XCOM 2
Playable XCOM 2 Aliens
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更新: 2018年12月29日 @ 12時15分

Andromedon acid blobs should now be considered infinite item weapons.

更新: 2018年10月2日 @ 19時00分

Alien weapnos now have tiers set for them, so they should be properly sorted by the game when deciding what weapon is the best fit for them. (This logic is used when auto-assigning equipment after an upgrade, or when you unequip the squad or barracks)

更新: 2018年4月8日 @ 14時29分

Aliens should now be properly selectable in the character pool.

更新: 2018年4月7日 @ 18時52分

Fixed Vipers having two Tongue Pulls.

更新: 2018年4月7日 @ 12時46分

Bind should now appear properly on Vipers. (This *may* not be a retroactive fix.)

更新: 2018年2月28日 @ 9時33分

Andromedons now get normal rescue missions.

Skulljacks can not be equipped on this mod's units now, to prevent players from crashing their games by accident. (They do not have the soldier animations required)

更新: 2018年2月26日 @ 8時22分

Fixed Andromedons not spawning properly with their full loadout.

Andromedons are now smaller in size in the armory.

Robot Backup now has localization.

更新: 2018年2月25日 @ 12時53分

Added custom sectoid psi-amps, made them use sectoid animations for their other psionic abilities. This may break existing sectoids that have already been spawned.

Fixed Mutons not being able to counterattack properly.

Added Andromedons and corresponding items.

更新: 2018年1月6日 @ 13時39分

Viper, Muton, and Sectoid weaponry now have their own seperate damage tables. They have been rebalanced accordingly.

Muton's Serial is now replaced with Marauder. Will only apply to new mutons acquired in in-progress playthroughs.

Slither now has text more clearly explaining what it does.

更新: 2017年12月5日 @ 17時15分

Aliens now use humanoid animations for skyranger and hacking.


This may not work out as well as I hope it does.