Space Pilgrim Episode IV: Sol

Space Pilgrim Episode IV: Sol

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Space Pilgrim Episode IV: Sol Walkthrough
By aquatorrent
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Introduction
This is a guide for Space Pilgrim Episode IV: Sol. I didn't see any walkthroughs in the guide section so i decided to make one.
Prologue: "The First Night's the Toughest"
Intake
- Go to the right lane.

Processing
- Check on one of the lockers.
- Go through the corridor.

Corridors
- Go through the right door.

Canteen
- Go to the room on the left side of the guard.

Cell Block A
- Go to the opened cell in the far left.

Dusk Island Mine
- Talk to everyone as you go to the left.

First Night Complete the prologue.
Act One, Part 1: "Past Crimes"
Cell Block A
- Take the Magazine copy next to your bed.
- Go near the stairs.
- Go to the room upstairs and check the papers on the table to get Strange Poem.

Canteen
- Talk to the Guard next to the door and ask for a meeting with the warden.
- Take the Tray on the far right.
- Talk to the woman near the counter to get food.
- Go to the room on the far left.

Rec Room
- Talk to the girl with the black bandanna and ask her about Karen.
- Open the monitor on the far right and read the message.
- Return to the Canteen.

Canteen
- Talk to the guard again.
- Go to the Corridor and enter the room in the middle.

Warden's Office
- Sit to get Credit Card.
- Return to Rec Room.

Rec Room
- Talk to the guard and buy Sticky Tape, Paper, Canned Fish, and Can of Superjuice.
- Try out the casino machine.
- Talk to the girl next to the machine and give her Can of Superjuice.
- Use the casino machine on the girl's spot.
- Talk to the guard again and buy a Flute.
- Go outside.

Canteen
- Go to the room in the far right.

Infirmary
- Talk to the girl on the bed.
- Return to the Canteen.

Canteen
- Talk to the red haired woman on the right side of the rightmost table and ask her about the poem.
- Return to Infirmary.

Infirmary
- Talk to Landis and tell her about the investigation.
- Go to the room right from the guard.

Cell Block B
- Examine the palette to get Paintbrush.
- Talk to the animal in the southeast corner of the area to get Steel Ball.
- Take the mug next to the people north from the squirrel to get Empty Drinking Vessel.
- Combine both Steel Ball and Empty Drinking Vessel from your inventory to get Ceremonial Bell.
- Go to the door on the northwest.

Bathroom
- Check the second toilet from the left to get Shiv.
- Go to Canteen.

Canteen
- Talk to the woman with red bandanna on the right table, Rosa, to ask for powder.
- Give Canned Fish to the brown haired woman next to Rosa.
- Talk again to Rosa to get White Powder.
- Go to Cell Block A.

Cell Block A
- Go to the room upstairs and sit on the desk. Use White Powder, Paintbrush, and Sticky Tape in order to get Sticky Fingerprint.
- Combine Paper and Sticky Fingerprint to get Fingerprint on Paper.
- Go to the Rec Room.

Rec Room
- Use Fingerprint on Paper on the machine.
- Go to the Canteen.

Canteen
- Talk to the guard.

Rec Room
- Go to Cell Block A.

Cell Block A
- Take the Radio on the southeast cell.
- Go to Rec Room.

Rec Room
- Talk to the girl with black bandanna to give her Ceremonial Bell, Flute, and Radio.
- Go to Infirmary.

Infirmary
- Talk to the doc and begin the medical exam.
Act One, Part 2: "Breaking the Chain"
Cell Block A
- Go to the cell to your left and talk to both of them.
- Go to Canteen.

Canteen
- Go to corridor to watch a cutscene.
- Go to Rec Room.

Rec Room
- Open the computer and listen to the message.
- Go to Cell Block A.

Cell Block A
- Talk to the girls upstairs.
- Use the radio downstairs.
- Return to the girls.
- Go to Canteen.

Canteen
- Talk to the tattooed girl on the left, Tarjae.
- Go to Cell Block B.

Cell Block B
- Go to the cell in the southeast area and take the Nail File on the table.
- Talk to the girls upstairs.
- Go to Rec Room.

Rec Room
- Talk to Rosa.
- Talk to Ashanti, the tan skinned girl.
- Go to Infirmary.

Infirmary
- Check the shelf.
- Go to Canteen.

Canteen
- Talk to the tan skinned girl.
- Go to Cell Block B.

Cell Block B
- Use Nail File on the light in the left cell.
- Talk to the girls upstairs.
- Go to the Bathroom in Cell Block A.

Bathroom
- Talk to the girl and ask her about smoking.
- Go to Canteen.

