Call of Duty: Black Ops III

Call of Duty: Black Ops III

[TFC MOD] The First Cycle - Release v8.7
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Opdatering: 20. aug. 2019 kl. 13:38

Opdatering: 20. aug. 2019 kl. 11:08

The proper B7 release is here. In-depth changelog:
- Fly Trap locations have been moved: We itch ever closer to a more authentic Der Riese experience.
- Shotguns across the board have been buffed as it was determined they were underperforming substantially. The Pack a Punched Blunderbuss will see more adjustment in future.
- All weapons have seen polishing done to them to better standardise their characteristics across classes, along with smaller QoL changes.
- Origins mud has been disabled, it's a terrible mechanic in Black Ops III.
- As has the Shi no Numa water slowdown, it's also horrendous.
- You'll no longer get too many start weapons on most maps. (Should only be 1)
- Various backend changes to improve user experience now and in future.
- Max ammo and wallbuy ammo been adjusted to take from your reserve if it is refilling your magazine, like what it does on Black Ops 1 wallbuys.

Now, onto the more exciting things:
- We've introduced classic-style perk and powerup shaders, thanks to MotoLegacy. They're HD but classic, and it's beautiful.
- Frigid is now specifically supported by TFC Dedicated custom map support. This means we specifically target this map with changes and additions to suit TFC. While the TFC Dedicated backend is still not finished, here are the specific changes/additions to Frigid:
- Timed Gameplay mutator removed, for some reason this doesn't work on Frigid.
- LUT has been reset to default to improve ability to see.
- Damage Control
- Support for Ultimate Gun Game
- TFC weapons replace Frigid's for wallbuys & box in Classic. Ignore visual issues in box.
- Now, onto mutators... With major thanks to Scobalula, the mutator menu has been expanded to work better. Here are the changes:
- Mutator "Zombie Counter" now actually works
- Mutator "Timed Gameplay" added. If enabled, Start Round mutator is ignored. To slow timed round progression, increase Maximum Base Zombies
- Mutator "Perk Limit" expanded to have more options.
- Mutator "Custom Powerups" added. Includes Free PaP, Gun Game skip and Free Perk.
- Mutator "Gamemode" added.
- Classic: Normal zombies.
- Gun game: Gun game.
- Ultimate Gun Game: Only available on Frigid, this is a THREE-HUNDRED weapon gun game. Good luck.
- And, if that wasn't enough... New perks have been added:
- PHD Slider: a Black Ops III counterpart for PHD Flopper.
- Stopping Power: doubles weapon damage. THIS STACKS WITH DOUBLE TAP 2.0, DOUBLE TAP 2.0 HAS NOT BEEN NERFED.
- Both perks are available in Wunderfizz, and PHD Slider will be spawned in as a machine in maps in a future update.

Enjoy! Good luck on that Ultimate Gun Game, if you dare. :)

Opdatering: 15. aug. 2019 kl. 14:10

Due to the unpolished and compromised gameplay state of B7-pre, it was decided to revert the mod back to its B6 version. In doing so it allows B7 to be a more substantial and more polished version and means that whilst people wait they do not have to experienced this sub-par version.

Opdatering: 13. aug. 2019 kl. 5:00

Opdatering: 12. juli 2019 kl. 8:28

B6, a week on, addresses some issues and adds new features.

Changelog:
- Kino white flag fixed
- M1897 no longer swallowed in PaP
- Early general custom map support
- Suomi KP/31 added
- More mutators have been added [Special rounds enabled, Maximum base zombies]
- Changed inspect button to reload
- More weapons now inspect
- Substantially improved accuracy regarding finding the correct user for user-specific script cases.
- Nerfed bayonet
- PaP camo now actually applies
- STG-45 Fire Sound
* Added Double Tap 1.0
* Added Wunderwaffe DG-2 Juggernog bug

Extra information on this update, and updates to follow, will be made available in the TFC Update Roadmap discussion.

Opdatering: 6. juli 2019 kl. 10:23

B5 is a second day one fix update because I managed to overcome my laziness earlier.
Changes:
- MP-40: Camo fixed
- AS-44: Camo fixed
- Volkssturmgewehr: Camo fixed
- PaP fire sound has been fixed for 21 weapons.
* Added Double Tap 1.0
* Added Wunderwaffe DG-2 Juggernog bug

Updates won't be as frequent as this and B4 were going forward, unless there are issues that urgently need fixing. For this moment in time, I'd roughly estimate 1-2 updates per week

Opdatering: 6. juli 2019 kl. 8:05

B4 is a day one bug fix update.
- AS-44: Fixed PaP variant, fixed lack of ext mag on PaP.
- Grease Gun: Fixed camo
- Wunderwaffe DG-2: Fixed PaP name.
- Changed voice lines of the Fly Trap easter egg to be Samantha's.
- Increase volume of PaP overlay.
* Added Double Tap 1.0
* Added Wunderwaffe DG-2 Juggernog bug

Opdatering: 5. juli 2019 kl. 14:02

B2 also turned out not to be a viable release.
- Stringtables are now loaded for all stock maps.
* Added Double Tap 1.0
* Added Wunderwaffe DG-2 Juggernog bug

Extra info: Should earlier found bugs & smaller changes work out properly, B4 should be out within 24 hours of this version.

Opdatering: 5. juli 2019 kl. 13:29

Fixed a few issues which meant B1 was not a viable release.
- Fixed version number on "Thanks for playing" prompt.
- Luger is now starting weapon on Prototype, Asylum, Theater and Tomb, as originally intended.
- Removed a mutator which was not meant to be available at first.
* Added Double Tap 1.0
* Added Wunderwaffe DG-2 Juggernog bug

Opdatering: 5. juli 2019 kl. 12:21

Initial upload.

* Added Double Tap 1.0
* Added Wunderwaffe DG-2 Juggernog bug