Phantom Brave PC

Phantom Brave PC

69 ratings
Recommended Skills Guide
By GhostPutty
Phantom Brave is one of the most unique and customizable JRPGs out there. The game implements a fusion feature which allows any character to learn virtually any skill, resulting in countless combinations. However, with over 400 skills it can be overwhelming. This guide is intended to give you a list of the most useful skills for different scenarios and play styles.
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Introduction to Skills
Skills in Phantom Brave have some new mechanics and requirements. I will explain the details of each skill parameter. Here are a couple for reference.

*
Skill Name
SP Type
Dmg/SP
Key Stat
F/I/W
Skill Req
Drop
Status Effects
Bonus
Range
Area
Stat Mod
Source
S
Crystal Rain
6-Alteration
D2
Res
Ice
10
5 C
Def -10%
Crystal (P)
A
Stuck on You
2-Energy
D3
Atk
On Item
Drop
Exp
25
C
Starfish, (S.Alloy)


* (Personal Ranking)
This is my own ranking of the skill's usefulness, based on SP cost, damage, range, whether the item is dropped, elemental attribute and overall convenience. It ranges from C as the lowest and S as the highest. Any skill I ranked D or lower was not included in the guide.

Skill Name
This is self-explanatory however the skill will be underlined if it is able to hit more than one enemy.

SP Type
Another unique factor to this game is that there are several different types of SP (skill/magic points) for using skills. This includes:
  1. Physical
  2. Energy
  3. Elemental
  4. Earth
  5. Space/Time
  6. Alteration
  7. Healing
Each character has a proficiency for using and accumulating these SPs. You will need low cost skills in order to earn more SP. Even when you do not have any enemy to kill, it is a good idea to constantly train skills by attacking nearby items and fallen enemies.

Dmg/Sp (Damage Rank and SP Cost
The letter is a damage rank provided by the DoubleJump Phantom Brave guide. No additional calculations have been done to confirm these values. It ranges from F as the lowest and S as the highest.The number value is the amount of SP (skill/magic points) required to use the skill.

Key Stat
Virtually every RPG will have skills which compare Attack vs Defense, and Intelligence vs Resistance. Phantom Brave takes this new a level with HP, Defense, Resistance based skills. These skills use defensive stats in order to determine damage.

F/I/W (Elemental Damage)
Skills can have additional Fire, Ice or Wind damage. This is unrelated to Elemental SP. Elemental damage is very useful early for doing heavy damage early in the game. For fighting tough enemies it is great to have single target skills with elemental damage. However on AoE skills elemental damage can become inconvenient as groups of enemies rarely have the same weaknesses. Your individual character's elemental resistance/weakness also count as proficiency towards elemental damage. When you create your characters, you will want to make sure their elements suite their skills.

Skill Requirement
This is one very important skill parameter that the game neglects to share with you. Some skills cannot be used unless they are on the item, and some skills must be on the character. Another subtly different parameter which I will not be providing is that some skills can only be used while the character is equipped and some can only be used while they are unequipped.

Drop Item
Some skills drop the item after the skill is used. The larger the skill range, the more of a disadvantage this is as you are throwing away your weapon. In some skills, if the enemy is unequip and survives your attack, you will essentially surrender your weapon to them. Eventually I will aim to indicated these using the word Risk.

Status Effects
Like any other RPG, skills may have various status effects:
  • [»] Knockback - pushes target backwards
  • [ϟ] Paralyzed - cannot move
  • [¤.] Poison - loses health per turn
  • [?] Confused\Amnesia - Cannot use skills
  • [zZ] Sleep - do not get a turn
  • [@] Dazed - cannot earn Exp
  • [Ꞌ´] Gamble - boosts critical hit rate but normal attacks miss
  • [͞Ῑ] Absorb - heal self for damage done
  • Heal - heal target
  • Cure - remove status effects
  • Revive - replenish from 0 HP

Skill Bonus
Some skills are able to boost the mana, exp and/or money rewarded from killing an enemy or destroying an item. This bonus is awarded to the character that kills the enemy or destroys the enemy rather than the character that uses the skill. These bonuses stack with each use of the skill.

Range
This is the skill's range of attack based on in-game units. As mentioned above, this distance is only optional on spherical skills. For reference character health bars are exactly 5 units across.

Area
This is AoE size for the skill based on in-gaming units. For reference character health bars are exactly 5 units across. For single target skills, no area width is given.

Possibly the most impressive aspect of this game is the varying range of skills. There are 3 types of skill shapes: Cylinder, Wedge and Sphere. Most skills are cylindrical which means that it has a set attack distance and width. Wedge skills spread out from the character and are the most useful for hitting as many enemies as possible. For sphere skills the distance is optional for more precise targeting. Even single enemy skills can be spherical. There is also a fourth shape I've added myself called "Tall". These are cylindrical skills with a very large height component. I've labelled these shapes with C, W, S and T.

Stat Mod
Some skills apply stat buffs or debuffs onto the target. This is quite common on Alteration skills.

Source
This lists the item or character the skill can be obtained from. Some will also contain a (P). This indicates that this is the item's primary skill. Each item will start with a base 0 cost skill which cannot be transferred and a primary skill. Other item skills normally require mana to unlock.

Some skills are learned when a specific class equips a specific item. This is indicated with a plus sign. Weapons and staves can vary a lot in which skills they will learn. In these scenarios I've tried to indicate the lowest rank weapon the skill can be found on. For weapons that cannot be purchased, I've provided the rank (eg. R15) for reference.

Some skills can also be obtained through a title. If possible the title name is provided in brackets. Putting a title on an item will can give it skills, but the skill must be trained to at least level 1 or it will disappear when the title is removed. If you want a faster method, you can put the title on a temporary item/character then fuse that item into the desired item/character.
Managing Skills
It could be argued that the most complicated and challenging aspect of this game is managing your skills. Skills are transferred between items and characters through fusion. Fusion costs mana which is accumulated by defeating enemies, destroying objects or sitting around Phantom Isle. These costs force you to carefully consider which skills to transfer. It is very easy to waste time and mana obtaining skillls which you never use or will delete later.

Here are some considerations for building your skill sets.

