Starbound

Starbound

Idle Factories
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更新于:2018 年 12 月 26 日 下午 3:36

BUILD 5 - PATCH 6

despite the efforts of putting in a radio message for guiding/comedy purpose, I've temporarily removed it, this of course, doesn't effect the mod in anyway, just means their are no longer radio messages to read.

更新于:2018 年 12 月 21 日 上午 8:02

BUILD 5 - PATCH 5

A tiny update which adds the Workbench and Diamontine to the player.config, this allows them to be available permanently, this does not effect radio call outs however

更新于:2018 年 12 月 14 日 上午 5:07

BUILD 5 - PATCH 4 - TEST 1

Something or something else, is messing up the coding script, I'm doing my best to resolve them, one issue is, I made a Patch for Diamond to see if Diamond existed, this ever, should not happen, as Diamond is a Vanilla thing, and doesn't need to run a "Test"

Radio Messages and their Identity has been restored to default values
Example: idlefactory-diamond-radio
Is now back to: idlefactorydiamondradio

Their IS a problem, unless it HAS been patched, "HistoricalFireArms", also bears this same line as the Identity, I DID post in on their mod as I identified the issue

Please post in if more issues arises

更新于:2018 年 12 月 7 日 上午 4:00

BUILD 5 - PATCH 4

Cut the "Cultivator" time in half, and reduce the cycle make up from 50 to 20

更新于:2018 年 12 月 6 日 下午 8:28

BUILD 5 - PATCH 3

Moved "Cultivator" from the item to the category

更新于:2018 年 12 月 6 日 下午 8:22

Disregard

更新于:2018 年 12 月 3 日 下午 7:51

BUILD 5 - PATCH 2

OMFG!!!!
Okay, I made another booboo, like 5 minutes later, Had Sapphrite and Ruberium mixed up >_<, anyway, this SHOULD fix it.

okay, I'm too stressed, I'm going to sleep... UGH!!!

更新于:2018 年 12 月 3 日 下午 7:44

BUILD 5 - PATCH 1

Fixed crash that a duplicate ID name was present

更新于:2018 年 12 月 3 日 下午 7:37

BUILD 5:

Attempted to "Fix" the Duplicate radio message crash
Added additinal radio messages

更新于:2018 年 11 月 28 日 下午 2:12

Expanded most factory inventory size from 16 to 25
now says what the factory focus is

Began work on IF-FU patch!