Black Mesa

Black Mesa

The (Extra) Definitive On A Rail (Loop Mod + On a Rail Uncut + BMCE)
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Uppdatering: 18 jun, 2022 @ 12:20

-Fixed floating supply crates in map E
-Removed sentry gun guarding the turntable room in map E
-Fixed crate preset for a supply crate in map F
-Fixed launch control room scientists in map G using goggles
-Removed Extended Captions and Dialogue VPK I included by accident

Uppdatering: 13 jun, 2022 @ 17:41

-Updated for Black Mesa Character Expansion 2022

Uppdatering: 23 nov, 2021 @ 11:16

-Apprehension map A included in this addon is now the BMS Classic version of the map (featuring BMCE characters)

Uppdatering: 8 okt, 2021 @ 18:48

-Fixed up the sequence of a HECU commander getting mauled by zombies in the rocket silo - it is now achieved by a choreo scene instead of a simple ambient_generic and should properly play the unmasked version of his "dialogue".

Uppdatering: 23 aug, 2021 @ 21:38

Map E
-Fixed the custodian NPC showing up as an error model
-Fixed vent headcrabs not waking if the player shot the nearby tripmines without setting off the headcrab's drop trigger
-Fixed floating supply crate

Uppdatering: 7 jul, 2021 @ 11:15

-Improved the appearance of the launch pad access and tram security signs, as well as the blood writings

Uppdatering: 30 jun, 2021 @ 12:21

- Various enhancements to Map B
--- Switched out flickering regular light entities for dynamic lights
--- Overhauled soundscapes
--- Removed several ambient_generics
--- Enhanced the rocket room fight

Uppdatering: 28 jun, 2021 @ 16:31

- Various fixes to Map A:
--- Changed lighting in the track control area
--- Replaced regular light entities used for flickering lights with dynamic lights
--- Restored area portals across the map
--- Replaced bullsquid that ambushes the player at the track control room with a Melee bullsquid
--- Cut down on the number of ambient_generics to (hopefully) fix sounds cutting out

Uppdatering: 24 jun, 2021 @ 18:58

-Updated for Definitive Edition!

Uppdatering: 10 jun, 2020 @ 11:03