GOD EATER 2 Rage Burst

GOD EATER 2 Rage Burst

63 ratings
Brief Weapons Overview
By Primm Slim
Basically just a brief explanation of all major weapon types by some guy who played the PSP release, and the Vita Release of GE1, who wants to help new players pick a weapon. It's a wholesale repost from something I typed up in the discussion board. But with bonus content covering guns.
   
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Melee WEPS
Melee weapons are the more widely varied weapon type, with six of the things all focused differently with their own quirks, gimmicks and unique styles of play that are all variables on the "Get in there and just keep swinging" tactic. You'll have quick rapid attackers, heavy deliberate strikers, and the mid ground that try to balence out the two.

Short sworts, they tend to do really small damage, but they attack the fastest, do both piercing and slashing damage, and they give you the best mobility and dodge options. They don't do a lot, but they do what they do really well. If you want to run around never getting hit, and attack like 8 times a second you want one of these. You can air dodge.(No one else can do that.) And you've got the best(only?) dodge cancelling. Typically your heavy attacks are piercing thusts, and your light combos are mostly slashing damage. Short swords also get some of the better status afflictions a little earlier than anything else, so there's also that. Poison and Toxic Pickaxes are gonna be your friends for awhile if you go with Short swords.

Long Swords are all about being middle of the road, good combos, decent mobility, strong damage, but they are usually more focused on slashing damage than their second damage type. You use a long sword if you want a little bit of everything, and don't want to commit to the heavy weight lifestyle of busters, or the fragile speedster approach short swords give. They have a few other neats tricks, like burning energy for short range energy blasts. Good mid-stat weapons that look and perform nice. The Katana and chainsaw derivatives of Londsword are my favorite. Don't quote me on this, but I think that heavy attacks with long swords are the best way to generate oracle Energy for guns too.

Busters are basically, well, like the buster sword from FF7, huge, cumbersome, and very much focused on smashing damage, they hit REALLY slow, but they take out huge amouts of health on just about anything that doesn't resist crush. They also have the best defense, and guard-cancelling options. Another feature is that you can charge an attack in place, and then release a huge smash for ridiculous amounts of damage. Early game Busters rule, because you've got high damage potential, and ealy monsters aren't as much of a threat when you have to stand still to charge.

The New weapons: The original PSP release of GE 1/burst didn't have these, as they were introduced in GE2, but Resurection, which uses the engine from 2 includes them for your use. Incredibly precise, and way more specialised they are an interesting addition to your arsenal.

Spears are all about lunging, charging, dashing, and piercing. You have all sorts of crazy spear charges, and lancing moves. Suffice to say however, they ONLY do piercing damage, if it ignores or resists pierce, you better hope you can cover with elemental advantages. From my experience, spears are good for part breaking, and theyare very zccurate and good for singling out what you want to strike. Dashin g around everywhere takes some learning, but you've got the most distance covering options by far.

Scythes, now that's what I call Edgy. They're probably my favorite of the newer weapons, and that's for two big reasons. They atack at a reate comparable to Short swords, but they've got the craziest reach out of anything you can use. They do pure slash damage, so again, mind Aragami resistances. The real draw here however, is that they do two things really well, air combos feel the most efficient, and nuanced with scythes, and they can unhinge, stretch, and swing around hitting everything like 35 feet in front of you over and over as you spastically stand in place and flail around. Good fun.

Lastly, as far as melee weapons go, you've got your big ♥♥♥ hammer. Pure crush, high damage per hit, but faster than the Buster. You lose the gigantic crush of the buster, but you get a hammer with a ♥♥♥♥♥♥♥ jet engine built into the back. Standing in place, as opposed to the buster's gigantic swing, lets you repeatdly throttle you hammer's thruster back and forth doing crazy fast attacks over and over. You also get thruster dashes that are more unwieldy than the spears, but smash through everything in your way.
Ranged WEPs
Time for ranged weapons. While I often tend to ignore these in favor of just running straight for something and swinging my melee weapon around like a maniac, guns have their place. If you figure out the bullet editor and get a gun with Trigger happy you can even have infinite bullets for some gun types. There is also no better technique for getting a part break you want then lining up a shot and plugging the hell out of it. So, Guns! You can shoot stuff, heal people, and have better aim at parts than the maniac with a scythe. Good deal. You'll just need to go in with your melee every once in awhile to get more ammo. For that I'd recommend Long sword, Scythes, or pole arms for easy bullet resupply. In Burst for the PSP any gun could use any bullet, but there were specializations for using certain types, they changed that in GE2, and Resurrection uses GE2's engine, so keep that in mind. Some guns have exclusive bullet types, while others can still generalize. I find guns a little less complicated so there might be less detail. Rmember, melee's don't have to worry about this, but guns have friendly fire! At least they don't hurt anymore. *shudder* Try not to knock your melee focused pals around.


