The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Simple Boss API
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更新: 2017年11月25日 @ 7時13分

- Fix Grid Entities coming back when exiting and re-entering a room. MODDERS READ FURTHER.

This fix is done by flooding every empty space in the room with decoration grid entities. I have no idea how safe this is, so if stuff starts breaking yell at me, quick!

更新: 2017年11月25日 @ 6時14分

- added a bajillionth argument to AddBossToPool, "rooms"! simply pass in a lua-ified room table, and it'll handle the rest. note that when using OnSpawn with rooms, BossAPI will pass in all entities spawned rather than the boss.

更新: 2017年11月18日 @ 21時16分

- Undo the fix for the thing that wasn't broken, except when it was.

更新: 2017年11月5日 @ 10時43分

- Added a new "Check" argument, a function can be passed in that returns the new weight for the boss. (This way you could, for instance, check that another boss is in the room, and if so add 100000 to weight, to have the boss always replace another)
- Also fixed an issue that occurs on some devices where entities in the boss room would not be deleted.

更新: 2017年11月1日 @ 18時29分

- Bugfixes (sound playing wouldn't correctly randomly play a sound if passed a table, HasBackgroundAttack would never return true)

更新: 2017年10月5日 @ 12時50分

Changed the warning slightly just in case

更新: 2017年10月5日 @ 12時43分

Description Update & Add Example Blob

更新: 2017年10月5日 @ 12時37分

Initial upload