Don't Starve Together

Don't Starve Together

Niko (DST) | Re-illuminated
1–10/31 bejegyzés mutatása
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Frissítés: 2022. márc. 25. @ 14:41

Version 2.3.7
Maintenance

- Updated to the new crafting format.
- Fixed the Deactive Journal not showing when used for crafting

- Hat skins have become broken with the new crafting system

Frissítés: 2021. márc. 12. @ 15:35

Version 2.3.6
Minor update

+ Added support for the "Mods In Menu" mod.

Frissítés: 2021. febr. 8. @ 19:32

Version 2.3.5
Bug fix

+ Fixed a crash when changing skins at a wardrobe.

Frissítés: 2021. jan. 7. @ 19:38

Version 2.3.4
Minor update

+ Niko's damage penalty from 25% sanity has been reduced to -33% instead of -50%
+ Updated the config, You may have to reset the config for changes to take effect.
+ Phosphor upgrades are no longer mistakenly disabled by default.
+ Niko's damage penalty from 25% sanity is now configurable
+ The blue phosphor overcharge's healing and the green phosphor overcharge's armor is now configurable.

Note: Nightmares are now less scary than before, however still more so than with other characters.

Frissítés: 2020. nov. 30. @ 11:23

Version 2.3.3
Crash fix

+ Fixed a crash caused by a lazy lack of bug testing from the previous update.

Frissítés: 2020. nov. 29. @ 20:12

Version 2.3.2
Matinance

+ Added examination lines for the new beta

Frissítés: 2020. nov. 23. @ 16:58

Version 2.3.1
Minor update

+ Niko now deals half damage when sanity is 25% or lower. (I am on the fence with this change, tell me if you think it is a good change or not.)

+ Updated fishfood bonus to have more compatibility with the "Tropical Experience" mod.
+ Updated fishfood bonus's accepted food and bonus value to be more easily modified by other mods.

Frissítés: 2020. nov. 12. @ 10:42

Version 2.3.0
The power of phosphor (Major update)

The biggest update yet!

+ Added the ability to overcharge the Sun, to activate the overcharge use various spores on it.
~ All overcharge forms will cause the Sun to spoil 20X faster and it can not be repaired during the charge and damage is locked near max.
+ Blue mushroom spores will cause it to give off a healing aura and doubles winter insulation.
+ Green mushroom spores will cause it to give off a protective armor aura.
+ Red mushroom spores will cause it to give off a status rejecting aura which will lessen the effects of freezing, sleeping and summer sandstorms as well as doubling insulation and converting it to summer insulation.
! There are no default indications for the effects range or if they are currently applied or which charge is being used, I am working on it.

~ Default config settings have been altered slightly.
- The Suns damage has been decreased slightly.
~ The Sun's phosphor charges can be disabled in the config.

+ Added some debug events to the Sun, to activate the events drop the Sun on the ground and hover your mouse over it, type into the console as listed below:

c_select():PushEvent("ChargeRed")
^Will activate the red charge^

c_select():PushEvent("ChargeGreen")
^Will activate the green charge^

c_select():PushEvent("ChargeBlue")
^Will activate the blue charge^

c_select():PushEvent("ChargeGold")
^Currently unused and does nothing special yet ;)^

c_select():PushEvent("Uncharge")
^Reverts the Sun to it's default state^

c_select():PushEvent("Debug")
^Will display in the console the current charge state and spoilage modifier^

Frissítés: 2020. okt. 29. @ 23:19

Version 2.2.9
Maintenance

+ Added examination lines for the lunar grotto and archive.

Frissítés: 2020. okt. 14. @ 15:20

Version 2.2.8
Update

- Changed the Sun repair system code
+ Fixed the bug that caused the Sun to show 0%
+ Made my life easier for adding other functionality for using objects on the Sun ;)
+ Added character responses to make it more clear what using an item on the Sun does
- Fixed a unnoticed bug that caused Niko's skin portraits to not show up
- Made minor optimizations to the code.

+ Mod compatibility: Information mods will now show more up-to-date damage values for the Sun whereas before it would only update when equipped, unequipped or dealt damage.