Assault, my personal bread and butter. You basically get the fastest shots around, and get some nice tricks that only you and the guy with the shotgun get. Namely, Assault and shotgun are the only gun types that allow you to move around while you sustain fire. This means that while you're spamming your cheap, low damage, low ammo using bullets, you can move around to avoid getting smashed. You'll be firing constantly, you'll always have a least a few shots left, and you can run and gun. Biggest downside is the usually low amount of damage you're putting out. More about DPS than one shot burst. With healing bullets you're like a bandaid machine gun, not a lot of healing, but you can do it quick and fast. You basically project a line of shots from you to the Aragami, so let up if an ally needs to get past.

Sniper, god of range, single shot damage, and accurate destruction of any aragami part you're trying to farm up. You exclusively gain access to LASERS. But you can fire huge, slower fired, more damaging versions of the assaults bullets, or explosive rounds. Go with lasers though. They pierce through in a big line, hitting anything they punch through, and they're stupidly accurate with no recoil. The only downside here is that typically your shots are gonna have very high cost, so no more than six or so shots before you need to melee some ammo back. You can craft smaller more efficient lasers though, and with Trigger happy, and the right bullet lab shenanigans you can have piss weak infinite ammo lasers. You get a zoom sight to better facilitate what you do well. Your healing for one partner is top notch, and if you're gonna snipe, always consider taking some sort of healing round. Kind of like Ana from overwatch. Make sure healing rounds are the only things you shoot at friends, but generall you don't have to worry about friendly fire.

Blasters, the last of the original God Eater firearms. They do exactly what it says on the tin, they BLAST. You're not gonna get any closer to a rocket launcher than these frikkin portable cannons. They fire huge explosive rounds that hit in big radiuses and they typically do damn good damage. You get bombs, rockets, explosive shots, and HUGE HOMING projectiles and radial blasts. Pretty sweet. This isn't even the best part though. You have easily the best gun skill in the game. Ammo storage! Whenever you fill up your ammo meter, you can do a simple input that banks the ammo in the gun. Then you can build up more ammo meter, and then bank that. repeat those steps for like 8 times the max ammo of everyone else. You're gonna need it for how expensive your shots are. You heal a decent amount, but the big draw is that you have huge healing radius. Your exclusive ammo is the bomb, it's exactly as useful and functional as it sounds. Beware of your massive friendly fire chance.

Shotty 2 Hotty, the shotgun is like the Assault gun's mean big brother. First introduced in GE2 the shotgun decided to show up for resurrection with all the melee polearms. You've got the same general ability to rapid fire and move around, but your bullets are more like slugs, and you lack the whole hog rapid fire that assault gets. Instead you gain exclusive access to spread shots. Huge, relatively rapid fire short range PUNCHES of bullets that can wreck anything that decides to get close. Shotguns are great ranged weapons to pick if you want melee focus, and are gonna be up close anyway. Friendly fire isn't too bad because of your range, but your spread can bat around your close range chums, do try to avoid that. But in the reverse, you can easily heal everyone if they gather'round.


(Very) Brief look at shields


These things will save your life if you remember to use them. They're not as flashy as dodging everywhere but they're more reliable than attempting to dodge all the wacky patterns and flailing of an Aragami. You should especially think hard about shields if you're going with a Buster Sword. There's a pretty simple breakdown here.

Bucklers can be pulled up instantly, but only eat up about 3/4ths of any incoming damage, they use the least stamina per blocked attack though. good pair with scythe or short sword if you're more mobility focused, and blocking is a nice bonus for when you can't just dodge.

