Perfect Fit - Totemland

Perfect Fit - Totemland

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Perfect Play: A "Perfect Fit - Totemland" Complete Guide
By oreopizza47
A complete guide for "Perfect Fit - Totemland". Each set of ten levels will have a video associated, and each achievement will be noted, along with basic gameplay tips and tips for getting the achievements.
   
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Overview
In this guide, I will be providing basic tips and tricks to enhance your "Perfect Fit" experience. I will also be providing walkthroughs for every level. When you're done following this guide, the few remaining achievements will be explained at the end.

This guide may still be considered work in progress, as the devs have included room for more levels with a "coming soon" message, so I'll keep an eye out for those.
Basic Gameplay Tips
  • Time has no effect on earned stars, only on score. There are no achievements for score, so this means you can take as long as you want figuring out a level. As long as you don't undo a move, you will get full stars.
  • The blue tiles rotate at a set speed. This means if you miss the right time to move a blue tile, you only have to wait for it to rotate back into position.
  • If you click a rotating blue tile as it is moving to the next position, it will be placed according to the starting position of the turn. For slower-turning tiles, this means you can catch them as they turn to avoid having to wait for them to be back in position.
  • The pink tiles rotate at a set speed, usually equal to or slower than any blue tiles. Similarly, you can just wait for it to spin back around if you miss a shot.
  • Pressing Backspace resets the level, if you don't want to open the menu and click the restart button every time you make a mistake going for stars.
  • The tiles always start in the same relative position, but not the same visual position, so you have to think fast or be willing to wait for things to spin sometimes. Your screen will not always be identical to the guide video. It's up to you to use your brain and turn the image to the right orientation in your mind.
  • The position a tile is on within its starting grid does not equal the position it will end up on. Multiple tiles will retain their formation, but they will move as a unit until they hit a wall.
  • Sometimes the game will freeze up on the last move, and not convert all tiles to the finishing color. Sometimes you can fix this by restarting the level, but sometimes you have to close the game and load back up.
Levels 1-10
Levels 11-20
Levels 21-30
Levels 31-40
Levels 41-50
Levels 51-60
Levels 61-70
Levels 71-80
Levels 81-90
Levels 91-100
Levels 101-110
Levels 111-120
Levels 121-130
Levels 131-140
Levels 141-150
Levels 151-160
Levels 161-170
Levels 171-180
Levels 181-190
Levels 191-200
Levels 201-210
Levels 211-220
Levels 221-230
Levels 231-240
Levels 241-250
Levels 251-260
Small mistake on 260 first attempt, second attempt is correct.
Levels 261-270
Levels 271-280
Levels 281-290
Levels 291-300
Levels 301-310
Remaining Achievements
Respect: Simply launch the game a second time.

Smart 1/2/3: Use undo a certain number of times. It can be farmed on any level, and if you're following the guide, you will need to farm it some, because getting all the collector achievements requires beating all levels without undos.
1 Comments
anki6969 12 Sep, 2019 @ 3:33am 
Excellent guide :steamhappy: