Garry's Mod

Garry's Mod

zs_sixcities_origin_v1
Menampilkan1-2 dari 2 kiriman
Pembaruan: 5 Sep 2023 @ 12:30pm

Map Version

"zs_sixcities_origin_v1"

Sorry I Forgot Update

What's New?!
-Created new replacement textures that replaced the ones from Google images.
-Added AI nodes ONLY in the "Hot Spots" in the map; not near the testing chamber or 2nd Floor.
-Security window is now breakable.
-Two unfinished areas now have stuff in them.
-Cube Maps (Unsure if I added them in the previous.)
-The Restroom stalls got a new coat of paint.
-The Restroom stalls now have a door that opens.
-Two custom soundtrack for the winning or loosing game logic.
-Updated lighting for a new look!
-Areaportals are around some parts of the map to reduce amount of rendering of the environment.
-"prop_physics" are changed to "prop_physics_multiplayer" and set the render distance to 1850 to 2000.
-Prop_Static on the map now have render distance.
-Changed the water texture to another.
-Replaced some light entities with new ones.
-Replaced the door frames with new ones.
-Re positioned the doors to the middle of the door frame.
-Replaced the half-life 2 fluorescent texture with custom made ones; I created.

What got Fixed?!
-Decals around the map are now packed within the bsp.
-Got rid of some T-Junction of the brushes.
-The Glass brushes changed to "func_brush" was originally "func_detail"

What got REMOVED!
-The Zombie Spawn room with teleporters are now gone from the level.
-Reduce amount of props from each room.
-Removed a "Server" watermark name off the command block.
-Removed the "Light" entity from the below deck of the construction zone.
-Zombie Spawn in the three testing room; big rooms with a lot of props in them.
-Human Playerclip for "Zombie Survival".
-Food props
-Book props
-Locked Door Shutter that separate the two parts of the map; chamber and rest of the facility. Also it's three trigger spots that trigger the door shutter to open; chamber watch windows rooms.

Pembaruan: 21 Okt 2019 @ 12:35pm

FWKZT Map Version
"zs_sixcities_origin_betav1"