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However, all good things come at a cost, and here it's the fact that it does no actual melee damage. It's a sword for a pure ranged build. Which only really comes into play in the very late game side missions when rarely a mission has a modifier that enemies are immune to gun damage, but it is still worth noting. Personally, I just swapped to a random melee I had before making the Oracle sword, since you do unlock it for crafting pretty late (rank 10 to be more specific).
The real magic comes from the long blade blood art vampiric edge
why?
idk why, it does oodles of damage for no reason and also gives you sustain. prolly bugged or something. cheers!
The Scythes do have their multi-hit mechanism, where they can hit many parts in just one slash
that means those extra hits can come in handy with the right skill, like the Lifesteal Blade which recovers 2 HP per slash. With the Scythe, if you can hit 3 limbs in one slash, that means you get 6 HP in return..
I'm a simple man. You say "scythes" and I throw money.
While this is a truth for low level or starter gear, it changes later on and thus can't define the weapon in my opinion.
Blood Arts also make usual combos either hard hitting and slow, or heavily mobile, defensible, dodging, tanky, etc.
They also make you pierce stuff sometimes.
Versatility opens up quite a lot in higher levels.
Bringing in a melee weapon with the wrong elemental attribute for the fight feels pretty bad.
thanks