Don't Starve Together

Don't Starve Together

ActionQueue Reborn
Menampilkan1-10 dari 50 kiriman
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Pembaruan: 2 Feb 2020 @ 6:46pm

autocollect with tumbleweed should use the proper position now
planting / placing / terraforming should no longer become stuck (wolfgang mostly)

Pembaruan: 30 Jan 2020 @ 7:53pm

fixed a crash caused by missing recipe name with carrats

Pembaruan: 14 Des 2019 @ 3:02pm

fixed crash with attempting to equip items from a backpack
fixed a conflict caused by attempting to fish while on a beefalo
fisher queue now ends properly when inventory is full

Pembaruan: 7 Des 2019 @ 11:07am

fixed spilagmites mining stopping when it transitioned prefab
improved handling of give action
hairless beefalos will no longer be selected when trying to shave them

Pembaruan: 26 Okt 2019 @ 2:01pm

hold a fishing rod to start auto fisher now, fixes not being able to fill mosquito sacks

Pembaruan: 25 Okt 2019 @ 8:08am

added castspell action; applicable for green + purple staff and weatherpain

Pembaruan: 12 Okt 2019 @ 2:02pm

improved type checking and print errors when adding to or modifying the allowed_actions list
tools category is no longer referenced in wait function, only noworkdelay is checked now
(the applicable tools actions were added to noworkdelay category)
tools category is now only used for ensuring a delay when a tool breaks
deploy on grid improved to better match geometric placement's axis aligned grid
added deployment of structures, spacing is currently 2 or 4 depending on the structure (for now)
added an auto fisher which functions separately from the normal selection queue
(shift + click on 1+ ponds with fishing rods in your inventory to begin fishing)
(lag compensation needs to be disabled for the auto fisher to work)
fixed being unable to catch a butterfly with lag compensation on

Pembaruan: 6 Okt 2019 @ 10:22am

fixed compatibility with mods that override default actions(tropical experience)

Pembaruan: 5 Okt 2019 @ 1:36am

isreleased is an important parameter when sending an rpc
fixes an issue which caused attack to be stuck

Pembaruan: 29 Sep 2019 @ 1:37pm

beaver tag check changed to wereplayer in regards to skipping the delay for tool reequips
action queue modifier key now only disables primary and secondary controls when held
(mouse buttons)
geometric placement's grid is hidden to minimize stuttering during a deployment