Europa Universalis IV

Europa Universalis IV

Anbennar: A Fantasy Total Conversion
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Opdatering: 27. nov. 2021 kl. 15:29

Content Changelog Cont.

Moredhal is still WIP so will come with smaller update in the new future.

Religions
New Sun Cult overhaul to use much-adapted Shinto Incidents and Isolationism:
  • Incidents: Bulwar Under Threat, Death of Taelarios, Summit of Samartal, Call of Aelantir, Silent as the Grave, Rise of Artificery, Spread of Ravelianism, The Return of Magic
  • Disasters: Dukeldar, Dinam Elutur
    Xhazobkult uses Demonic Power, a revamped version of Orthodox
  • Icons: Invocation of Hellfire, of Chains, of Blood, of Gold, of Eyes
  • Gather sacrifices decisions and peace options.
  • Old Sun Cult Holy Sites and Holy Orders (including a Karashar-unique one)
  • Khetist guru mechanics
  • Dalcabba, Elikhand’s syncretic faith mixing Khetist and Cannorian beliefs (also uses gurus)
  • Mountain Watchers (Obrtrol’s religion) now has Holy Sites
  • Mother Akan Mechanics (Four cyclical buffs, which upgrade as you reclaim the Akani mountains)
  • Additional cults for Goblin Shamanism
  • Ynn River Worship mechanics (a 64-year zodiac; buffs every 4 years and for a ruler’s birth sign)
  • Death Cult of Cheshosh given its own religious group

    Systems & Mechanics
  • Adventurers Wanted!

  • Elite Mercenaries - Many mission-granted “mercenaries” no longer cost army professionalism
  • Ynnic nations can make tributaries out of non-Ynnic nations
  • Magic Study System Rework - its now now XP-based rather than chance

    Balance and Quality of Life

    Game Setup
  • Church Power is now called Religious Power
  • Giberd and Silverforge are now historical friends
  • Jaddar now has militarist personality
  • Lorent and Wex start with Royal Marriage
  • Mushroom Forest now only spawn Fungi, Exotic Wood (Mushroom Furniture!), and Tea (Mushroom tea and Kombucha!)
  • Mykx now counts as a historical pirate and can thus be freely re-elected
  • Reduced Jayek’s starting Tribal Land
  • Tweaking Aelantir adventurers & settlers spawn times (spawn time MTTH drastically sped up once one spawnable has arrived in a region, expanded some spawn areas, loosened requirements)
  • Wex no longer starts with elves and half-elves as Oppressed

    System Tweaks
  • Changed Greentide Settlers to Spoils of Escann (giving +loot available and speed)
  • Jadd Fervor bonuses no longer vanilla, now provide (-corruption and -advisor cost), (land/navy morale), (tolerance_own and global_trade_power)
  • Notification for players if their fort gets Dominated to Surrender
  • Quality of life decision indicating Escanni Consolidations Wars’ victory and formable conditions
  • Systems decision text are highlighted different color /w icons too
  • Undead army rebalanced (More manpower and FL, more shock/fire received, less shock/fire dealt, 400% reserve organization)

    Content
  • 11th Pantheonic Council/Corinite spawning happens a bit quicker
  • Balgabar spawn event now happens for owner of Silverforge Hall province
  • Disabled Great Kinstrife disaster for Allclan pending rework
  • Jadd Expedition now discovers Middle Serpentspine provinces
  • Karashar can no longer get the half-orc spawning event
  • Kobilzan formation requires adm tech 7 (down from 10)
  • Kobold MT smoothed (requires fewer provinces from Reveria and Gawed, no “wait until 14XX” missions)
  • Malacnar's missions about interacting with Cannorian tech also accept Elven, Dwarven and Gnomish technology groups
  • More Anbennar-specific insults
  • Notification event if your fort gets Dominated to Surrender
  • Resettling Venáil rework (culture changes and dev as the Lorentish re-settle the abandoned isle)
  • Revised Dartaxagerdim missions where genie relics were construed as precursor relics to (and adjusted their lore)
  • Totemist moved to Aelantiri religion group

