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The Merchant earns 50 money when the player loses their turn regardless of the reason (playing specific movement card or taking a break at the Plant/Astral Plane, getting a misfortune or being decelerated). It lets you regain some additional money while skipping a turn and losing some malice. Movement cards which slow down your pace now include a compensation and fortunately fall into categories which can be used to safely pass misfortune and bribe spots.
Thank you very much for your work! :)
What you SHOULD do? Land on those risks as often as possible. If you have no other obvious moves hit a risk and continue to craft the perfect hand. It's what he does and it's fun. :)