XCOM 2
[WOTC] Iridar's SPARK Arsenal 3.2
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Actualización: 23 AGO 2020 a las 12:50

Bumped version to 2.0. New in this version:

New primary weapons: Heavy Cannons (3 tiers)

New Proving Grounds projects: Experimental Heavy Cannon Shells -> Improved Heavy Cannon Shells.

Experimental Heavy Cannon Shells: grant HEAT Shells, HE Shells, Shrapnel Shells in infinite quantities. They can be carried in the Auxiliary Weapon slot, and they provide additional firemodes to Heavy Cannons.

Improved Heavy Cannon Shells: ugprade experimental shells to HEDP Shells, HESH Shells and Flechette Shells respectively, improving them in various ways.

Actualización: 13 JUL 2020 a las 4:10

Made some changes to EM Pulse so that it properly deals damage it's configured to do.

Actualización: 9 JUL 2020 a las 0:29

Removed experimental shells tech accidentally added in the previous update.

Actualización: 8 JUL 2020 a las 13:44

Added a missing entry for the Skirmisher MEC Trooper so that Arsenal perk is properly removed from their soldier class tree.

Adjusted Grenade Scatter values so that launching grenades via Ordnance Launcher has less scatter if the unit didn't move this turn.

Shredder Gun, Shredstorm Cannon and Plasma Blaster heavy weapons now have some proper knockback. This affects all three variations of each heavy weapon: regular soldier, SPARK BIT and SPARK Arm Cannon.

Comparison video: https://www.youtube.com/watch?v=KU4cK71Ne7Q

Actualización: 2 JUL 2020 a las 8:45

Added Chinese translation by Mogwai

New experimental ammo: Sabot Rounds - remove squadsight penalties and bypass some of the enemies' natural Defense and Dodge.

Thanks to NeIVIeSiS for the Sabot Rounds' inventory icon.

Actualización: 22 JUN 2020 a las 17:57

Additional compatibility with Dual Wield Melee mod to prevent it from interfering with Kinetic Strike's custom death visualization.

Actualización: 21 JUN 2020 a las 23:51

Additional compatibility for Mechatronic Warfare - the schematics used by Ordnance Launchers to upgrade to higher tiers are now configured separately if Mechatronic Warfare is installed and active.

Actualización: 20 JUN 2020 a las 18:01

Actualización: 20 JUN 2020 a las 2:11

Fixed the bug that was causing to autofail Gatecrasher mission when running this mod with Starting SPARKs.

Actualización: 20 JUN 2020 a las 2:10