Kona
157 ratings
Walkthrough full game
By Rainy
Learn to beat the game in 91 easy steps.
I have completed the game 6 times by now so I'm propably in a good spot to write this guide.
I wrote this quite in one sitting and have yet to proofread it, so there may be typos or other small mistakes.

HEADS UP! There is a lot of additional things to explore that this quide does not cover.
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Steps to beat the game
First off the map that should help you get to the right places:

Act 1 - Summer
1. Start up a new game
2. Drive forward until you get to the bridge.
3. Leave the car, open the thrashcan and pick up empty bottle. (To be used later for Caribu drink)
4. Climb to the watchtower and get the pliers
5. Break the lock and continue driving over the bridge.

Act 2 - Winter Accident
1. Continue driving forward until a maniac gets you into an accident.
2. Leave the car
3. Get first aid kit from the crashed car behind you
4. Open the front door and get the locked box and the picture
5. Walk back towards your car but past it and onto the right
6. Pick up 1 log from the pile in front of the shack
7. Enter the shack, use the first aid kit, start a fire to the fireplace and take the tire chains from the table.
8. Leave the cabin
9. Install the chains into one of your vehicles tires and enter the car

Act 3 - General store
1. Go inside the general store. Get the document bedind the body.
2. Open the cashregister on the left by pressing two numbers and SELL.
3. Move the ladders at the counter by clicking on them. Pick up the medpack behind the stairs.
4. Once you have moved the stairs climb up and get the bottle of wine.
5. Open the drawers in the counter untill you find tape and the garage key.
6. Go to the backdoor, look to the right, before leaving set the power input to generator and enable only garage power.
7. Enter garage. Get tools from one of the drawers
8. Go to the generator outside of the backdoor and fix the wire on the wall.
9. Start the generator
10. Go to the garage, activate the lift and get the crowbar under the lift.
11. Go inside the main building, set power to the store and not the garage.
12. Activate pump 2 at the counter
13. Leave through the front door. Open the postbox on the right (top and bottom drawers).
14. Fill up your car with gasoline.

Act 4 - Iceman 1
1. While in front of the store look to the right of the store and walk there.
2. Follow the wolf footprints to the iceman.
3. Click on the iceman and follow the path it generates until you reach the car and get the wallet inside it.
4. Walk back to your car.

Act 5 - Western Map
1. Drive to location 1
2. Enter the house and make Caribou with the machine on the back.
3. Drive to location 2
4. Talk to the old man inside the house multiple times and he will give you your coat.
5. Get the key inside the house next to the doorframe.
6. Enter the shack outside, get the gasoline canister, axe and lantern.
7. Drive to location 3

Act 6 - The snowmobile (And iceman 2)
1. Take the letter and the sparkplug from the mailbox outside the fence.
2. Break the fence
3. Enter the garage and touch the iceman.
4. Once done with the icemans visions:
5. Take the handlebar from the shelve.
6. Take the lamp from the spaceship
7. Take the metal parts from inside the fridge.
8. Exit the garage, open the trunk of the broken black and take the ski.
9. Walk to the main house entrance and take the second ski from the left of the door.
10. Enter the house and take the parts manual
11. Exit the house, walk behind it and take the bench of the snowmobile near the lake. (Under the colorfull sun-umbrella
12. Pick up the snowmobile track that is laying on the wooden shelter behind the house.
(Thanks to Refused for pointing this out!)

Act 7 - The secret project
1. Walk to the secret project, kill the wolf on the way.
2. Turn the lever behind the satellite
3. Enter the secret project area.
4. Start turning the wheels in counterclockwise direction
5. Starting with the one on your right upon entering the project area.
6. Turn the first wheel on the right once
7. Turn the next wheel three times.
8. Turn the third wheel two times.
9. The lock opens, get the key inside the "shack".
10. Walk back to the snowmobile (behind the scrabyard house)
11. Take gas from behind the house
12. Assemble the snowmobile and get aboard it!

Act 8 - Iceman 3
1. Drive to the ice tunnels (marked as ice on my attached map)
2. Take the left tunnel that goes down.
3. Get the hammer inside that tunnel and 2 parts of scrap metal.
4. Move forward, fix the bridge cross it, walk forward touch the iceman and follow it.
5. Drop the blank back down that you saw the woman do.
6. Get a rifle, ammo and dynamite.
7. Descend the plank turn back and cross the bridge you built again until you are at the and with the iceman.
8. Place the dynamite to the end of the tunnel and walk back untils the warning indicator disappears
9. Leave the cave, descend the ladder and enter your snowmobile again.

Act 9 - The clinic
1. Drive to the Clinic (marked 5 in the map)
2. Enter the house, on the right you see table.
3. Read all the patient files and look at the photo.
4. Leave the house and ride to last iceman marked (6) in my map.

Act 10 - The last iceman
1. Enter the house, click on the iceman follow its lead until the experience is over.
2. It's dark now with all 4 icemen activated.
3. Drive to the icewall marked 7 on my map.
4. Look the animation and drive forward.
5. Eventually you will come to a river that you have to cross. Make a bridge and keep driving North.

Act 11 - The end is near
1. Eventually you come to the top of the "mountain".
2. Touch the arrow in vendigos chest and look at the visions.
3. You are back from the visions, the vendigo starts chasing you and spawns wolves in front of you.
4. Keep running and gun down the WOLVES.
5. Heal if you need to.
6. You will come to the cemetery where an accident blocks the vendigos path to you.
7. Keep going until you get to the railroad.
8. Enter the docs through the gate
9. Walk until you get the vendigo screaming animation.
10. Run to the left there is a boat, enter it.
11. Good work you beat the game! :D
30 Comments
Big Ron 18 Mar @ 4:59pm 
somehow i lost my caraboa and now i can not make a new somebody know how this happen and if i can make a new one >
PogChampGuy 31 Dec, 2024 @ 3:49pm 
FOR act 10 the iceman is at lachares house in the back by the gen store
aidennqueen 25 Dec, 2024 @ 4:30am 
About the solution to the wire riddle:
Every + needs to be connected to a - on the other side.
Start at the door with one of the blue wires, let's say you follow the +, then follow the wire to its end and match the - of the handle to it. Look to what color the + of this handle points, follow that wire, and so on until you're back at the door. When the last handle is turned correctly you will hear a noise.
-=HC=-N_08 Zeb1 21 Apr, 2024 @ 2:31am 
Good guide! Even with this guide i dont know the solution for the wire riddle at the antenna.
Rysanlos 11 Feb, 2023 @ 12:55pm 
Act 10 you missplaced the location 6, the house is a little above
greenlotad 27 Jul, 2021 @ 2:26am 
For anyone confused at Act 7 like I was: the author forgot to mention that the secret project is spot 4 on the map. Also, that part is optional, you don't need the snowmobile.
tpo88 28 Jun, 2021 @ 12:35pm 
Lost on act 10. Cannot find the last iceman.
ax3m0rt3 31 Oct, 2020 @ 7:55pm 
Thank you for this. Without it I would have given up on this game from the start.
Head reciever 7 May, 2020 @ 4:07pm 
The ending was so unpredictable and horror, what a great game!
Hokuspocus 30 Dec, 2019 @ 10:16am 
Act 5 At the old man's house i pick up the key and enter his shack, but i cant pick up the axe?????