Europa Universalis IV

Europa Universalis IV

Anbennar: A Fantasy Total Conversion
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Uppdatering: 3 nov, 2019 @ 12:32

Uppdatering: 19 aug, 2019 @ 8:08

-Aelantir is now fully colonizable, with new colony names for various countries
-Aelantir now has natives, including the various warring kingdoms of the Taychend, the city-states of the Kheionai, the mysterious lords of the Eordand and the feudal warlords of the Ynn
-20+ basic version of adventurers and spawnable colonies for Aelantir, including the Chipped Tooth Company (a band of half-orc mercenaries) and infamous trade companies like the Vanbury Guild
-New units for goblins, in addition to units for the new aelantir natives
-Revised AI priorities to make the colonial game more competitive (sorry Pearlsedge)

-Various bugfixes, such as preventing Pearlsedge from colonizing Gerudia via a rogue sea province
-Added the missing Ruby Crown event from Lorent's mission tree + Mage University mission now gives mages estate loyalty

Uppdatering: 19 aug, 2019 @ 2:58

Uppdatering: 21 jul, 2019 @ 10:30

-General bugfixes
-Rest of Eordand region filled out
-Climates added to Southern Aelantir

Uppdatering: 29 jun, 2019 @ 16:02

-Added Trade Nodes for all of Southern Aelantir
-New Colonizable Regions in Aelantir: Leechdens, Effelai, Lai Peninsula, Kheionai, only Taychend region left to do
-WIP Eordand Region in North Aelantir
-Named provinces in Harpylen region + Harpy ideas
-Far Gerudian Frontier region (a colonizable place for Gerudia)
-Formable Unified Kobold (Kobildzan) nation + ideas
-A lot of bugfixes, especially around magic

Uppdatering: 17 mar, 2019 @ 7:04

-Fix for female mage ruler generals
-WIP Aelantir stuffs

Uppdatering: 16 mar, 2019 @ 11:09

-Bugfixes
-Unified Kobolds Formable (Kobildzan)

Uppdatering: 3 mar, 2019 @ 9:40

Minor Hotfix
-fixed lichdom chance calculation
-prevented homunculus heirs from being heirs of magocracies (homunculus cannot use magic so)
-gave Lothane síl Wex more starting magic schools
-nerfed some bits of Witch King modifier

Uppdatering: 2 mar, 2019 @ 10:44

-3 magical projects (Homunculus, Simulacrum, Lichdom) (loc credit: Xamarzu)
-3 new formable adventurer countries for the Sword Covenant, Silver Hammers and Order of the Ashen Rose
-30+ spells across 8 schools of magic (realm and siege magic)
-Cultural shift events for adventurer countries
-Flags for green orc countries (credit: Braineel)
-Ideas for Phoenix Empire (credit: Redwave)
-Ideas for Reveria (credit: Nate the Dwarf-Lord)
-Ideas for the remaining adventurer country formables (credit: Duke Jorgas)
-Kobold Unit Tree (credit: Braineel)
-Mages Estate
-Magical Ruler system
-Magical Study System
-New Alenic Reach region (name ideas credit: Redwave)
-New Gerudia region and personal deities for the regent court (credit: Duke Jorgas)
-Troll Unit Tree (credit: Duke Jorgas)

Uppdatering: 17 sep, 2018 @ 12:20

minor fix on adventurer formable decisions