Max Skill Count
Each character or item has a maximum of 32 skills. This includes a few skills such as Body Swing which cannot be deleted. In the beginning this is a lot, but eventually you will reach this limit. The key purpose of this is to help you decide which skills are not worth the effort. Skills are organized and deleted by talking to the Witch. Undeletable skills will be greyed out.

Item or Character
You will need to manage skills across the character and item. It is very convenient to have the skills on the character because equips are often dropped, stolen or destroyed in battle. It is however often more ideal to put the skills on the item because fusing items can dramatically raise its stats. When both the character and item have the same skill, the item skill overrides the player's while the exp is split. Be sure to check the skill requirements before making a choice. It sucks to pay mana to move a skill only to realize later that you can't use it.

Primary and Pre-leveled Skills
Each item will start with a base 0 cost skill which cannot be transferred and a primary skill. Other item skills normally require mana to unlock. Once further into the game, items can often be found with randomly leveled skills. However you will however never find an item with a pre-leveled primary skill. For this reason Primary skills are often the best candidates to put on your characters early in the game. This can be a bad idea if you intend for that character to continue using that item. For example, it is a good idea to give Marona the skill Blinding Light. It is a bad idea to equip her with staff that also has Blinding Light as its primary skill because it cannot be deleted from the Staff.

Item Sharing
Many RPGs will have the concept of hand-me-downs, equipment which you pass off to other characters. In Phantom Brave it is quite feasible to share and swap items in the same battle. However this can be complicated due to the various types of SP required for skills. This is a common issue for attack builds as you try to find a balance between physical, energy and earth type skills.

Fusion Consistency
Later in the game it will become very easy to find an item with multiple pre-leveled skills that you want. If you've already placed one of these skills on the character this will become very inconvenient. You will be inclined to put all of that item's skills on their character or the item. For example, if you decide to give Marona the skill Fragrance (a great skill for her!) you might as well plan to give her all of the vase skills. Don't do this until you are sure you won't give her a vase as an equip again. If you split these skills between her and the item, you may become conflicted when you find an item with both skills at a high level. Because primary skills cannot be found pre-leveled, they can be put on either as long as the skill allows it.

Supplemental Skills
In some sections I have indicated supplemental skills. These skills go against the common SP types for a stat. Even if your character does not have proficiency in an SP type, it is helpful to give them enough mana to use a few skills in case their other SPs run out. SP for these skills can be acquired by fusing them from another character. The majority of supplemental skills come from skulls and bones.

Starting Skills: Zero Cost
Accumulating SP on your character requires you to use as many skills as possible. In the beginning you will need lots of low cost skills in order to train. Each item or character has a base 0 cost skill, but it may not be suited for your character or the SP you are trying to train. Here is a list in order to pick out items best suited for gathering SP on new characters. None of these are transferrable.


Attack Skills

Skill Name
Mana Type
Dmg Rank
Element
Status Effects
Skill Bonus
Range
Skill Width
Stat Mod
Skill Source
Angle Slash
1-Physical
F0
10
C
Dagger0, Sword0
Barrel Toss
1-Physical
F0
16
C
Barrel0
Lunge
1-Physical
F0
14
C
Spear0
Mortar
1-Physical
F0
8
C
DEF-1%
Brick0
Pot Smack
1-Physical
F0
Confuse
8
C
Flower Pot0
Pumpkin Pass
1-Physical
F0
Knockback, Confuse
18
C
Pumpkin0
Smash
1-Physical
F0
10
C
DEF-1%
Blunt0
Unload
1-Physical
F0
8
C
Crate0
Burst
2-Energy
F0
Knockback
10
C
Weapons0
Fire Bomb
2-Energy
F0
Fire
25
C
Bomb0
Driftwood Drop
4-Earth
F0
12
C
Log0
Fish Slap
4-Earth
F0
Ice
14
C
Fish0
Mush Boom
4-Earth
F0
16
C
Mushroom0
Sticker
4-Earth
F0
Paralyze
8
C
Cactus0


Intelligence Skills

Skill Name
Mana Type
Dmg Rank
Element
Status Effects
Skill Bonus
Range
Skill Width
Stat Mod
Skill Source
Force
3-Elemental
F0
18
C
Staff0
Hot Wax
3-Elemental
F0
Fire
8
C
Candle0
Sprinkler
3-Elemental
F0
Ice
28
S
Watering Can0
Thwap
3-Elemental
F0
Knockback
16
C
Book0
Frigid Breeze
4-Earth
F0
24
4 S
Dead Tree0
Petal Wind
4-Earth
F0
Wind
28
S
Flower0
Rapid Growth
4-Earth
F0
Knockback
Mana
24
3 S
Seed0
Sunflower Power
4-Earth
F0
Fire
14
C
Sunflower0
Noise Pollution
5-Space/Time
F0
14
C
Phonograph0
Treasure Strike
5-Space/Time
F0
28
S
Treasure0


Speed Skills

Skill Name
Mana Type
Dmg Rank
Element
Status Effects
Skill Bonus
Range
Skill Width
Stat Mod
Skill Source
Streetcar
1-Physical
F0
8
C
Trolley0
Star Flash
2-Energy
F0
Paralyze
24
3 S
Starfish0
Grass Shot
4-Earth
F0
8
C
Weed0
Time Attack
5-Space/Time
F0
24
3 S
Hourglass0


Resistance Skills

Skill Name
Mana Type
Dmg Rank
Element
Status Effects
Skill Bonus
Range
Skill Width
Stat Mod
Skill Source
Antique
7-Healing
F0
Paralyze
24
3 S
Vase0
Healite
7-Healing
F0
Heal
14
C
Staff0
Nummy Bread
7-Healing
F0
Heal
12
C
Bread0


Buff Skills

Skill Name
Mana Type
Dmg Rank
Element
Status Effects
Skill Bonus
Range
Skill Width
Stat Mod
Skill Source
Haste
5-Space/Time
N0
12
C
SPD+20%
Staff0
Breath
6-Alteration
N0
12
C
DEF+15%, RES+15%
Staff0
Meditation
6-Alteration
N0
24
4 S
INT+15%
Crystal0


Defense Skills

Skill Name
Mana Type
Dmg Rank
Element
Status Effects
Skill Bonus
Range
Skill Width
Stat Mod
Skill Source
Rock Punch
1-Physical
F0
Mana
8
C
Rock0
Sign Thwack
1-Physical
F0
14
C
Sign0


HP Skills

Skill Name
Mana Type
Dmg Rank
Element
Status Effects
Skill Bonus
Range
Skill Width
Stat Mod
Skill Source
Stone Pillar
1-Physical
F0
16
C
Pillar0
Stumped
1-Physical
F0
8
C
Stump0
Femur Club
3-Elemental
F0
Absorb
8
C
Bone0
Arbor Day
4-Earth
F0
Mana
12
C
Tree0
Skull Blaster
2-Energy
F0
24
S
Skull0

The few 0 cost skills that can be transferred are very expensive early in the game. They will be noted in later sections. If needed you can take advantage of a weird game mechanic. Lifting another character allows you to borrow their skills!

