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Posting guides but not doing their homework.... typical steam trash...
Initially, it was possible to set vt_MaxPPF to 128 in idTech 5-based games like Rage and Wolfenstein, but not in Doom (2016).
Some users reported that even with high-end hardware, they couldn’t increase vt_MaxPPF beyond 64.
A Reddit user suggested that idTech 6, used in Doom (2016), doesn’t need higher vt_MaxPPF settings, as they didn’t observe noticeable texture pop-in on various systems.
A Steam Community guide (now removed due to violating Steam guidelines) mentioned setting vt_MaxPPF to 16 or 128, but it’s unclear if this was tested or confirmed to work.
For those who don't have G-Sync and still want to use V-Sync without mouse lag.
Just change your max pre-rendered frames to 1 in Nvidia's control panel and use Rivatuner with an fps cap that is minus 1 your refresh rate, change V-Sync to Triple Buffer in the GPU Panel and either use V-Sync in game or in the GPU Panel, it'll work just fine for either OpenGL or Vulkan.