Garry's Mod

Garry's Mod

Gmod Legs 3
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Uppdatering: 3 jun, 2018 @ 7:44

3.8.9:
[ADD] support for morphmod
[FIX] weird rendering in vehicles

Uppdatering: 3 jun, 2018 @ 7:44

3.8.9:
[ADD] support for morphmod
[FIX] weird rendering in vehicles

Uppdatering: 2 jun, 2018 @ 21:03

3.8.8b
[ADD] support for prone mod
[ADD][DEV] added PLAYER:SetLegsModel(<model>) for addon creators that have their own PLAYER.SetModel
[FIX] regression with Get/SetModel

Uppdatering: 31 maj, 2018 @ 17:50

3.8.5:
[ADD] Legs now support SubMaterial
[ADD] cl_togglevlegs Toggles the rendering of the legs in vehicles
[ADD] cl_refreshlegs Refresh local legs with current player model
[ADD] cl_defaultlegs The Default that renders if a model can't be found/rendered
[ADD][DEV FUNC][CL] PLAYER:SetUpLegs() Developers should call this on the client after calling PLAYER:UpdateTrueModel() on the server
[ADD][DEV FUNC][SV] PLAYER:UpdateTrueModel() Update the Gmod Legs leg model
[ADD][DEV FUNC][SH] PLAYER:GetTrueModel() Returns the true Playermodel path
[FIX] Playermodel not updating on spawn

Uppdatering: 29 maj, 2018 @ 15:52

Changelog:
3.8.8:
[FIX] Legs not rendering due to gmod update

Uppdatering: 29 feb, 2016 @ 19:59

3.8.5:
[ADD] Legs now support SubMaterial
[ADD] cl_togglevlegs Toggles the rendering of the legs in vehicles
[ADD] cl_refreshlegs Refresh local legs with current player model
[ADD] cl_defaultlegs The Default that renders if a model can't be found/rendered
[ADD][DEV FUNC][CL] PLAYER:SetUpLegs() Developers should call this on the client after calling PLAYER:UpdateTrueModel() on the server
[ADD][DEV FUNC][SV] PLAYER:UpdateTrueModel() Update the Gmod Legs leg model
[ADD][DEV FUNC][SH] PLAYER:GetTrueModel() Returns the true Playermodel path
[FIX] Playermodel not updating on spawn

Uppdatering: 28 feb, 2016 @ 18:32

3.8.5:
[ADD] Legs now support SubMaterial
[ADD] cl_togglevlegs Toggles the rendering of the legs in vehicles
[ADD] cl_refreshlegs Refresh local legs with current player model
[ADD] cl_defaultlegs The Default that renders if a model can't be found/rendered
[ADD][DEV FUNC][CL] PLAYER:SetUpLegs() Developers should call this on the client after calling PLAYER:UpdateTrueModel() on the server
[ADD][DEV FUNC][SV] PLAYER:UpdateTrueModel() Update the Gmod Legs leg model
[ADD][DEV FUNC][SH] PLAYER:GetTrueModel() Returns the true Playermodel path
[FIX] Playermodel not updating on spawn

Uppdatering: 28 feb, 2016 @ 14:22

3.8.5:
[ADD] Legs now support SubMaterial
[ADD] cl_togglevlegs Toggles the rendering of the legs in vehicles
[ADD] cl_refreshlegs Refresh local legs with current player model
[ADD] cl_defaultlegs The Default that renders if a model can't be found/rendered
[ADD][DEV FUNC][CL] PLAYER:SetUpLegs() Developers should call this on the client after calling PLAYER:UpdateTrueModel() on the server
[ADD][DEV FUNC][SV] PLAYER:UpdateTrueModel() Update the Gmod Legs leg model
[ADD][DEV FUNC][SH] PLAYER:GetTrueModel() Returns the true Playermodel path
[FIX] Playermodel not updating on spawn

Uppdatering: 28 feb, 2016 @ 13:15

3.8.5:
[ADD] Legs now support SubMaterial
[ADD] cl_togglevlegs Toggles the rendering of the legs in vehicles
[ADD] cl_refreshlegs Refresh local legs with current player model
[ADD] cl_defaultlegs The Default that renders if a model can't be found/rendered
[ADD][DEV FUNC][CL] PLAYER:SetUpLegs() Developers should call this on the client after calling PLAYER:UpdateTrueModel() on the server
[ADD][DEV FUNC][SV] PLAYER:UpdateTrueModel() Update the Gmod Legs leg model
[ADD][DEV FUNC][SH] PLAYER:GetTrueModel() Returns the true Playermodel path

Uppdatering: 23 feb, 2016 @ 0:49

3.8:
[REMOVE] Chat Adverts
[ADD] Added VMenu (Valkyrie's Menu)
[FIX] Fixed Random model problems
[FIX] cl_vehlegs now works