XCOM 2
[WOTC] Rocket Launchers 2.0
Wyświetlanie 1-10 z 66 pozycji
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Aktualizacja: 29 sierpnia 2024 o godz. 14:37

Fix bug where the mod would display the "incompatible rocket launcher" red warning icon when equipping any rocket with any secondary weapon on the equip item screen.

Aktualizacja: 28 sierpnia 2024 o godz. 8:38

List of abilities that make the basic "fire explosive rocket out of this launcher" ability available is now configurable.

Aktualizacja: 2 listopada 2023 o godz. 20:54

Switch SCATTER_REDUCTION_ABILITIES arrays in XComRocketLaunchers.ini to using + instead of direct index for better compatibility with mods.

Aktualizacja: 6 października 2023 o godz. 1:47

Mark rocket shots as guaranteed hits to deal with the base game hit calculation bug until it is fixed in Highlander.

Aktualizacja: 20 marca 2023 o godz. 23:24

Fixed Acid Rocket ticking acid because of actions taken by unrelated units.

Aktualizacja: 9 lutego 2023 o godz. 1:42

Tentative fix for Napalm/Hellfire rockets making ALL units leave fire trails when used.

Aktualizacja: 8 lutego 2023 o godz. 21:46

Acid left by Acid Rockets should now properly display a tile warning and be avoided by AI.

Aktualizacja: 4 lutego 2023 o godz. 23:20

Added two missing "Fire Rocket" abilities into the exclusion list for the Auto Reload mod.

Aktualizacja: 7 stycznia 2023 o godz. 17:34

This update should fix the infamous "game lag spikes when doing melee attacks" bug, especially in LWOTC.

If you notice "IRI_Napalm_FireTrail missing template!" warnings or something like that - ignore them, they are normal and should resolve automatically eventually.

Aktualizacja: 18 sierpnia 2022 o godz. 13:40

Replaced Shredded status icon with a better one by Rusty Dios.