Sid Meier's Civilization VI

Sid Meier's Civilization VI

[OLD] Better Balanced Starts (BBS)
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Update: 24 sep 2020 om 12:24

-- 1.4.1 September Patch 24 Support
-- Mod ID migration
-- Fixed an error for coastal start where oil was considered for adjacency
-- Iron is now always considered in the Evaluation function
-- Maize and Honey can be added
-- Plains Steps start would now have an extra round of gold luxury for balanced if food is too low
-- Mixed an error in the Shuffle script
-- Added Highland script
-- Included the Resource Gen update
-- Abundant starts have higher minimum values

Update: 25 aug 2020 om 3:44

Update: 24 aug 2020 om 3:55

Update: 22 aug 2020 om 8:32

Update: 8 mei 2020 om 7:08

Update: 4 mei 2020 om 11:11

Update: 1 mei 2020 om 8:52

Update: 14 apr 2020 om 13:38

-- 1.16 Tundra Civs no longer have snow reduction in their region but only on their spawn
-- Reworked BBS placement algorithm to grant more spawns
-- Always do the Tundra/Desert proximity check when non Tundra/Desert Civ (used to be min 3 tiles)
-- Always do a Desert base adjustment if Mali has at least one desert tile in his spawn
-- Coastal bias is no longer dependent on the number of coastal tile
-- Structured a bit better the code on terraforming Tundra/Desert
-- Inca now gets more consistent spawn in terms of Mountains even if close to the coast.

Update: 13 apr 2020 om 3:08

Update: 11 apr 2020 om 10:49