Half-Life: Alyx

Half-Life: Alyx

Campaign+: Campaign Overhaul
Näytetään 1–10 / 28
< 1  2  3 >
Päivitys: 8.2.2021 klo 13.06

-Changed Script Delay
- Peformance Optimizations

Päivitys: 3.2.2021 klo 21.47

- Made shield run and gun script end upon death
- May have caused frame drops

Päivitys: 2.2.2021 klo 19.11

- Removed some soldiers throughout to make combat more fair
- Medic heals a flat 40 health now with a longer delay
- Medics, Enhanced Armored Grunts, Shotgun Grunts, all have individually breakable armor pieces now
- Each armor piece can take 5 hits, with the exception of the chest and stomach area which can take 10 hits each
- Each time a armor piece is broken enemy units will stagger
- Soldiers normally don't run and shoot at the same time
- Certain grunts with half armor (missing a headpiece) now have the ability to run and gun when not injured.
- Shield units also have the ability to run and gun
Check out the changes on the github page https://github.com/genericicon/hla_campaign_plus

Päivitys: 30.1.2021 klo 8.37

- Fixed issue with Difficulty script

Päivitys: 29.1.2021 klo 19.50

- Addon can now be started from chapter 1
- Added intro sequence to a1_intro_world
- Added some units milling about in the 1st two levels
- Fix for level transitions from chapter one is an edited version of code originally from PeterSHollander
- https://github.com/PeterSHollander

Päivitys: 26.1.2021 klo 10.52

- Shield squads should deploy more consistently
- More ammo added to water tower combat arena
- Armored grunts in parking garage use the smg instead of ar now

Päivitys: 26.1.2021 klo 10.45

- Medic has been nerfed, heals less and with a longer delay
- This led to enemies being constantly healed beforehand, hopefully this fixes it now
- Fixed enemies not moving in the last hallway of the water tower map

Päivitys: 19.1.2021 klo 11.00

- Removed unnecessary files

Päivitys: 18.1.2021 klo 20.51

- removed print from medic_script

Päivitys: 18.1.2021 klo 20.42

-Improved all scripts used, the old medic script was not good on performance, this should be improved now.
- Medics now heal instantly and will run faster to aid their comrades
- However, they now will heal units proportional to the amount of health they are missing instead of healing to max hp
-Soldiers on a3_c17_processing_plant will now be more aggressive
-Armored Unit health now scales with each difficulty
- Medic Health is no longer increased, it remains at default values for each difficulty

Check the GitHub page for updates before they come out on the workshop