Warframe
Ivara Zamariu V2.4
Mostrando 1-6 de 6 aportaciones
Actualización: 1 FEB 2020 a las 10:04

v2.4
-More fixes to eye UV, reduced mirroring and re unwrapped and rebaked
-Added more dirt and roughness variation to non metals
-Added roughness variation to metallics

Actualización: 31 ENE 2020 a las 2:30

-fixed Diffuse texture ao and curvature values for metallics
-changed eye mesh triangles to quads

Actualización: 27 ENE 2020 a las 21:21

V2.2
-added extra details on metallic eye circle
-redesigned abdomen area based on feedback
-redesigned butt area based on feedback, cleaned up roughness texture
-removed glowy part on horn, replaced with detailed metallics with less emissives

Actualización: 27 DIC 2019 a las 23:31

Ivara Zamariu V2.1
-Added new metallic part near eye
-Changed helmet back hoops from hard edged angular hoops to a curvier mesh
-faded and reduced most emissives
-roughened and added subtle gradient on camo pattern making it less solid and a bit closer to ivara default gradients

Actualización: 22 NOV 2019 a las 21:54

Ivara Zamariu v2
-Redesigned the helmet, changed the asymmetrical cloth parts to a symmetrical
-Hat shape tweaked from the previous perfect cone shape to something that fits the new overall design
-Remade the face emissives and details
-Camo detail for body tweaked to better fit helmet camo

-Uses same cloth skirt from default
-Uses same bow and arrow textures
-Emissive pans 0.1 on x-axis for all materials

Actualización: 5 AGO 2019 a las 1:42

Ivara Zamariu

Bow, Arrows and energy cloth texture remains same
emissive panning set to
X: -.05 Y: -.2