Starting Skills: Resistance
Rather than begin with attack, I will introduce resistance builds. If you expected this game to be like any other, it's easy to miss the fact that healers have immense destructive potential. Even your basic healer can help a lot in the beginning. This is the most suitable build for your most important and squishy characters: Marona and Bottlemails. The dominant SP types for resistance are Earth, Alteration and Healing. Here are the essential skills for starting this build.

*
Skill Name
SP Type
Dmg/SP
F/I/W
Skill Req
Drop
Status Effects
Bonus
Range
AoE
Stat Mod
Source
A
Thor's Finger
4-Earth
E2
10
C
Dead Tree (P)
B
Punish
6-Alteration
F1
C
A
Stun Rod
6-Alteration
E2
Paralyzed
28
C
StoneCane
S
Crystal Rain
6-Alteration
D2
Ice
10
5 C
Def -10%
Crystal (P)
S
Blinding Light
7-Healing
F1
C

Resistance is also used for healing skills. Here are some starting healing skills:

*
Skill Name
SP Type
Dmg/SP
F/I/W
Skill Req
Drop
Status Effects
Bonus
Range
AoE
Stat Mod
Source
A
Tears of Sap
4-Earth
D6
Heal
30
10 S
Tree
B
Heaven Drop
6-Alteration
D5
Heal, Cure
20
C
Watering Can
A
Karma
7-Healing
F0
Heal
C
Mystic
A
Heal
7-Healing
D2
Heal
24
5 C
Healer

Note: I do not like the skill Chakra because leveling it does not increase its effectiveness.

Starting Skills: Attack
Especially in the early game, attack builds involve a struggle between Physical, Energy and Earth SP. It can be very helpful to gather useful Physical and Energy skills onto one weapon which can be passed around to train these SPs. There are a lot of skills to choose from:


Physical SP

*
Skill Name
Dmg/ SP
F/I/W
Skill Req
Drop
Status Effects
Bonus
Range
AoE
Stat Mod
Source
B
Shatter
E1
Drop
Exp
28
C
Def -5%
Brick (P)
A
Debris
D2
Drop
Exp
40
6 C
Def -2%
Brick
S
Brain Sturgeon
E2
Ice
12
C
Fish (P)
B
Pumpkin Dunk
E3
On Item
Confuse
24
C
Pumpkin (P)
S
Chomp
F3
On Person
Absorb, Poison
8
C
Zombie
A
Fang Slash
E3
40
C
Werewolf + Sword
S
Berserker
F4
24
36 W
Knife
S
Trample
D4
On Person
Paralyze
18
C
Boar
B
Fresh Squish
D4
Drop
Exp
18
C
Fish
C
Deadwood
D5
10
C
Dead Tree
B
Manual Break
D6
36
C
Trolley


Energy SP

*
Skill Name
Dmg/ SP
F/I/W
Skill Req
Drop
Status Effects
Bonus
Range
AoE
Stat Mod
Source
A
Bomberry
E1
On Item
Risk
Exp
24
6 S
Flower Pot
A
Sky Rocket
E1
Fire
Drop
Exp
10
C
Barrel (P)
A
Stuck on You
D3
On Item
Drop
Exp
25
C
Starfish
C
Fire Slash
F3
Fire
0
12 C
Dagger (P)
S
Mystery Box
E4
Fire
50
10 W
Box (P)
B
Crystal Sword
E4
Ice
10
C
Crystal (P)
A
Water Grenade
E4
Ice
Risk
Exp
32
7 S
Def -5%
Bomb (P)
S
Dragon Cannon
D5
22
C
Dragon + Vase
A
Top Spin
E6
Wind
16
14 C
Knife


Earth SP

*
Skill Name
Dmg/ SP
F/I/W
Skill Req
Drop
Status Effects
Bonus
Range
AoE
Stat Mod
Source
A
Spores
E3
Poison
0
10 C
Mushroom (P)
S
Leaf Cutter
E4
Wind
Mana
24
6 C
Tree
A
Cactus Rain
F4
On Item
Paralyze
40
8 C
Cactus (P)
A
Balsa Bazooka
E5
36
10 W
Log (P)


Supplemental: Space/Time SP
These are especially useful for Ash as he has some proficiency in Space/Time SP.
*
Skill Name
Dmg/ SP
F/I/W
Skill Req
Drop
Status Effects
Bonus
Range
AoE
Stat Mod
Source
B
EX Punch
F0
On Person
Knockback
Exp
8
C
Blacksmith
B
Profit Punch
F0
On Person
Knockback
Gold
8
C
Merchant
B
Mega Bonus
F10
On Person
Exp, Gold
40
13 S
Merchant

Starting Skills: Intelligence
I found intelligence especially difficult to get started with considering the squishiness of the characters. This build will be important for leveling your fusionist.