Canteen
- Talk to the eye patched girl about bathroom.
- Talk to the girl with green bandanna.
- Go to Rec Room.

Rec Room
- Talk to Rosa.
- Talk to Ashanti.
- Return to Canteen.

Canteen
- Talk to Tarjae.
- Go to Corridor.

Corridor
- Go downstairs.

Below Deck
- Talk to the guy, Jojo.
- Take the Handkerchief next to him.
- Use the Handkerchief on the machine right from the pump and set the pressure to 100% to get Electro-Wand.

Corridor
- Go to the leftmost room.

Engineering
- Press Z on the guy to stun him again.

Cruel and Unusual Hit a man when he's down.

- Check the machine in the southwest corner.
- Go to Below Deck.

Below Deck
- Go to the right cell.

Cell 2
- Go to Intake.

Intake
Note: Make sure you make multiple save at this point to get two achievements without playing the game twice.
- Exit to the south room.

Shuttle Bay
- Choose either Ashanti or Jojo. Both choice will lead to different achievement.
I suggest for you to take Ashanti first and move to the other save file after you get The Matchmaker achievement to take Jojo and continue with that save file.

A Broken Chain Complete act one of Episode Four.
Act Two: "Gail"
Cockpit
- Talk to your dad.
- Exit the room.

==============================
If you take Ashanti with you..
Common Room
- Go to the leftmost room.

Radar & Comms
- Talk to Ashanti.
- Go to the rightmost room in the Common Room.

If you take Jojo with you..
Common Room
- Talk to Jojo.
- Go to the rightmost room.
==============================

Kitchen
- Go through the other room.

Quarters
- Open the laptop.
- Return to Cockpit.

Cockpit
- Talk to your dad.
- Go to Common Room.

Common Room
- Take the Heavy Steel Bar on the floor.
- Attempt to go to Kitchen.
- Return to Cockpit.

Cockpit
- Return to Common Room.

Common Room
- Go to the leftmost room.

Radar & Comms
- Go to the other room.

Engine Room
- Access the machine on the left and try to deactivate magnet.
- Go to Common Room.

Common Room
- Take Space Suit from the shelf on the right.
- Go to the big white door in Engine Room.

Airlock
- Use Space Suit from your inventory.
- Access the grey machine and do the first to third option in order.
- Head outside.

Outside
- Enter the ship by pressing Z in front of it.

Shuttle
- Fire the thrusters.
- Exit the shuttle.

Outside
- Go through the burned fuel tank and use Heavy Steel Bar on the box on the left side.
- Return to Airlock.

Airlock
- Do the first through the third option on the machine.
- Head to Engine Room.

Engine Room
- Access the machine again and deactivate the magnet.
- Go to Radar & Comms.

Hatch
- Take the Shuttle Fuel on the southeast corner.
- Use Heavy Steel Bar to open the crate beside it to get Wire and Note Book.
- Access the machine on the left and use Gail as the password.
- Enable backup generator with the machine.
- Use Shuttle Fuel and Wire on the fan in the northwest area.
- Press Z on the tube shaped machine behind you and attach the wires.
- Climb the ladder.

Service Hatch
- Go upstairs.

Dream
- Examine the plants west from the scarecrow to get Fruit.
- Give the Fruit to the red monkey.
- Talk to the woman.

Infirmary
==============================
If you take Ashanti with you..
The Matchmaker Bring two people together.
==============================

- Go outside.

Common Room
- Talk to the woman next to your dad, Amari.
- Go to the room left from her.

Living Area
- Go to the leftmost room.

Quarters
- Take one credit on the sofa.
- Return to Living Area.

Living Area
- Buy Energise Drink from the vending machine.
- Enter the second room from the left.

Quarters
- Talk to the man.
- Return to Living Area.

Living Area
- Enter the second room from the right.

Quarters
- Access the laptop.
- Return to the second room from the left in Living Area.

Quarters
- Talk to the man.
- Go to Common Room.

Common Room
- Go to Infirmary.

Infirmary
- Talk to the robot twice.
- Talk to the man twice.
- Return to Common Room.

Common Room
-Go to the rightmost room.

Hangar
- Take a Screwdriver on the right.
- Talk to the guy on the southeast corner twice.
- Use Energise Drink on the grey machine on the west.
- Access the machine on the southwest and initiate the engine.
- Use Screwdriver on the robot to get Data Chip.
- Go to Common Room.

Common Room
- Go to the leftmost room.

Command
- Talk to Emet.
- Talk to Colonel.
- Return to Common Room.

Common Room
==============================
If you take Ashanti with you..
- Talk to Ashanti about medical exams.

