Important notes

-If you're using CE, please make sure Apparello is anywhere below/after CE in the load order

-When adding the mod to already started colony remember to check and edit your Apparel storage zones and Outfits (in the Assign tab) to allow the new clothing, as they are disabled by default.


Contents
52ish hats, 15ish pants and 30ish pieces of other apparel, some of which may only be acquired through traders or raiders. For example all of the eyewear.

6 researches
- Apparel design and patterning
- Safety standards
- Apparel augmentation (not as exciting as it sounds!)
- Prototype apparel
- Quilting (Available without research on Classic start)
- Tribal adornment (Tribals get this one for free in their scenario)
- Starfleet uniforms

2 Buildings
- Tinkering bench
- Schematic cabinet (Addon for Hi tech research bench and Tinkering bench, Only available from traders!)


Translations - May or may not be outdated
- Chinese translation by Gosha
- Russian translation by Hikistnyaicu


Popular Discussions View All (10)
6
18 Mar, 2021 @ 1:25am
Apparello 2 Item List with Effects
tr0y
6
5 Jul, 2023 @ 3:55pm
I translated this mod into Russian
Hikistnyaicu
3
15 Mar, 2023 @ 9:59pm
Bug report about Joywire's brocade
FlarekBun
1,155 Comments
Shinzy  [author] 14 Jul @ 10:10am 
@Messire Well thankfully 1.6 didn't change a whole lot how apparel work :lunar2019piginablanket: Althought I just remembered I need to go add vacuum resistance to a whole bunch of helmets :KScared:
CRXWNWRXITH 14 Jul @ 9:21am 
ANOTHER W FOR THE MOD GODS! :FH5Kudos:
Messire 14 Jul @ 9:08am 
Oh my! Apparello 1.6. I wasn't expecting that, considering the worn out part I've been reading about. From a player using your mod since the early alphas, thank you very much, Shinzy. Now my pawns once again get to look like looney tunes characters. Your art is the very best, hands down.
Solarius Scorch 29 May @ 11:29am 
@Shinzy: Yay, that's great to hear!
I will look at this when I'm back from vacation, so in like 2 weeks at the earliest. Basically, if I still have the steam by then. :^)
Shinzy  [author] 29 May @ 2:57am 
@Solarius Scorch
If you would be willing to make the patch then I'd be very happy to include it! :lunar2019piginablanket:
(I've been incredibly burnt out by RW modding and can't muster much higher effort currently!)


P.S. I'm still very huge fan of your Xcom files mod for openXcom!
Solarius Scorch 28 May @ 8:03am 
Some items overlap with Vanilla Apparel Expanded. Would you be interested in patching them out? I can help.
Realm Imp 23 Apr @ 4:22am 
really awesome mod. textures could be better but beggars cant be choosers. Great work!
Shinzy  [author] 2 Apr @ 8:53am 
@Halicade thank you! I do believe it's fixed now :lunar2019piginablanket:
Halicade 1 Apr @ 11:51am 
Hello! I get an error when clicking on the Tinkering bench. Log below
https://gist.github.com/HugsLibRecordKeeper/278ac714f7a554b4e1da8d746a5fd798
eeveecator 1 Feb @ 4:13pm 
Are they available as quest rewards too? I would like to have some of high grade, either excellent or above, I've only seen such qualities with traders and quest rewards, I still would like to be able to craft the googles tho. Thanks for replying tho!