Ashes of the Singularity: Escalation

Ashes of the Singularity: Escalation

Not enough ratings
PHC Data
By Sachotic
A breakdown on PHC unit stats, including health, damage, type of damage, armor, and any perks a unit may have. Also includes resource collection stats and defensive structure stats. I have found collecting this data to be enlightening, providing me with a fresh look at the game and how the units can be used.
   
Award
Favorite
Favorited
Unfavorite
Resources Harvested:
Deposit: +0.5
Extractor: +2
Extractor & Amplifier: +3
Extractor & Boosted Amplifier: +4
Extractor & 1 Refinery: +2.4
Extractor & 2 Refinery: +2.8
Extractor & 3 Refinery: +3.2
Extractor & 4 Refinery: +3.6
Extractor & Amplifier & 1 Refinery: +3.4
Extractor & Amplifier & 2 Refinery: +3.8
Extractor & Amplifier & 3 Refinery: +4.2
Extractor & Amplifier & 4 Refinery: +4.6
Extractor & Boosted Amplifier & 1 Refinery: +4.4
Extractor & Boosted Amplifier & 2 Refinery: +4.8
Extractor & Boosted Amplifier & 3 Refinery: +5.2
Extractor & Boosted Amplifier & 4 Refinery: +5.6
Armor:
4: up to 20% damage absorbed
8: up to 40% damage absorbed
12: up to 60% damage absorbed
16: up to 80% damage absorbed
18: up to 90% damage absorbed
20: up to 95% damage absorbed
Engineers:
Engineer: 120HP | 3HPS@300M| 3 Logi

Instigator: 1000HP | 4GroundDPS@900M | 20 Logistics | 8 Armor
Frigates:
Brute: 80HP | 1GroundDPS@400M | 1 Logi | 8 Armor

Archer: 40HP | 15GroundDPS@650M | 1 Logi

Medic: 250HP | 32HPS@500M | 1 Logi | 4 Armor

Hermes: 120HP | 3GroundDPS@420M | 1 Logi | Radar
Cruisers:
Artemis: 500HP | 8GroundAreaDPS@1500M Radar Contacts | 76GroundStructureAreaDPS@1250 Armor Piercing Radar Contacts | 6 Logi

Apollo: 600HP | 26Air&DroneDPS@1250M | 14Air&DroneDPS@1250M | 62AirAreaDPS@960M | 4 Armor

Nemesis: 500HP | 51GroundDPS@960M Armor Piercing | 34GroundDPS@480M Armor Piercing | 4 Logi

Zeus: 900HP | 10GroundDPS@360M | 60GroundAreaDPS@300M | 4 Logi | 12 Armor

Athena: 800HP | 18FrigateDPS600M | 143CruiserDPS@600M | 48GroundDPS@720M | 7 Logi | 4 Armor

Hera: 900HP | 18HeavyGroundDPS@1500M Radar Contacts, Heavy Damage | 8 Logi | 12 Armor

Mobile Nullifier: 900HP | 21GroundDPS@600M | 18 Logi | 12 Armor | Nullifies Orbital Call Downs

PHC Charon: 600HP | 41GroundDPS@360M | 18 Logi | 16 Armor | Teleports Reinforcements
Aircraft:
Fury: 3 Units | 1000HP/unit | 440AirDPS/unit@360M | 11AirDPS/unit@600M | 3GroundDPS@600M | 8 Logi

Hades: 3 Units | 1250HP/unit | 8GroundDPS/unit@1440M | 12 Logi

Pan: 500HP | 2BuildingDPS@900M | 1 Logi

Air Marauder: 800HP | 37DPS@800M | 4 Logi

Strategic Bomber: 2500HP | 114StructureAreaDPS@1440M Armor Piercing | 20 Logi
Dreadnaughts:
Hyperion: 12,000HP | 165GroundDPS@840M | 329GroundDPS@360M | 100 Logi | 18 Armor | 250 Energy