Elemental SP

*
Skill Name
Dmg/SP
F/I/W
Skill Req
Drop
Status Effects
Bonus
Range
AoE
Stat Mod
Source
A
Fire/Wind/Ice
F2
24
5 S
Witch
S
Thunder
E3
24
5 S
Spell Book
B
PsychoCounter
E3
Ice
12
C
Int -10%
Mermaid
A
Storm Warning
E4
Ice
Drop
30
6 S
Sign (P)
S
Soul Eater
E4
Absorb
18
C
Ghost + Vase


Earth SP

*
Skill Name
Dmg/SP
F/I/W
Skill Req
Drop
Status Effects
Bonus
Range
AoE
Stat Mod
Source
S
Eco Gunner
E1
28
C
Shroom + Tree
A
Steel Magnolia
E1
12
C
Flower (P)
S
Thorns
E2
Mana
24
4 C
Tree (P)
S
Helio Shot
E3
24
5 C
Sunflower (P)
A
Fresh Wind
E3
Wind
20
C
Ghost + Tree
A
Forget Pollen
D4
Drop
Confused
Exp
10
C
Flower
A
Pumpsicle
E4
Ice
Drop
36
C
Putty + Pumpkin
S
Green Thumb
D5
Drop
Mana, Exp
40
8 S
Seed
A
Burning Refuse
D6
Fire
0
12 C
Flower


Space/Time SP

*
Skill Name
Dmg/SP
F/I/W
Skill Req
Drop
Status Effects
Bonus
Range
AoE
Stat Mod
Source
B
Mana Punch
F0
On Person
Knockback
Mana
8
C
Fusionist
A
Gravity
F1
12
C
Spd -20%
Staff (P)
S
PK Rush
E1
28
C
Staff
S
Warp Attack
D5
32
C
Spd -20%
Staff

Starting Skills: Speed
Speed is the most interesting and potent of the build options. With enough you can get several turns in before an enemy can move. With skills spread across several SP types, many different characters are can be speed build. It will become very important for Bottlemails and DungeonMonks later in the game. Unfortunately, the most useful skills require a lot of SP for the beginning of the game. It is most accessible to those proficient in Earth SP. Unless your build has a secondary stat, you will need to use a Starfish, Trolley or Weed as you weapon of choice.


Physical SP

*
Skill Name
Dmg/SP
F/I/W
Skill Req
Drop
Status Effects
Bonus
Range
AoE
Stat Mod
Source
A
Reckless
D9
24
C
Trolley


Energy SP

*
Skill Name
Dmg/SP
F/I/W
Skill Req
Drop
Status Effects
Bonus
Range
AoE
Stat Mod
Source
A
Starfish Cutter
D1
On Item
Drop
Exp
24
C
Starfish (P)


Earth SP

*
Skill Name
Dmg/SP
F/I/W
Skill Req
Drop
Status Effects
Bonus
Range
AoE
Stat Mod
Source
B
Dryad Lash
E1
Wind
25
6 C
Weed (P)
B
Leaf Toss
E2
Wind
24
C
Weed
A
Camo Cutter
D4
18
7 C
Weed


Space/Time SP

*
Skill Name
Dmg/SP
F/I/W
Skill Req
Drop
Status Effects
Bonus
Range
AoE
Stat Mod
Source
B
Gold Rush
F4
On Item
Dazed
Mana, Exp
24
10 C
Treasure (P)
A
Psy Clone
D7
8
C
Prinny + Trolley

Passive Skills
As you acquire more mana, you will become able to transfer the following passive skills. All skills must be on the character, not their item. The number in brackets is the starting level of the skill on that character. Transferring Return to Marona or Ash will be tremendously useful as you enter more difficult dungeons.

Skill Name
Source
Effect
Big Bang
Titlist (30), Prinny (20)
AoE explosion when confined
Parting Gift
Hell Corgi (30), Prinny (20)
AoE explosion when removed
Exp Riser
Dunegon Monk (30), Amazon (10), Putty (10)
+1% Exp per level
Made of Money
Merchant( 20), Blob(20)
+1% BOR per level
Mana Monger
Blacksmith (20), Fusionist (20), Putty Smith (10), Putty Shaman (10)
+1% Mana per level
Healing Birth
Mystic (20), Chameleon (10)
Restore HP when confined
Healing Steps
Knight (10), Behemoth (10)
Restore HP each turn
Return
Dungeon Monk
Escape a dungeon
Swift Attack
Archer, Fenrir, Werewolf
Takes turn immediately after confinement
Energy Saver
Soldier
+1 to remove

Advanced Skills Disclaimer
If this is your first time playing the game, the following could be considered spoilers. Depending on your play style, it may be best that you do not proceed any further.

My rankings are based on my own preferences. Don't let them dissuade you from trying skills out.
I try to provide a few options for players that may have different priorities.

You may or may not prefer skills with elemental damage.
You may hate, or not mind dropping your equipment.
You may like a skill simply because it looks cool. :)

You could make a complete all around character capable of using anyone's weapon or an item that can be used by any build!

A key part of the fun in this game is messing around and trying to find something that works for you.

If you are concerned about wasting too much time and mana testing things out, my references are intended to make things easier. There are definitely a lot of skills which are a waste of mana because another skill is better in every way.

Please feel free to let me know if there is a skill you prefer that I have not mentioned. You should be able to find the skill I considered better by comparing skills by mana cost.

There are a lot of really high SP cost skills that I have not even tried yet. I'm curious to hear about everyone's favourite end game wedge skills.

Advanced Resistance Skills
This build can become your most potent at the beginning of the game. Some early chapters even hint at the importance of Crystal and Vase skills. With a decent amount of SP you gain access to a some very large AoE attacks. Refraction is likely my most frequently used skill in the game. I would highly recommend giving Marona every Crystal skill, while putting Log and Vase skills on her equipment.


