Europa Universalis IV

Europa Universalis IV

Anbennar: A Fantasy Total Conversion
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Actualización: 1 ABR 2022 a las 17:27

Content Changelog Continued

Art

Icons
  • A plethora of new religious icons and aspects by Koilinger, Mike, Helgi Ynnreaver, Oxtroo, Valorique, Ziggy, and Biegeltoren
  • Adventurer Buildings by Guivarch
  • Maskbreaker Rebellion icon by Mike
  • Khelorvalshi Azjakuma Estate by Mike
  • Rahen Castes by Mike
  • Government reform icon tweaks by Tators
  • Technology Group icons by Koilinger
  • Temple System icons by Oxtroo
  • Balrijin Great Project Icon by Habil
  • Feiten Airships by Biegeltoren
  • Immortal/Long lived ruler trait by Guivarch
  • Seghdihr MT SGC icon by Mike
  • Serpentsbloom by Biegeltoren
  • Shadowswamp terrain art by Biegeltoren
  • Treasure Fleet icon by Mike

    Flags
  • Flags for all new nations in Haless by CreekJ, Mangulwort, Biegeltoren, and the Chinese Anbennar Community
  • Four new Ynnic OPMs by Nopani and Oxtroo
  • Landhugger and Mountainshark flags by UlfDerDritte
  • Syzirzex (Darkscale formable)

    Government Reforms, Estates, and Decisions
    Government Reforms:
  • Kai Township
  • Kai Republic
  • Eunuch Overseers
  • Eunuch Dynasty
  • Liangzhu reform for East Harimari
  • Xiaken and Independent Xiaken
  • Wulin
  • A bunch of nation-specific reforms (Ghost-Emperor, Jiangdu Stratocracy, Tagharoghi)

    Estates:
  • Eunuchs (available to most Yanshen, effects to advisor costs and legitimacy)
  • Oni estates: Khelorvalshi, Kabiurgarko, Ajgriiarul, Chumijemoya, Shinukhorchi (unique privileges and buffs, and each has its own magic spells)
  • Daulophs (Lot Dekkhang’s mercenary nobles, provide a number of merc buffs)
  • Clergy: High Philosophy Religious Unity, allowing HP nations to tolerate the Righteous Path

    Decisions:
  • Rebuild the Golden Highway in Xianjie, Upper Yanshen, and Lower Yanhe
  • Recruit Elven Advisor for Azkare



    World and Naming
  • Serpentsbloom Trade Good added to the Serpentspine
  • Additional centers of trade and estuaries in South Aelantir
  • South Effelai trade node now also flows into Amadia
  • Bloodgroves can now spawn exotic wood and dyes as trade good
  • Rahen gained a few extra provinces
  • Kharunyana turned into an impassable lake
  • Winter changes in North Haless, Forbidden Plains, Cannor, Devand, and Alecand.
  • Sarhal prep (Fahvanosy islands redraw, terrain/climate edits, Shadowswamp)
  • Addition of Marsh terrain in North Aelantir to represent arctic tundra, as well as plenty of smaller-scale terrain tweaks across the map.
  • New government names and ruler titles for nations across the game's world, from Elfrealms and Free cities to Harpy matriarchs and Ogre clans.
  • The Pearlsedger colonial nation in Soruin has now been named Trisferiande.
  • New namelist for Sun, Dawn, Sunrise and Desert elves.
  • Updated Mossmouth Ogres' dynasty list.
  • Unique names for temples and cathedrals for Faithless and Raheni religions



    Balance and Quality of Life
    Game Setup
  • Salla Cenag & Salla Ayeth, and Salla Elyn & Salla Myna start with royal marriages.
  • Raja Indrayanar, staring ruler of Dhenijanraj, has gained 1 dip and is now kind-hearted
  • Pharusad Bhola starts with a 2/4/5 female Senapti
  • Tughayasa and Khiraspid now both start with Powerful Mages
  • Terr now starts in a regency for its two-year-old monarch.
  • A few tweaks to High Philosophy nations’ choice of school
  • Kheionism is now in the Faithless religious group
  • 3 new bookmarks for North Haless, Xia, and South Haless, as well as small changes to the lineup of nations in other bookmarks.
  • Added human minorities in the harpy provinces of the Far Salahad.
  • Bulwari human provinces owned by monstrous nations now start with Feudalism.
  • Harpy nations in Bulwar now start with Harpy Matriarchy government reform, and choose their heir via harem mechanics.
  • Far Akani (now renamed to Ekhani), Khasani and Deshaki cultures have been split from the Kheteratan culture group into their own Akani culture group.
  • Added Shasoura, Irsmahapan, and Delta Gnome cultures to Kheterata.
  • Added more Common Goblin and Forest Goblin provinces in Escann.
  • Reworked the culture distribution in Shamakhad, reducing the spread of brown orcs and adding harimari-majority provinces.