If you take Jojo with you..
- Take Chinese Book on the desk.
- Go to Hangar.

Hangar
- Give Chinese Book to the man near the door (you need to talk to him once first) and ask him about medical exams.
===============================
- Return to Command.

Command
- Talk to Colonel.
- Go to Infirmary.

Infirmary
- Talk to the man.
- Talk to the robot to get Anima Chip.
- Go to the second room from the left in the Living Area.

Quarters
- Talk to the man.
- Go to Living Area.

Living Area
- Talk to the man on the far left and answer it with all questions.
- Go to the third room from the left.

Quarters
- Talk to the man and answer it with all questions.
- Return to the second room from the left in the Living Area.

Quarters
- Talk to the man.
- Go to Command.

Command
- Talk to Emet.
===============================
If you take Ashanti with you..
- Go to Infirmary.

Infirmary
- Talk to the robot.

If you take Jojo with you..
- Go to Common Room.

Common Room
- Talk to Jojo.
===============================
- Go to Command.

Command
- Go to Common Room.

Common Room
- Talk to Amari.
- Go to Living Room.

Living Room
Note: You can invite either Jojo (if you choose to save him before) or Sabina to your bed. Doing so will net you different achievement and a slightly different ending so i suggest you to save before doing it.
- Talk to Jojo/Sabina on the far left and invite him/her to your room.
- Go to the rightmost room.

Cities in the Clouds Complete act two of Episode Four.
Act Three: "One and All"
If you invite Jojo to the bed before..
The Engineer Share a special moment with Jojo.

If you invite Sabina to the bed before..
The Co-Pilot Share a special moment with Sabina.

Storage
- Take Old Droid Battery from the right shelf.
- Go outside.

Hangar
- Go to the room on the left.

Corridor
- Go inside the second room from the right.

Distribution
- Return to Corridor.

Corridor
- Go to the rightmost room.

Briefing
- Go to the second room from the left.

Quarters
- Take the Torch on the table.
- Go to the second room from the right in Briefing.

Quarters
- Check the box to get Syringe.
- Go to the rightmost room in Briefing.

Quarters
- Talk to the boy.
- Go to Distribution.

Distribution
- Talk to the man.
- Go to Briefing.

Briefing
- Access the machine on the left and enter 1221 (it's from the musical sound).
- Change the System Time to either "tomorrow, 12pm" or "today, 12 pm". The solution is randomized between the two.
(Thanks to MirandaKym, https://cs2bus.com/profiles/76561198007720586, GhostWolfe, and TR Jones for the confirmation.)
- Go to the leftmost room.

Quarters
- Take the Distilled Water on the desk.
- Go to Corridor.

Corridor
- Combine Old Droid Battery and Distilled Water to get Old Battery with Water.
- Use Old Battery with Water on the machine on the far right to get Charged Droid Battery.
- Go to the rightmost room in the Briefing.

Quarters
- Give Charged Droid Battery to the boy.
- Go to Distribution.

Distribution
- Go to Hangar.

Hangar
- Open the crate (the path is passable from the upper side) to get Percodeine.
- Go to Corridor.

Corridor
- Combine Percodeine and Syringe to get Percodeine Syringe
- Use Percodeine Syringe to the guard to get Syringe.

Munitions
- Check the guard to get Empty Lighter.
- Take Combat Knife from the cabinet on the right.
- Check the droid.
- Go to Distribution.

Distribution
- Activate the teleporter machine.
- Go to the rightmost room in Briefing.

Quarters
- Talk to the boy to get Screwdriver.
- Go to Storage.

Storage
- Use Combat Knife and then Syringe on the barrel to get Fuel Syringe.
- Go to Hangar.

Hangar
- Bring the robot to Distribution.

Distribution
- Go to Munitions.

Munitions
- Combine Fuel Syringe and Empty Lighter to get Full Lighter.
- Use Torch, Screwdriver, and Full Lighter on the robot to remove its memory unit.
- Activate the droid.

---

Break Room
- Head outside.

Corridor
- Go to the rightmost room.

Interview Room
- Take the Pot on the table near the exit.
- Use Pot on the coffee next to it to get Pot of Coffee.
- Go to Corridor.

Corridor
- Enter the leftmost room.

Laboratory
- Examine both the droid (naked man).
Doppelgangers Make an unnerving discovery.

- Use Pot of Coffee on the tank to get Pot.
- Take Sleeping Pills from the cabinet on the left.
- Go to Interview Room.

Interview Room
- Use Sleeping Pills on the mug.
- Go inside the door and take Recording Device.
- Go to Break Room.

Break Room
- Use Recording Device from your inventory.
- Talk to the girl.
- Go to Corridor.

