Spec Ops: The Line

Spec Ops: The Line

358 ratings
Tweaks For A Better PC Experience
By field of vigrid
A guide to correct whats expected from modern PC games.
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Important Links

PC Gaming Wiki

FOV customization
http://cs2bus.com/sharedfiles/filedetails/?id=202406126
Rick's tools: INI decrypter/encypter
To use Rick's Tools
-unzip files to folder \Documents\My Games\SpecOps-TheLine\SRGame\Config\
-Drag and Drop files on Gibbed.SpecOpsTheLine.IniDecrypt.exe before editing
-To re-encrypt after editing, Drag and Drop on Gibbed.SpecOpsTheLine.IniEncrypt.exe


Removing Startup Movies

Method 1: Launch options
  • Right click on Spec Ops in your library and go down to Properties. Click on Set Launch Options and input -nostartupmovies

Method 2: Rename or Delete the Startup Movies
  • Target Movies if deleting include
    • 2KLogo.bik
    • Legal.bik
    • legal_logo_screen.bik
    • LegalScreen.bik
    • StartupMovie.bik
    • UnrealLogo.bik
    • YagerLogo.bik

Method 3: SREngine.ini
  • After decrypting SREngine.ini, search for [FullScreenMovie] and either delete or add // before all instances of StartupMovies
-Caution: Don't change bForceNoMovies to true, ingame movie cutscenes wont play causing the game to not load levels.


Mouse & Camera Fixes

First decrypt SRInput.ini

Mouse Smoothing:
-Change bEnableMouseSmoothing to False

Mouse Acceleration:
-Change m_viewAccelEnabled to False

Sensetivity:
-Change MouseSensitivity from 60.0 to 30.0, or something that suits your preference

Aim Sensitivity:
-Change m_targetingModeMouseViewScalePct from 0.6 to 1.0

No Auto Center on Sprint:
-Change m_autoCenterPitch to False

re-encrypt SRInput.ini


Less intrusive HUD prompts

Remove those obtrusive and annoying Key/Mouse binding reminders that come up everytime for vaulting, dropping down, ect.





Decrypt SRInput.ini and go down to line [SRGame.YUIDataStore_PlayerActionMessage] and either delete or add // before all instances of MenuInputMapArray= until line 47 of that section (line 1410) that starts
MenuInputMapArray=(FieldName="DropDown",Set="MeleeOnShoulder",MappedText="<StringAliasMap:CoverButton>")

Don't Delete
the instances that include Set="MeleeOnShoulder" or the key reminders will still appear.

The section should appear roughly like this




Alternatively you can remove the more common ones that pop up while leaving the uncommon ones unafffected
  • "SlipOut"
  • "Vault"
  • "DropDown"
  • "TurretEnter"
  • "TurretLeave"
  • "Reload"
  • "ExecuteOther"
  • "Use"
  • "SpecialMove"
  • "Cover"
  • "Swat"
  • "ThrowGrenade"
  • "PickUp"

Re-encrypt SRInput.ini after editing

It's best to play the first level, that is the tutorial level, so you become familair with what keys belong to what prompts.



Encountering Problems

If you run into problems after editing the INI files, either delete the ones you have edited or delete the whole Config folder.
When the game is loaded up again, the default files will be regenerated

If a problem occurs with the ingame movie cutscenes, run a Verify Integrity of Game Cache.



31 Comments
Pino is reading a book 10 Jun @ 7:49am 
you are a chad thanks
4 Doors More Dwarves 23 Oct, 2023 @ 2:24pm 
Legendary guide, thank you so much!
Silliertomcat48 1st CR 11 Oct, 2023 @ 2:28pm 
@Pachira

I'm going to be honest I don't really know how to create a mod. I essentially just used the steps from this guide to learn how to change some of the values in the text document game files to better suit me.

It was my first modding experience :steamhappy: I am a modding noob.
🦇Pachira🦇 11 Oct, 2023 @ 12:18pm 
@Silliertomcat48

Could you share your mod?
Silliertomcat48 1st CR 12 Jun, 2023 @ 6:49am 
Damn 1000 character limit. I'm trying to detail the changes made and instructions on how to achieve it but I keep getting blocked. This is the best I can do without making a guide myself.


Modified stats:
Increasing base damage also increases effectiveness over range and damage by AI after other modifying factors appplied.

5.56mm nato rifles do base 45 damage. M4a1 carbine now has 30 rnd magazines and 6 spares max.

7.62-51mm nato rifles now do 50 damage per shot. HK417 BR magazine changed from 10 to standard 20 round capacity, with 5 spares.

7.62-39mm rr rifles (AK47) now have 50 damage.

5.45-39mm rr rifles now have 42 base damage.

All submachine guns now have 4x headshot multiplier and greatly increased effective range. Still takes many shots at range on armoured targets.
Micro Uzi: 33 base damage.
HK UMP .45: 50 base damage.
FN P90: 34 base damage.
Glock 18: 34 base damage. (I think)
Silliertomcat48 1st CR 12 Jun, 2023 @ 6:47am 
I used this guide to make a few more modifications. First of all, remember not to change anything in the game files if you don't know what it does. Second, remember to re-encrypt the data files after you're done editing them, or the game won't read them properly. Probably.

In my version the damage and effective range of most of the weapons in the game better reflect reality. eg SMGs are no longer bb guns with 5 metres of range. Now every gun in Spec-ops the Line is now a viable deadly weapon, shotguns can injure or kill from across a room instead of needing to be point blank, SMGs have head-shot damage multipliers and rifles kill or incapacitate with 2-4 shots to the body on lightly armoured individuals.

I also changed magazine capacities and max ammo storage to be more realistic.
Flatulist 4 Jan, 2023 @ 1:37pm 
works perfectly!
Dumnezeumati 18 Jul, 2022 @ 8:14am 
Gibbed crashes.
Moktar el Kafar 8 Mar, 2022 @ 2:29pm 
Your work is very appreciated, thank you !
nabaa_patel 23 Dec, 2021 @ 11:09pm 
my game has keyboard registration lag sometimes when I play it. can anyone help me