    System Tweaks
  • Made it easier for Esthil to get a lich ruler if Varina dies and prevented Esthil rulers from failing lichdom.
  • Malacnar's Battleking dying in battle while at peace causes a double stability malus
  • Jaddari and the Jadd Empire can no longer purge or expel
  • Sun Elves in Bulwar can no longer purge humans
  • External countries attacking the Harimraj will now also gain truces with Prabhi, not just the Raja
  • Senapti can now declare external wars
  • When Damestear or Precursor Relics run dry, they will now be replaced with the province’s prior trade good
  • Escanni federations are smaller and adventurers can have fewer allies.

    Content
  • Wesdam's mission-tree has been restructured to use the branching mission-tree design introduced in Origins.
  • Disabled Incense in Serpent's Vale region.
  • Mithril and Fungus will no longer be generated as trade goods in the overground provinces of Northern Pass and Serpent's Vale.
  • Witch-Kings now have a custom option when their advisor is accused of dark magic
  • Adshaw migration events after their final mission are no longer hidden
  • Cheshoshi tribal growth from autonomous vassals has been disabled
  • Updated localisation for Divine ideas to remove real-world references
  • Cave Goblin and Allclan missions/events no longer all use the same icons/pictures
  • Elite mercenary companies now truly never cost Army Professionalism to recruit.
  • Some cultures have a slightly higher chance to spawn certain trade goods (Lencori for wine, elven and Yan for tea, halfling for tobacco, Bulwari for coffee)
  • New mercenary companies have been added for Eordand.
  • Peace Treaty for Destroying Monstrous Tribes


    Value Changes
  • Seghdihr national ideas were rebalanced. Merc modifier has been replaced. HCC removed.
  • Ghankedhen ideas adjusted (infantry_power changed to drill buffs, global_trade_goods_sized buffed from 15% to 20%)
  • Removed tribal dev growth from Benter and Soru NIs, halved it for Haraf
  • Drozma Tur dip rep bonus changed to Tolerance of the True Faith
  • Halfling admin gained +5% adventurer loyalty (countering penalty from dip rep malus)
  • Dwarf military nerf (-fire_damage_received removed)
  • Half-orc military nerf (shock_damage_received cut from -10% to -5%)
  • Orc military nerf (fire_damage_received cut from -10% to -5%)
  • Troll military nerf (shock_damage_received cut from -33% to -20%, shock_damage cut from +33% to +20%)
  • Ogre military nerf (shock_damage_received cut from -30% to -15%, shock_damage cut from +30% to +20%)
  • Ogre and troll militaries now also have manpower_recovery -15%
  • Changed ESTATE_CROWNLAND_INFLUENCE define to 80 to account for extra Anbennar estates

    AI
  • For AI, Jaherian Exemplars spawn is not conditional on Elizna being Sun Elf

    Bugfix
  • Plenty of spelling fixes across the game's localisation.
  • Adjusted provinces' native art graphics to more closely align with the province culture across the map, and added native graphics to a few provinces in Aelantir that didn't have one.
  • Tweaked the units used by some of the natives, so they use units appropriate to their race's tech group.
  • El Dorado Exploration events featuring natives no longer fire for exploring empty provinces.

    And so many more…

Actualización: 1 ABR 2022 a las 10:42

Actualización: 15 DIC 2021 a las 13:07

Actualización: 10 DIC 2021 a las 15:05

Actualización: 5 DIC 2021 a las 7:44

Hotfix for countries with rulers as leaders not having their name (e.g. Jaddar)

Actualización: 4 DIC 2021 a las 14:47

Actualización: 4 DIC 2021 a las 13:42

A bunch of fixes, including a critical one relating to dwarven hold digging

Actualización: 1 DIC 2021 a las 10:39

Actualización: 28 NOV 2021 a las 8:48

Actualización: 27 NOV 2021 a las 15:59

Light and Dark

Content Changelog

Moredhal is still WIP so will come with smaller update in the new future.