Cronus: 9000HP | 33GroundAreaDPS@2250M Radar Contacts, Armor Piercing | 67GroundDPS@720M | 100 Logi | 18 Armor | 250 Energy
Drion Cascade adds additional 23GroundAreaDPS@1250M on Radar Contacts and requires energy

Promethius: 10,000HP | 338GroundDPS@900M | 9CruiserDPS@720M | 24FrigateDPS@360M | 100 Logi | 18 Armor
Defensive Structures:
Smarty System: 600HP | 8GroundAirDPS@800M on Radar Contacts | 4 Armor
Artillery Post: 1000HP | 78GroundAreaDPS@3200M on Radar Contacts | 12 Armor
Barrager Turret: 3000HP | 70GroundAirDPS@1200M on Radar Contacts, Armor Piercing | 20 Armor

Sentinel Turret: 4500HP | 160CruiserDreadDPS@1250M Armor Piercing | 12 Armor
Oblivion Turret: 3000HP | 294DPS@1250M | 20 Armor

Constable: 900HP | 97AirDPS@750M on Radar Contacts | 12 Armor
Falcon Anti-Air: 900HP | 100AirAreaDPS@1500M on Radar Contacts | 16 Armor
Air Eliminator Turret: 1500HP | 371AirDPS@1750M | 20 Armor

Drone Bay: 4000HP | Un-specified Drone Swarm Damage | 12 Armor
Repair Bay: 1500HP | Un-specified Drone Swarm Healing | 12 Armor
Orbital Units:
Sapper: 900HP | 8 Armor | 100 Quanta

Sapper Turret: 200HP | 9DPS@540M | 4 Armor | 5 second build time

Emergency Turret:
1800HP | 9DPS@540M | 20 Armor | Loses HP over time | 60 Quanta | ~40% increase/calldown

Carving Turret: 600HP | 376DPS@840M Armor Piercing | 20 armor | Loses HP over time | 150 Quanta | ~25% increase/calldown

Probing Force: 5 Sentry Units | 90HP/Unit | 11DPS/Unit | Total 450HP | Total 66DPS | 60 Quanta | ~35% increase/calldown

Incursion: 1 Nemesis, 1 Zeus, 2 Brute, 2 Archer | Total 1640HP | Total 187DPS | 120 Quanta | ~40% increase/calldown
10 Comments
Queso 11 Jan, 2017 @ 11:49am 
yeah it sure aint 20... u can put as many as will fit in the sector, and they will only effect that sector. use the strategic map to determine the extents of a sector. refineries in ur nexus sector will also work..

although im not sure how it works if u have radio and metal in ur nexus sector
cool skill 11 Jan, 2017 @ 11:36am 
How many refineries can you put down? The refinery only affects the spot that it is on? Or can one refinery affect two different spots? The thing in the game says it gives 20. I don't see 20.
Queso 11 Jan, 2017 @ 10:33am 
each refinery adds a set amount of res. +0.4 metal or radioactives depending on the node. and it stacks in a linear fashion
cool skill 11 Jan, 2017 @ 9:43am 
I don't understand how the refinery works. How many can give you resource? I tried building one in a test game. With amplifer and one refinery, it showed 7. But then when I built a second refinery there, it showed 6. Not sure why it went down. And with third refinery, it was still showing me 6.
Queso 10 Jan, 2017 @ 6:51am 
Cool thanks for this man!
LuckyNot 2 Jan, 2017 @ 8:34am 
This is a great start. Other RTS haev sites with units databases. Perhaps the Developers will publish one? Is there a way to see costs of units too?
Ticktoc 8 Dec, 2016 @ 5:19am 
Thanks for putting in the effort to do this. Very useful for quick direct comparison.
Sachotic  [author] 28 Nov, 2016 @ 10:09pm 
@Moza Thanks :) I just added some info on orbital units
Moza 28 Nov, 2016 @ 9:07pm 
Very nice guide and useful, thankyou.
Sachotic  [author] 28 Nov, 2016 @ 6:56pm 
I admit I do need to collect more data on dreadnaught upgrades.