Earth SP

*
Skill Name
Dmg/SP
F/I/W
Skill Req
Drop
Status Effects
Bonus
Range
AoE
Stat Mod
Source
A
Kindling
D8
Fire
12
10 C
Log
S
Lightning Rod
D11
12
6 C
Dead Tree
A
Campfire
C12
Fire
Drop
Exp
28
8 C
Log
A
Icy Breath
C13
Ice
Exp
45
10 S
Def -10%
Dead Tree
A
Rafting Fun
D23
40
12 C
Log
A
Crimson Hell
B25
Fire
52
14 S
Dead Tree
A
Splash
A25
Ice
Drop
Exp
42
21 C
Log


Alteration SP

*
Skill Name
Dmg/SP
F/I/W
Skill Req
Drop
Status Effects
Bonus
Range
AoE
Stat Mod
Source
B
Fire Prison
D9
Fire
Confusion
28
C
Vase
S
Refraction
E10
50
10 C
Res -10%
Crystal
B
Dark Sleep
D11
Poison, Sleep, Paralyzed, Confused
15
C
Candle
A
Summon Attack
C13
Dazed
28
C
Vase
B
Crystal Beam
D14
0
12 C
Res -5%
Crystal
A
Fragrance
D16
Sleep
0
18 C
Vase
A
Fireworks
B19
Fire
Drop
Exp
30
10 C
Vase
B
Ancient Mist
B27
48
15 S
Vase
A
Immortal Light
A36
Drop
Exp
52
15 C
Res -20%
Crystal


Healing SP

*
Skill Name
Dmg/SP
F/I/W
Skill Req
Drop
Status Effects
Bonus
Range
AoE
Stat Mod
Source
B
Gross Water
E6
Ice
Poison
30
6 C
Vase
A
Saint Ray
D16
0
14 C
Dream Staff
S
Wrath of Heaven
A50
44
22 S
(Revive)


Advanced Healing Skills
Note that some of these healing spells also provide great stat buffs.

Earth SP

*
Skill Name
Dmg/SP
Status Effects
Range
AoE
Stat Mod
Source
B
Soil's Blessing
C19
Heal
50
8 S
Seed


Alteration SP

*
Skill Name
Dmg/SP
Status Effects
Range
AoE
Stat Mod
Source
A
Sacred Water
C18
Heal
12
8 C
Res + 30%
Watering Can (P)


Healing SP

*
Skill Name
Dmg/SP
Status Effects
Range
AoE
Stat Mod
Source
B
Mega Heal
C8
Heal
36
8 C
Healer
A
Giga Heal
B15
Heal
48
13 C
Healer
B
Tanline
C15
Heal
20
8 C
Atk + 10%
Sunflower
S
Sugar Water
A18
Heal
0
14 C
Vase
S
Nourishment
A24
Heal
0
12 C
Atk, Spd + 25%
Bread

Advanced Attack Skills: AoE
You will want as many multi-target skills as you can get. Attack builds have a lot of skills to choose from.

Physical SP

*
Skill Name
Dmg/SP
F/I/W
Skill Req
Drop
Status Effects
Bonus
Range
AoE
Stat Mod
Source
A
Gale Slash
E8
Wind
24
5 T
Dagger
B
Warning News
E8
25
6 S
Stump
B
Ground Breaker
F9
36
48 W
Sword
A
Rollingwood
E10
60
15 W
Log
S
Coconut Bomb
D16
Mana
24
8 C
Seed
B
Slime Slash
D18
Wind
36
12 W
Sllime + Sword
S
X Rush
D20
48
8 C
Gold Spear
B
Timber!
C25
50
12 W
Stump


Energy SP

*
Skill Name
Dmg/SP
F/I/W
Skill Req
Drop
Status Effects
Bonus
Range
AoE
Stat Mod
Source
S
Bomb!
D7
Drop
30
8 S
Boar + Bomb
S
Needle Wood
E11
On Item
Confusion
30
24 W
Flower Pot
A
Truth Lasher
D15
Fire
40
11 C
Bronze Spear
B
Flash Bang
C16
Drop
Exp
42
12 S
Spd -5%
Bomb
A
Rock Bomb
C16
Fire
Drop
Mana, Exp
20
12 S
Rock
A
Elegant Slash
B19
Drop
Exp
48
18 C
Log
A
Shrapnel
C21
Wind
40
13 W
Def -7%
Brick
S
Cluster Bomb
C22
Fire
60
16 C
Bomb
B
Deadly Fan
E24
Wind
56
35 W
Steel Sword
A
Megaton Bomb
B26
Drop
Exp
44
12 S
Spd -10%
Bomb
A
Vacuum Slash
C30
Wind
48
24 W
Silver Katana
A
Gigaton Bomb
A40
44
14 C
Spd -15%
Bomb
B
Death Baloon
C45
68
18 C
Prize Katana R15


Earth SP

*
Skill Name
Dmg/SP
F/I/W
Skill Req
Drop
Status Effects
Bonus
Range
AoE
Stat Mod
Source
B
Cactus Drill
E8
On Item
Paralyzed
24
10 C
Cactus
B
Swim Fishy
D9
Ice
Drop
Exp
40
10 C
Fish
A
Kicking Grass
D9
12
10 S
Weed
S
Stump Slice
C13
Drop
Exp
36
8 C
Stump
A
Wrathquake
D20
Mana
35
36 W
Rock
S
Pumpkin Parade
D22
On Item
Confusion
36
30 W
Pumpkin
B
Fishy Friends
B23
Ice
Drop
Exp
24
18 C
Fish
A
Shark Bite
A27
Ice
Drop
Exp
24
14 C
Fish
A
Giganto Pumpkin
A28
On Item
Drop
Exp
48
10 S
Pumpkin

Advanced Attack Skills: Single Target
When you start encountering bosses or just fighting challenging dungeons, power single hit skills can eliminate enemies fast. Elemental damage is especially important on these skills. It can be very hard to choose your favourites.

Physical SP

*
Skill Name
Dmg/SP
F/I/W
Skill Req
Drop
Status Effects
Bonus
Range
AoE
Stat Mod
Source
C
Dragon Hammer
D8
Fire
12
C
Dragon + Pillar
S
Dud
C10
Gamble
32
C
Res -5%
Bomb
C
Pincushion
D10
Wind
18
C
Long Spear
C
Gambit
D11
Wind
Poison
32
C
Def -7%
Axe
S
Hurricane Slash
C11
Unequip
8
C
Dirk
B
Wolfang
C12
Wind
12
C
Werewolf + Sword
B
Volcano
C14
Fire
12
C
Def -10%
Boar + Axe
A
Ascension
B16
12
C
Silver Spear
A
Chain Attack
B20
30
C
Def -12%
Hammer