New Missions

Cannor

Empire of Anbennar
  • Seinathíl (Friendship is Music! And music is… massive Bardic Warfare buffs?)
  • Silverforge (Strip-mine Esmaria to avenge some grudges and finish your Hold)

    Escann
  • Black Demesne (You think you’ve seen Witch-Kings? How about a Sorcerer-King?)
  • Castanor (A Silver Dragon rises, and humanity’s first empire becomes its last and best)
  • Common Goblins (Scrounge, survive and modernize, eking out an existence between adventurers and orcs)
  • Corintar (Rebuild Escann, teach Corin’s truths, and spread her faith under a red banner)
  • Elikhand (Realize the Mummy's vision of Elikhet's greatness in Escann)
  • Esthíl (A dark lady rises… and so do Escann’s dead)

    Gerudia
  • Gerudaghot (Build a frost troll empire worthy of the giants who made you)



    Bulwar
    Humans
  • Azka-Sur (Sun Elven divinity backed by human might)
  • Re’uyel (Navigate a crossroad of faiths to become the protector of the Bahari)

    Sun Elves
  • Azka-Evran (Help a bastard lord reforge both a fallen kingdom and Jaher’s spear)
  • Birsartanšes Revamp (A brutal bureaucracy eliminates generic missions, and heretics)
  • Elizna (Seize Jaher’s legacy, specifically his claim to Kheterata!)

    Monsters
  • Greysheep (Style so good, it kills)
  • Harpylen minor adjustments (Flavour rains from above!)
  • Marblehead (The goblins in Aqatbar are back and better than ever!)

    Formables
  • Surakeš (Unite the Bulwari, build gardens, and stack modifiers in the name of Surakel)
  • Phoenix Empire Adjustments (Customize an incredible palace; claims made permanent with a stacking modifier if you complete missions quickly)

    Dwarovar
  • Krakdhûmvror (Use the Ice-Smiths’ magic to forge squabbling clans into an ice-bound Empire)
  • Roadwarriors (All aboard the megatrain-convoy, time to raze the Dwarovar!)
  • Verkal Dromak (A dwarf dreams, and the world’s foundations shift)

    Aelantir
  • Eordand Formable (The chosen of the Fey will banish any intruders from Aelantir, and perhaps see a portal open to a new universe of possibility)

    New Ideas
    Cannor
    The Reach: Alencay, Reachspier, Envermarck, Coldmarket
    The Empire of Anbennar: Silverforge, Varivar, Damish Temple, Exes, Hill Gnolls
    Lencenor: Rubyhold, Cowskeep

    Bulwar
    Monsters: Tluukt, Zokka, Mulen, Siadan, The Overclan
    Releasables: Kuzaram, Anzarzax, Avamezan, Hašr, Medurubar, Sihrušam
    Sun Elves: Elizna, Birsartanšes

    Dwarovar
    Dwarves: Dwarovar Adventurers, Krakdhûmvror (adjusted)
    Monsters: Roadwarriors, Underkingdom (Tree of Stone goblin formable)

    Aelantir
    Kheionai: Amgremós
    Taychend: Orenkoraim, Nagar Vyechei, Sibisimra
    Ynn: Ynnic Empire
    Spawnables: Freemarches, Sornicande, Saamirses, Cestirmark

    Events
  • A Gommo Research Institute event chain gives artificery-relevant provinces around Halann unique buffs (and gnomes!)
  • Aelantir spawnables can buy or seize their intended capital if a Ruinborn native occupies it
  • Arosha Event Chain for orcs in Escann (one of Corin’s Circle teaching orcs about her)
  • Bulwar flavour events (Holy orders, the expedition to Ulmisbar, Mašnsih-related events, and more!)
  • Death Event for Taelarios Irrliazuir
  • Fragment of the Precursors - Floating City now has writing
  • Fragment of the Precursors - Precursor Vault now has writing
  • Magnate-related events for Alenics
  • Resettling Far Bulwar reworked (Bulwari provinces now start with refugees who will slowly return if the gnolls are beaten back)
  • Trade Good Event boosts Naval Supplies prices for 100 years when Aelantiri Adventurers spawn
  • “End of Eaglecrest” Flavour event for Kobolds

    Formables and New Tags
  • Black Demesne, formable by any Witch-King (or Esthil) after the Wars of Escanni Consolidation
  • ~~Moredhal~~ REMOVED pending finishing work, will be added in near future update
  • Northern League, formable by Gawed through a disaster (featuring Tsardom buttons!)