Regular shields are a good balence, and they're a decent middleground between fast and defensive. There's a very slight delay as you draw it out, but it eats about 4/5ths of any incoming damage and it's stamina usage is moderate.

Tower shields, for when you absolutely, positively have to absorb any attack heading your way. They have a noticeable delay between when you use the input and when your character manages to block, but barring elemental seepage, they block everything that would ordinarily damage you through lesser, smaller shields. A good pair with the buster due to busters being focused on countering, and guard cancelling. Buster guard cancelling can help alleviate some of the shield lag. You aren't going to block everything though, seeing as this shield eats up stamina very quickly per blocked attack.
Conclusion
There are no bad weapons or choices, and anything can mesh into a useable strategy. Pick things that suit your play style and go to town. I'll gladly answer any other questions I can if you've got them.

Happy hunting God Eaters!


12 Comments
Windrider133 10 Jul @ 12:42pm 
sorry to necro the comment thread but I just bought the GE trillogy this summer sale. One teensy-tiny correction: the absolute best ammo replenishing melee is a short sword called Oracle Sword. Few light swings of that (even less with proper skills) and you're back to full. Even has skills that complement a gunner playstyle, so if you're ONLY into dakka-ing, there's no other choice.

However, all good things come at a cost, and here it's the fact that it does no actual melee damage. It's a sword for a pure ranged build. Which only really comes into play in the very late game side missions when rarely a mission has a modifier that enemies are immune to gun damage, but it is still worth noting. Personally, I just swapped to a random melee I had before making the Oracle sword, since you do unlock it for crafting pretty late (rank 10 to be more specific).
Fresh 4 Dec, 2023 @ 8:40pm 
My beginner friendly setup starts with long sword and burst cannon, the cannon is real easy to use outta the box cause the bullets track targets which makes it hard to miss and the bullets usually fly above and then drop down on enemies heads, which is more useful for part breaking then i expected. its really just an OP dump though.
The real magic comes from the long blade blood art vampiric edge
why?
idk why, it does oodles of damage for no reason and also gives you sustain. prolly bugged or something. cheers!
NGarlic 14 Jul, 2018 @ 12:03am 
if you came to check this after finding no guide on the resurrection page, remember that guns' bullets and module limit are less limited in Res than RB, you can actually do things like stick sniper bullets onto an assault gun's control bullet. yes, rapid fire hitscan bullets that auto-aim at the enemy
Project: Red 9 Jan, 2017 @ 1:23am 
If I may add

The Scythes do have their multi-hit mechanism, where they can hit many parts in just one slash

that means those extra hits can come in handy with the right skill, like the Lifesteal Blade which recovers 2 HP per slash. With the Scythe, if you can hit 3 limbs in one slash, that means you get 6 HP in return..
Drkwatch 16 Oct, 2016 @ 5:36pm 
I was on the fence with wanting this game, since the store page gives basically no information on what the gameplay is like and I haven't even heard of this series till now, but then I read the weapon types.

I'm a simple man. You say "scythes" and I throw money.
Hierarch 2 Oct, 2016 @ 5:25am 
Anyone having problems with using the variable zoom with the snipers on Mouse+KB combo? I can't get the zoom function to work well
02 13 Sep, 2016 @ 4:50am 
Eh, you might want to change the -only- and -pure- remarks, a lot of the late options have specialized options for making weapons do a sort of damage they don't usually, and some of them are mixed like half-half or such.
While this is a truth for low level or starter gear, it changes later on and thus can't define the weapon in my opinion.
Blood Arts also make usual combos either hard hitting and slow, or heavily mobile, defensible, dodging, tanky, etc.
They also make you pierce stuff sometimes.
Versatility opens up quite a lot in higher levels.
armedpoop 3 Sep, 2016 @ 12:21pm 
Thanks for this, pretty new to the series as a whole, and am a bit overwhelmed. Treying to match everything to a monster hunter equivalent has served me well so far tho.
Verafice 1 Sep, 2016 @ 7:36am 
@Zizi Those are the elemental attributes - Blast, Frost, Spark, Divine.
Bringing in a melee weapon with the wrong elemental attribute for the fight feels pretty bad.
Kie-3 1 Sep, 2016 @ 3:07am 
umm can you explain to me what're the B, F, Sp, D in weapon selection mean?
thanks