Energy SP

*
Skill Name
Dmg/SP
F/I/W
Skill Req
Drop
Status Effects
Bonus
Range
AoE
Stat Mod
Source
S
Surprise
C7
Drop
Exp
30
C
Box
A
Scrub and Wash
D8
Ice
27
C
Watering Can
S
Magic Trick
B11
Drop
Exp
24
C
Box
S
Sandstorm
C11
Wind
24
C
Def -5%
Brick
B
Frigid Edge
B17
Ice
10
C
Steel Sword
B
Fire Storm
B23
Fire
On Person
18
C
Giga Beast
B
Starcopter
A24
On Item
Unequip, Paralyzed
12
C
Def -10%
Starfish
B
Thor's Axe
S36
36
C
Rare


Earth SP

*
Skill Name
Dmg/SP
F/I/W
Skill Req
Drop
Status Effects
Bonus
Range
AoE
Stat Mod
Source
A
Absorb
C12
On Item
Drop
Exp
24
C
Cactus
A
Wreath Toss
B13
Wind
Drop
Exp
24
C
Flower
C
Fungtoss
C15
Poison
18
C
Mushroom
B
Mushroom Trade
B20
Poison
30
C
Mushroom


Supplemental: Elemental SP
This is another skill you should consider training Ash to use as a backup.
*
Skill Name
Dmg/SP
F/I/W
Skill Req
Drop
Status Effects
Bonus
Range
AoE
Stat Mod
Source
S
Bone Spray
C19
On Item
Absorb
10
C
Bone


Advanced Intelligence Skills
This section of the guide may be the most useful as there are a ridiculous number of these skills. Unfortunately, the squishiness of these characters can prevent you from gathering enough mana to try out each skill. It can be very easy to waste mana trying to improve these characters.


Elemental SP

*
Skill Name
Dmg/SP
F/I/W
Skill Req
Drop
Status Effects
Bonus
Range
AoE
Stat Mod
Source
A
Mega Fire/Wind/Ice
E8
36
8 S
Witch
B
Flare Sphere
E10
Fire
38
10 C
Candle (P)
A
Mega Thunder
D10
36
8 C
Spell Book
B
Lightning Bomb
D14
Paralyzed
40
10 C
Iron Staff
A
Falling Objects
C14
Fire
Drop
Exp
38
10 S
Sign
B
Giga Fire/Wind/Ice
D15
48
13 S
Witch
A
Wind Advisory
C18
Wind
Drop
Exp
46
12 C
Sign
A
Giga Thunder
C18
48
13 C
Lithograph
B
Spitfire
C18
Fire
24
16 C
Mermaid + Sword
B
Hex Box
B22
30
C
Box
B
Carat Storm
C26
Ice
36
13 S
Crystal
A
Fire Dance
B31
Fire
0
14 C
Log
A
Frozen Drops
B34
Ice
0
16 C
Watering Can
B
Omega Fire/Wind/Ice
C35
60
17 C
Witch


Earth SP

*
Skill Name
Dmg/SP
F/I/W
Skill Req
Drop
Status Effects
Bonus
Range
AoE
Stat Mod
Source
B
Wonder Pollen
D8
Sleep
0
10 C
Flower
A
Wrath of Earth
D8
Drop
Mana, Exp
36
9 S
Rock
B
Salmon Fry
C11
Ice
15
C
Fish
A
Solar Flare
C11
Fire
Drop
Exp
36
9 C
Sunflower
B
Tangled Ivy
C11
Drop
Mana, Exp
40
S
Spd -25%
Seed
B
Mushflare
C12
Drop
Exp
30
12 S
Mushroom
C
Foliage Storm
E12
Wind
Mana
0
14 C
Tree
C
Smells Fishy
D13
Poison
25
8 C
Fish
C
Cactus Kabobs
D16
On Item
Paralyzed
24
6 S
Cactus
C
Slime Shower
D17
Poison, Confused
36
10 C
Slime + Watering Can
B
Sun Crisis
B18
Fire
Drop
Exp
48
11 C
Sunflower
A
Treant's Wrath
D21
Mana
25
15 S
Tree
A
6 Feet Under
C25
Mana
30
12 S
Tree
S
Briar Patch
B27
Mana
0
20 C
Seed


Space/Time SP

*
Skill Name
Dmg/SP
F/I/W
Skill Req
Drop
Status Effects
Bonus
Range
AoE
Stat Mod
Source
A
Pyramid Power
E8
32
10 C
Spd -20%
Staff
S
Forte
E9
Confusion
30
35 W
Phonograph (P)
B
Lullaby
C12
Sleep
30
C
Phonograph
S
Lost Ark
C12
On Item
Drop
Mana, Exp, Gold
40
10 C
Treasure
B
Pole Blast
E12
Wind
34
16 C
Spd -25%
Staff
A
Pile It Up
D13
24
8 C
Def -4%
Brick
C
Oven Baked
C15
Fire
12
C
Def -6%
Brick
A
Pandora
B16
On Item
Drop
Mana, Exp, Gold
24
C
Treasure
A
Graviton Bomb
D22
0
22 C
Dea
S
Maim Cube
A19
Drop
Exp
48
S
Def -9%
Brickd Staff
B
Twister
B24
Wind
Drop
Exp
24
12 C
Def -8%
Brick
A
C Sharp / B Flat
B28
Fire
Confusion
40
16 C
Phonograph
A
Parthenon
B31
0
16 C
Pillar
B
P-Beam
D32
Absorb
0
16 C
Prinny + Skull

Advanced Intelligence Skills: Supplemental
The skull is a source of some great intelligence skills with the absorption effect. However because these skills are very expensive to move, it may be easier to use the skull as a weapon. Using these skills, you can make some very unusual intelligence builds. This even provides the option to make Ash into an intelligence build if that appeals to you.


Energy SP

*
Skill Name
Dmg/SP
F/I/W
Skill Req
Drop
Status Effects
Bonus
Range
AoE
Stat Mod
Source
S
Wispy's Will
E4
On Item
Drop
Exp
36
10 S
Skull (P)
A
Death Shadow
D8
On Item
Absorb
28
C
Skull
S
Lifeless Eyes
E13
Absorb
10
10 T
Golem + Skull
A
Dying Breath
E22
On Item
Absorb
45
30 W
Skull
S
Bone Head
C24
On Item
Absorb
40
8 S
Skull
A
Lovely Eye
C31
On Item
Absorb
56
8 W
Skull


Alteration SP

*
Skill Name
Dmg/SP
F/I/W
Skill Req
Drop
Status Effects
Bonus
Range
AoE
Stat Mod
Source
A
Cold Rain
D14
Ice
10
5 C
Def -10%
Watering Can

Advanced Speed Skills
Get ready to kick the dungeon's ass.

