Kenshi
Fixing Clipping Issues
Näytetään 1–8 / 8
Päivitys: 13.10.2019 klo 16.12

Version 2.1

-Made adjustments to plated drifter’s leather pants’ “weights” and mesh
-Made adjustments to drifter’s leather pants’ “weights” and mesh
-Made adjustments to cargopants’ “weights” and mesh
-Made adjustments to halfpants’ “weights” and mesh
-Made adjustments to crab trousers’ “weights” and mesh
-Made adjustments to hack stopper pants’ “weights” and mesh
-Made more adjustments to all coats’ “weights” and mesh
-Made adjustments to thinned hack stopper pants’ “weights” and mesh
-Uploaded new screenshots to show newest changes

Päivitys: 20.9.2019 klo 9.40

-Made slim meshes for different headgear
-Made adjustments to female drifter’s leather pants’ “weights”
-Made adjustments to male coats’ “weights” and mesh
-Made adjustments to female coats’ “weights” and mesh

Päivitys: 27.5.2019 klo 10.09

Had to roll back to previous version due to problems with new meshes. Think it has to do with the new version of blender plugin or blender itself.

Päivitys: 26.5.2019 klo 7.59

-Made slimm meshes for some headgear
-Made adjustments to female drifter’s leather pant's physics, to reduce clipping. (It’s not perfect, but better than before)

Päivitys: 23.3.2019 klo 5.07

version 1.3
-Made slimmed meshes for stout hessian, and plated drifter’s leather pants
-Made some adjustments to “weights” for monk pants
-Made some adjustments to mesh and “weights” for sleeveless Female coats
-Made some adjustments to “weights” for Female crab trousers
-Made new thinned mesh for female samurai leggplates

Päivitys: 11.3.2019 klo 17.22

-Added overlap between boots and dyed trousers

Päivitys: 10.3.2019 klo 6.47

-removed overlap, between samurai clothpants and holy chest plate
-added overlap, between gi pants and coats
-added overlap, between monk pants and dustcoats

Päivitys: 9.3.2019 klo 10.54