    Value Changes, etc
  • Eborthíl Naval Maintenance tradition cut from -0.5 to -0.2
  • Ivory has a low chance to spawn in Veykoda (Sabertooths and Wooly Rhinos, oh my!)
  • Mage Loyalty from Magisterium Organization buffed so they no longer sit below 30
  • Witch King Modifier adjusted (Less +AE, less -IR, less discipline)

    AI
  • Prevented AI Trollsbay nations from colonizing outside of their region (gives Cannorian colonizers a chance to colonize rest of Aelantir)

    Bug Fixes
  • Change Forager's Camp, now gives -land attrition
  • Re-order decisions so AI can again form Feudal Escanni nations
  • A lot more stuff!

Opdatering: 14. aug. 2021 kl. 15:45

Opdatering: 13. aug. 2021 kl. 14:11

Opdatering: 13. aug. 2021 kl. 14:00

More of the usual fixes, most importantly fixing the reported bugs related to dwarves and the runefather

Opdatering: 9. aug. 2021 kl. 15:22

Just a hell of a lot of bugfixes and quality of life. It's the good stuff, I promise.

Opdatering: 30. juli 2021 kl. 14:50

  • You can now loot Ynnic Barges if you own Venainé
  • Building Cliffs of Ruin passages requires Renaissance institution
  • Centres of reformation can no longer spawn in colonies
  • Soru, Neratica, Saamirses ideas
  • Changed Governing Capacity Threshold at which AI makes vassals etc from 20% above to 100% above
  • Reverian Colonial Nation names
  • Removed that mysterious unreachable province from Deepwoods calculations for now...
  • Runelink issues sorted
  • A lot of fixes, pretty much if its been reported in Discord its probably fixed

Opdatering: 26. juli 2021 kl. 17:10

  • Fixed some weird open issues with the Racial Pop Menu decision
  • Various text fixes
  • Fixed bug where you'd CTD when you pick a country that gets the Ourdia startup screen
  • Added missing Railskulker loc + some interimittent placeholder texts
  • Usurp Emperor fix
  • Dwarven military nerfed again -Love Hehodas
  • Malacnar mission fix when referring to tag G32
  • The Hoardcurse now just pauses rather than stopping/resetting when you go under 200 cash

Opdatering: 25. juli 2021 kl. 16:05

  • Orcish mission tweaks to fit the native gameplay
  • Vampire resurrection tweaks and general bugfixes
  • Fixed Ynn River Barge shenanigans
  • Edited some half-orc events to fit regardless of race
  • Some province work for upcoming stuff relating to Deepwoods/Dromandrod
  • More Toarnen fixes and rewrites
  • Several bypasses for MTs for owners who dont have DLC (Mithradum and Giberd)
  • Loc improvements in general
  • Escanni Wars of Consolidation bypass if you've conquered all of Escann already
  • Hostile Warband Slaughters should appear only in aggressive native land
  • Sun elven dynamic names for Endralliande
  • Humanist ideas renamed to Tolerance ideas cos we're in a fantasy setting

    In general more bugfixes for those that have been reported. If you spot a bug please let us know in discord in your #bug-reporting channel!

Opdatering: 24. juli 2021 kl. 17:08

Prevented Ibevar and Orda Aldresia getting Corinsfall intro event incorrectly

Opdatering: 24. juli 2021 kl. 16:38

  • IMPROVED Toarnen Missions, with holdable Chess Tournaments
  • Escanni Wars of Consolidation bypass if you own all of it beforehand
  • Cliffs of Ruin passage creation fix
  • Vanbury Guild can unlock artificers estate early via their Mission Tree
  • A bunch of Artifice Capacity fixes
  • Serpentspine kobolds can now migrate again
  • Various other fixes