    Bulwar
  • Anzarzax, a releasable country between Harpy Hills and Bulwar Proper
  • Kuzaram, a releasable country in southern Bahar
  • Sihrušam, a releasable country for the Mašnsih of the Far Salahad
  • The Overclan (formerly Aqatbar Overclan), formable by any Exodus Goblin

    Art
  • "Select Deity" icon adjusted
  • Adventuring Efficiency banner
  • Artificer units background is all artificery
  • Changed Ages pictures and icons to use Anbennar relevant ones
  • Decision icons for Anbennar systems
  • Dwarven adventurer company reform icons
  • Leechfather religion icon
  • Loading Screen - Black Demesne by Biegeltoren
  • Loading Screen - The Samartal Summit by Biegeltoren
  • Loading Screen - The Struggle by Biegeltoren
  • Mage personality icon
  • Native depictions in uncolonized provinces for Aelantir and beyond
  • Revised which recoloured vanilla models are used for surface goblins

    Government Reforms, Privileges, and Decisions
  • Decision for Orenkoraim to relocate its capital to the island of Kottar
  • Emerald Horde now has razing, and Emerald Orcs can take Barbaric Despoiler
  • Gnoll Pack tier 0 reform, allowing gnolls to raze
  • Magnate-related reforms for Alenics
  • Religious Unity Privilege for the Hunt
  • Various privileges related to Adventurers Wanted, like sponsoring specific adventurer types to increase removal chance, or Protected Burial Rights to prevent ghouls

    World and Naming
    World Adjustments
  • Added more starting forts in Bulwar
  • Buffed most of Endralliande Woods provinces to Grasslands
  • Forest terrain now consistently refers to Boreal forests, others have Woods terrain
  • Made various Forbidden Plains province borders more aesthetic
  • Most islands now have coastline terrain
  • Mushroom Forest terrain added in the Effelai
  • Reworked Bulwari Trade nodes (Ovdal Tûngr renamed Bahar, Harpylen only flows to Bahar, Serpentsreach flows to Bahar, Brasan flows to Bahar, Bahar flows to Flooded Coast)

    Country, Race and Culture Adjustments
  • Added dwarven minorities to Rahen
  • Added human minorities to gnollish provinces in Bulwar
  • Added starting ruler and heir to Larankar
  • Added starting rulers for Escanni orcs + Gurukk Siegebreaker for Siegebreaker
  • Iron Hammers start as Stone Dwarf, and will flip to Iron Dwarf after forming Hammerhome (like other adventurers)
  • Mašnsih culture for Far Salahad humans
  • Renamed Muhíi'i culture in Effelai to Seedthrall and rearranged borders
  • Ynnsman and Trollsbayer culture groups for relevant adventurers
  • Šadnatu culture for Sad Sur and surrounds

    Startup Screens
  • All Sun Elves
  • Bjarnrik
  • Bjarnrik
  • Environment: Bulwar
  • Gawed
  • Harpylen
  • Religion: New Sun Cult and Old Sun Cult
  • Religion: The Hunt
  • Religion: The Jadd
  • Verne

    Names
  • Dynamic names for Eordan culture expanding into the rest of Aelantir
  • Elven dynamic names for Ynn River
  • Gnomish dynamic names for Ruined Isles, Broken Sea and Eordand
  • Goblin dynamic names for Haraf
  • Harafe Ruinborn keep Boek province names for Noruin's western half
  • Kobold dynamic names for Haraf
  • Kobold dynamic names in Cannor
  • Maqet area province names
  • Native names for Soruin
  • New surnames for Cannor
  • Orcish dynamic names for Soruin & West Effelai
  • Reveria Colonial Nation names
  • Ruler and government names for Taychend

    Continued in change note below