Physical SP

*
Skill Name
Dmg/SP
F/I/W
Skill Req
Drop
Status Effects
Bonus
Range
AoE
Stat Mod
Source
B
Delayed Strike
B15
Wind
36
C
Bronze Sword
B
Train Wreck
A19
Drop
Exp
24
C
Trolley


Energy SP

*
Skill Name
Dmg/SP
F/I/W
Skill Req
Drop
Status Effects
Bonus
Range
AoE
Stat Mod
Source
S
Twinkle Bomb
C9
On Item
Paralyzed
40
S
Starfish
A
Falling Starfish
C10
On Item
Drop
Exp
36
12 S
Starfish
B
Shooting Star
B14
Drop
Exp
32
10 S
Starfish
C
Chi For You
E14
On Person
Paralyzed
0
20 C
Dungeon Master
A
Myosotis
C14
Wind
24
C
Spd -10%
Owl Knight
A
Electrostar
B36
On Item
Paralyzed
25
20 C
Def -10%
Starfish


Earth SP

*
Skill Name
Dmg/SP
F/I/W
Skill Req
Drop
Status Effects
Bonus
Range
AoE
Stat Mod
Source
B
Stealth Slash
D11
Wind
16
5 T
Weed
B
Blazing Field
B15
Fire
36
C
Weed
A
Devil Storm
D17
Wind
0
14 C
Weed (P)


Space/Time SP

*
Skill Name
Dmg/SP
F/I/W
Skill Req
Drop
Status Effects
Bonus
Range
AoE
Stat Mod
Source
B
Treasure Beam
C19
On Item
Drop
Mana, Exp, Gold
36
10 C
Treasure


Supplemental: Elemental SP

*
Skill Name
Dmg/SP
F/I/W
Skill Req
Drop
Status Effects
Bonus
Range
AoE
Stat Mod
Source
A
Them Bones
C31
On Item
Absorb
34
15 C
Bone

Alternative Build: Defense
I call this an alternative build, because it is the least convenient to use. This is because the best defense items reduce your speed a lot. It requires a ton of mana to reduce that effect. If your plan is to use this build as some sort of tank, you will have to take into account this game's weird ai. I struggled to put this build to use, unfortunately there are not many skills and most of them unequip the item. Still there's something satisfying about creating one of these characters once you have enough mana to fool around.

Physical SP

*
Skill Name
Dmg/SP
F/I/W
Skill Req
Drop
Status Effects
Bonus
Range
AoE
Stat Mod
Source
A
Dodge Rock
D2
Drop
Mana, Exp
24
C
Rock (P)
A
Shroom Vendor
E3
Paralyzed
12
C
Shroom + Box
A
Power Launcher
E5
Mana
12
C
Rock
A
Lookout Below
C14
Drop
Exp
40
10 S
Box
C
Twin Tower
B19
12
C
Rock
B
Pratfall
A28
On Item
Drop
Mana
50
10 S
Flower Pot (P)


Energy SP

*
Skill Name
Dmg/SP
F/I/W
Skill Req
Drop
Status Effects
Bonus
Range
AoE
Stat Mod
Source
B
Ogre Stomp
C13
Mana
12
C
Rock


Earth SP

*
Skill Name
Dmg/SP
F/I/W
Skill Req
Drop
Status Effects
Bonus
Range
AoE
Stat Mod
Source
S
Gigaton Press
A26
Drop
Mana, Exp
48
16 S
Rock

Advanced Build: HP
This build is considered advanced for a few reasons. The main reason is HP gained from an equip only affects the character's maximum health. You will have to replenish this health in order to use it towards damage. And man can this build do damage! Secondly, throwing an item will cause your character to lose any supplemental health they gained from the item. This sucks because some of their best skills drop the equip.

You will need the passive skills Healing Birth and Healing Step in order to make full use of this build. You will also find Absorbtion skills like Bone Train and Chomp quite helpful.

The final reason this build is advanced is that is makes use of nearly every SP type! For this reason I find this build very fun for Laharl and Mid-Boss. It can also be suitable for Marona.


Physical SP

*
Skill Name
Dmg/SP
F/I/W
Skill Req
Drop
Status Effects
Bonus
Range
AoE
Stat Mod
Source
B
Raging Stump
E1
Drop
Exp
40
C
Stump (P)
A
Barrel Drop
D2
Drop
Exp
28
C
Barrel
B
Good Shot!
E4
12
C
Pillar (P)
A
Dragon Shot
F6
Absorb
30
C
Dragon + Bone
B
Lock and Stock
D7
Paralyzed
8
C
Barrel
S
Crazed Attack
D11
On Person
35
25 W
Giga Beast
C
Casaulty
C15
10
C
Def -10%
Iron Axe
S
Bonerang
C20
On Item
Absorb
40
8 C
Bone
A
Surfing
B21
Drop
Exp
36
8 S
Pillar
A
Stump Stack
B24
12
10 C
Stump
C
Mush Dance
B26
Poison
28
10 C
Shroom + Bomb


Energy SP

*
Skill Name
Dmg/SP
F/I/W
Skill Req
Drop
Status Effects
Bonus
Range
AoE
Stat Mod
Source
A
Zombielite
B14
Poison, Paralyzed
24
C
Zombie + Vase
B
Solar Bomb
C15
Fire
24
C
Sunflower
B
Suislime
B25
Kamikaze
0
18 C
Slime + Bomb
S
Dragon Breath
B32
Fire
35
40 W
Dragon
A
Squeaky Slammer
C32
Paralyzed
20
8 C
Barrel


Elemental SP

*
Skill Name
Dmg/SP
F/I/W
Skill Req
Drop
Status Effects
Bonus
Range
AoE
Stat Mod
Source
S
Bone Train
E5
On Item
Absorb
12
C
Bone (P)
B
Calcium Rain
D12
On Item
Drop
Exp
36
13S
Bone
A
Giga Dark
B29
On Item
Drop
Exp
42
14 S
Bone


