Sid Meier's Civilization VI

Sid Meier's Civilization VI

Steel and Thunder: Unique Units
43 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 21 Eyl 2021 @ 4:24

v1.89
Graphical improvements to Arabian Camel Archer, Egyptian Khopesh Warrior and Persian Cataphract.

Güncelleme: 21 Ağu 2021 @ 1:37

v1.88
Graphical Fixes
* Fixed a number of missing textures such as Macedonian Ballistra.
* Babylonian Nas Qasti now has feet!

Güncelleme: 17 Ağu 2021 @ 3:01

v1.87
* Fix compatibility for no Rise & Fall expansion.

Güncelleme: 30 Tem 2021 @ 4:44

v1.86
* Further fixes and rebalancing following the April 2021 Patch. Thanks to everyone who has provided feedback. Let me know if there are any other things that seem broken or weird.

Güncelleme: 29 Haz 2021 @ 6:33

v1.85
* New Unique Unit for Portugal, Knight of Aviz, a Heavy Cavalry unit that replaces Knight. +6 Combat Strength when attacking a District (negating the usual penalty). Does not suffer penalties to Movement Movement or Strength Combat Strength when moving or attacking from the water or over a River (Amphibious).
* Compatibility with final Civ VI patch.

Güncelleme: 31 Oca 2021 @ 13:12

v1.84
* Fully remove Oil Strategic Resource from Viet Cong.

Güncelleme: 29 Oca 2021 @ 11:10

v1.83
* Fix Historic Moment image for Viet Cong.

Güncelleme: 29 Oca 2021 @ 10:36

v1.82
New Unique Unit for Vietnam, Viet Cong, that replaces Infantry. Invisible to non-adjacent units while on Rainforest, Marsh and Woods tiles. Cheaper than Infantry and requires no Oil.

Güncelleme: 14 Oca 2021 @ 1:58

v1.81
New Unique Unit for Babylon: Nas Qasti - replaces Archer. +5 Combat Strength when attacking or occupying a District.

Güncelleme: 28 Eki 2020 @ 7:20

v1.80
New Unique Units: Mehal Sefari (Ethiopia), Varangian Guard (Byzantium) and Carrus (Gaul).