XCOM 2
[WOTC] Loot Post Mover
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Opdatering: 19. aug. 2024 kl. 6:59

v2.0

BUGFIX: Fixes an issue with the Configureable Timers not being respected when a Loot Drop is created.

Opdatering: 14. feb. 2024 kl. 6:27

v1.9

UPDATE: Will now show Loot Destroyed (by killing a unit with Explosives) in the sidebar in the same way it does for Loot Expired. This can be turned off and recoloured in the configs. Idea from Illogical. Coding help from Iridar.

Added some console commands dealing with loot. Loot Add/remove/roll. All new commands have the prefix "RustyFix_LPM_". They should only ever be used in a tactical campaign mission (as skirmish mode doesn't have loot, and they might break in strategy)

Opdatering: 9. apr. 2023 kl. 12:51

v1.8

BUGIX: Fixes the issues with infinity icons on all posts introduced in v1.6

Fixes colour coding on items in expired loot message.
Fixes item quantity for merged items in expired loot message.

Opdatering: 8. apr. 2023 kl. 9:28

v1.7

CONFLICT RESOLUTION:
Integrates the code from Loot Expired by AKA Illogical, with permission.
This is to resolve the MCO conflict.
This mod can now do everything that mod could.

Opdatering: 3. apr. 2023 kl. 5:18

v1.6

UPDATE: Added an option and override/update to the loot post for Reusable Hunter Axe mod. This makes the whole drop red in colour and changes the number display to an infinity symbol. Enabled by default. Should not affect games not running the mod.

Opdatering: 30. sep. 2021 kl. 15:51

v1.5

FEATURE UPDATE: With some help from Kexx now has a new circular base mesh, which makes the moved posts look like they are attached. It's really difficult to convey in screenshots alone but it looks so much better when the camera pans around the dropped loot...

Also made some changes so that if the timed expire config option is set to false (no expiration) or higher than 9turns.. it now shows an infinity symbol correctly on the drop

Opdatering: 27. aug. 2021 kl. 9:58

v1.4

FEATURE UPDATE: Adds a UI Screen Listener that should catch "LootDrop Targets" and adjust the HUD icon. See the new screenshot. The feature 'works' but has minor issues imo .. can be disabled in the config if you wish.
Why is this added to this mod and not the MoreTargetIcons2020 mod? - because this mod is my 'Loot UI' mod ... ...

Opdatering: 14. aug. 2021 kl. 10:55

v1.3

BUGFIX: Fixed an out-of-bounds error in one of my FOR loops. Should have no impact on use of the mod, but will stop an annoying log error.
Many thanks to Iridar for bringing my bad coding habbit to my attention!!

Opdatering: 30. aug. 2020 kl. 19:50

v1.2

Just catching more pending game states... I swear this is my worst offending mod for this redscreen error. :(

Opdatering: 16. aug. 2020 kl. 15:17

v1.1

Moved one singular } bracket that would, on occasion cause a pending gamestate error, of gamestate created but not added to history ...