Space Engineers

Space Engineers

Modular Encounters Systems
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Update: 6 jul om 8:02

2.71.29
Fixed DespawnNear / DespawnFar trigger types not triggering for Cargoship (Enenra)


Regarding the fieldwork bug where vanilla cargo ships appear to be immobile, we are looking into it. However, it looks like there may not be a permanent solution available that works for everyone.

In the meantime, I recommend using the following mods:

https://cs2bus.com/sharedfiles/filedetails/?id=888457381
https://cs2bus.com/sharedfiles/filedetails/?id=888457124

CptArthur

Update: 26 apr om 4:11

2.71.28

AAAAAAAAAAAAAAAAAAAAA
CptArthur

Update: 24 apr om 11:55

2.71.27

Do you like jazz?

CptArthur

Update: 24 apr om 9:31

"2.71.24"
CheckHorizonAngle fixes
reverted escort profile changes



CptArthur

Update: 3 feb om 6:15

"2.71.25"
Api fixes by ryo0ka (PR)

other minor bugs


CptArthur

Update: 4 jan om 3:17

"2.71.24"
CheckHorizonAngle fixes
reverted escort profile changes



CptArthur

Update: 1 jan om 8:15

"2.71.23"
fixes
and new tags



CptArthur

Update: 25 okt 2024 om 11:01

"2.71.22"

-First version of insertable events and contracts (WIP).
-(bool) ReplaceAntennaHudTextInsteadOfName in manupulation
- New waypoint mode: ClosestPlayer (Self, Target Damager)



CptArthur

Update: 14 okt 2024 om 10:38

2.71.21
- Updated to work along side new encounters released in game version 1.205 (currently, MES does not replace these new encounters spawn functionality)

Update: 6 okt 2024 om 17:00

2.71.20

- Added Behavior Actions to Repair Blocks on own grid (untested)
- Added potential fixes for NRE found in targeting system that was causing quiet failure of entire behavior chain.

Meridius_IX / Lucas