Corridor
- Use Recording Device on the elevator.

---

Shield Control
- Take Restraining Bolt from the crate to the south of you.
- Check the machine on the left.
- Exit the room.

Admin Room
- Take Magazine on the left desk.
- Give Magazine to the yellow haired woman.
- Go to the room on the left upstairs.

Light Room
- Take Dead Flowers on the desk.
- Give Magazine to the man.
- Talk to the man about lightning.
- Move the speaker near the door.
- Use Restraining Bolt on the charging socket near the door.
- Go to Admin Room.

Admin Room
- Go to the center room.

Storage Room
- Use Restraining Bolt on the droid.
- Take Portable Generator on the top of the crate on the left.
- Take Empty Jar from the crate in front of it.
- Use Empty Jar on the shuttle fuel (blue liquid) on the right to get Jar of Shuttle Fuel.
- Go to the left room.

Atmosphere
- Give Dead Flowers to the girl.
- Return to Storage Room.

Storage Room
- Go to the right room.

Gravity
- Use Jar of Shuttle Fuel on the cooling gel (blue liquid) to get Cooling Gel.
- Go to Admin Room.

Admin Room
- Use Portable Generator from your inventory.
- Talk to the tan skinned officer and ask him about the order to check the lightning.
- Access one of the console and enter 0808 (it's officer Garland's birthday date from the board next to the water dispenser) to get Technical Order.
- Give Technical Order to the tan skinned officer.
- Go to the Light Room.

Light Room
- Give Technical Order to the man.
- Go to Shield Control.

Shield Control
- Access the machine on the southwest corner.

Being and Breath Complete act three of Episode Four.
Epilogue: One Year Later
Reception
- Watch the TV.
- Read the magazine near the TV.
- Talk to the man.
- Go through the right door.

Corridor
- Go to the rightmost room.

Room D
- Talk to the woman.

Engine Room
- Go to Radar & Comms.

Radar & Comms
- Go to Common Room.

Common Room
- Go to Cockpit.

Cockpit
- Take your seat.

Galactic Pilgrim Complete the Space Pilgrim saga.
34 Comments
Louvelyn 31 Jan, 2023 @ 5:58am 
I made 3 saves right before each achievement decision: zap the guy again, Ashanti or Jojo, Jojo or Sabrina. Please note that for Ashanti's achievement, you'll need to keep playing through the escape trip, all the way until you wake up at your destination. I set the save where i did so that you can then go back pick the objectively RIGHT choice instead to keep playing. :<
I'll make no comment about your partnering preferences for the last night, but leaving Jojo behind ALONE in the prison, whereas Ashanti is at least supported by reliable allies, is just NOT okay. =.=

https://drive.google.com/file/d/1rj8Ynb1nWbEjZ6Cus9HccotDby_aNh4-/view?usp=share_link
aquatorrent  [author] 17 Jun, 2022 @ 9:23pm 
sorry everyone, i just realized that i didn't get subbed to this guide. i just saw your comments now.
thank you, though. i'm glad you all liked the guide.

as for the other comments:

@ab.er.rant, @GhostWolfe, @TR Jones: thank you for the confirmation. i already updated the guide with the information. it's been so long since i played the game though so i can't remember how to get the solution. i ended up writing that there are 2 solutions in the guide.

@Lugum: thank you! fixed now :)
Lugum 4 Apr, 2022 @ 12:59pm 
Talk to the girl with black bandanna to give him Ceremonial Bell, Flute, and Radio.

Her* not him.
Robin Banks 12 May, 2020 @ 3:58pm 
I believe the instructions on the wall may be randomized. Mine was "yesterday at noon" Because of this, you may want to edit the step to explain how to get the solution rather than the solution itself.
Beaghan 15 Nov, 2019 @ 7:25am 
Thank you. I would never have completed this series without your guide.
wyy 17 Sep, 2018 @ 10:24am 
Finally finished this series, thanks for all the guides. :trophy: :)
GhostWolfe 21 Feb, 2018 @ 7:42pm 
After checking the schedule on the wall, I needed to set the computer in Act three to Yesterday, instead of tomorrow. Not sure if it randomises.
ab.er.rant 11 Feb, 2018 @ 8:27am 
Hi, thanks for the guide!

In he Briefing room (Act 3), your original instructions for "Tomorrow, 12pm" was what worked for me. The added note that said to set it to "Today, 12pm" didn't do anything.
Akasha 7 Feb, 2018 @ 10:21am 
Thank you very much aquatorrent for these Space Pilgrim guides. +rep :moonflower:
SerG 9 Aug, 2017 @ 1:34am 
Thanks.