Earth SP

*
Skill Name
Dmg/SP
F/I/W
Skill Req
Drop
Status Effects
Bonus
Range
AoE
Stat Mod
Source
A
Seeding
E1
Mana
18
C
Seed (P)
A
Clone Fruit
D6
Drop
Poison, Paralyzed
24
C
Zombie + Seed
A
Eco Swing
E9
Wind
0
12 C
Tree
B
Crazy Darts
C10
Drop
Exp
13
C
Stump
A
Dragon Specter
D12
Absorb
28
C
Dragon + Skull
S
Big Harvest
D13
Mana
0
16 C
Seed
A
Dance-off
C14
On Item
Drop
Exp
40
11 S
Pumpkin
B
Magic Mushroom
C15
Confusion
28
C
Shroom + Tree
A
Sumo Stump
C18
24
S
Stump
B
Eco Batter
D18
Mana
20
14 C
Tree


Space/Time SP

*
Skill Name
Dmg/SP
F/I/W
Skill Req
Drop
Status Effects
Bonus
Range
AoE
Stat Mod
Source
A
Excavation
E8
On Item
Dazed
Mana, Exp
18
7 C
Treasure
B
Mimic Army
D10
On Item
Dazed
Mana, Exp
16
C
Treasure
A
Present Box
B23
On Item
Drop
Mana, Exp, Gold
34
16 C
Treasure
A
El Dorado
B27
On Item
Drop
Mana, Exp, Gold
48
13 C
Treasure


Supplemental: Healing SP

*
Skill Name
Dmg/SP
F/I/W
Skill Req
Drop
Status Effects
Bonus
Range
AoE
Stat Mod
Source
A
Moldy Bread
D10
Drop
Exp
30
10 C
Bread (P)

Recommended Items
Undoubtedly, the best items are found in deep dungeons in the hands of the dungeon boss. But until you acquire these items, what should you use with each build?

If you are in a hurry to get through the game, you may prefer to level your merchant as much as possible in order to gain access to the best weapons, books and staves. This is definitely a good option, although kind of boring.

If you want to try something else here are my recommendations.


Resistance
At the start of the game Vases are an excellent choice. The game makes them available for several stages in a row in order for you to get the hint. Antique is one of the best zero cost skills.

Later in the game, my choice for Marona was the SacredTree. It boosts HP and Resistance quite a lot allowing you to make Marona a dual build. I think the level these become available is another in-game hint at their importance.

My choice for Bottlemails is Misc Weed. This item provides a lot of Resistance and Speed allowing for another helpful dual build. With Bottlemails, the more speed the better.


Attack
While training SP, basic daggers and swords are essential. However, once you have a bunch to use, my favourite items are Crates or Bricks. Pumpkins and Fish are also great choices if your character uses Earth SP.


Intelligence
This one is difficult. Off the start merchant bought is the best option. One other choice is a Sign as its Defense helps with mage squishiness. Skulls and Phonographs require a decent amount of mana to use. Despite the struggle in the beginning, dungeon bosses provide a lot of different Intelligence items later in the game.


Speed
Starfish has a great 0 cost skill and its confine stats are really easy to improve. This allows them to do their work and when they leave you confine someone new with an incredible stat boost. You will need to find one at a high level to get started. Collecting increasingly high level Starfish is one way to jump to higher level dungeons.


Defense
This seems obvious right? Rocks do the trick...but cost far too much to reduce the speed penalty. The best option for this is actually a Sign or Crate. They have great defense while also boosting speed. Simply fuse rocks into them to make them tougher.


HP
Pillars have incredible potential is this area, but you will need a lot of mana to reduce the speed penalty. Something about Laharl swinging a pillar is very satisfying. Other great options are Stumps and GiantTrees.

13 Comments
GhostPutty  [author] 9 Feb, 2021 @ 7:16pm 
Eggs are rare and used for reincarnation so its hard to decide to use them for skills. If you think it's worth while, the skills are all really good!
Skarn 24 Feb, 2020 @ 10:41pm 
So are egg skills not worth the trouble? I noticed they haven't been mentioned at all, not even the zero cost skill is listed.
Mitxel 19 Sep, 2019 @ 4:25am 
This is a really nice guide. It also confirmed my suspicion some skills have elements they don't state which is nice, I thought I was just going crazy. :>
Narue 7 Jan, 2017 @ 11:37pm 
Oh I see.. thank you very much ..
GhostPutty  [author] 7 Jan, 2017 @ 8:08pm 
Some skills that are learned automatically by characters will come back after being deleted. Only ones learned by leveling up do that I believe.
Narue 7 Jan, 2017 @ 12:11am 
Ahh.. ic than I guess I have to let all that mana go to waste than :(
Thanks anyway for reply... ^^
Oh btw, if I delete a skill is it cannot be undone?
GhostPutty  [author] 6 Jan, 2017 @ 10:17am 
Xian, sorry to hear that...some skills such as most skull skills cannot be used unless they are on an item. Unfortunately, the game never explains this. You will have to delete them from Ash and fuse them onto another a decent INT item. The Skill Req column states where the skill needs to be. Some need to be on the character to be used.
Narue 6 Jan, 2017 @ 5:18am 
excuse me, I have fusioned Skull (with all the skill it can get) with My Ash..
Weirdly most of the skills didnt appear :(
I even tried to equiping another skull and still its not appearing,
although on my Ash Status the skills are there..
Please help :S
GhostPutty  [author] 10 Aug, 2016 @ 6:40pm 
I'll try to add some clarity to deleting skills.
Jynth 10 Aug, 2016 @ 6:01pm 
As far as I can see, you didn't mention *how* to delete skills.

For those curious how to go about it, talk to a Witch: any skill that can be deleted will be in black text (not greyed out) in the Organize Skills menu Witches offer.

Most of the ones that *can't* be deleted are character- or item-unique Skills, so the main point this guide seems to drive home is that what you really want to avoid is wasting time unlocking, fusing, and leveling skills that you're just going to delete later.

Which, I feel I should point out, is not the sense I initially got when I read the two mentions of skills that can't be deleted.

Ne, Author-san, maybe that bears mentioning in your actual guide? :3