Half-Life: Alyx

Half-Life: Alyx

Campaign+: Campaign Overhaul
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更新: 2021年2月8日 @ 13時06分

-Changed Script Delay
- Peformance Optimizations

更新: 2021年2月3日 @ 21時47分

- Made shield run and gun script end upon death
- May have caused frame drops

更新: 2021年2月2日 @ 19時11分

- Removed some soldiers throughout to make combat more fair
- Medic heals a flat 40 health now with a longer delay
- Medics, Enhanced Armored Grunts, Shotgun Grunts, all have individually breakable armor pieces now
- Each armor piece can take 5 hits, with the exception of the chest and stomach area which can take 10 hits each
- Each time a armor piece is broken enemy units will stagger
- Soldiers normally don't run and shoot at the same time
- Certain grunts with half armor (missing a headpiece) now have the ability to run and gun when not injured.
- Shield units also have the ability to run and gun
Check out the changes on the github page https://github.com/genericicon/hla_campaign_plus

更新: 2021年1月30日 @ 8時37分

- Fixed issue with Difficulty script

更新: 2021年1月29日 @ 19時50分

- Addon can now be started from chapter 1
- Added intro sequence to a1_intro_world
- Added some units milling about in the 1st two levels
- Fix for level transitions from chapter one is an edited version of code originally from PeterSHollander
- https://github.com/PeterSHollander

更新: 2021年1月26日 @ 10時52分

- Shield squads should deploy more consistently
- More ammo added to water tower combat arena
- Armored grunts in parking garage use the smg instead of ar now

更新: 2021年1月26日 @ 10時45分

- Medic has been nerfed, heals less and with a longer delay
- This led to enemies being constantly healed beforehand, hopefully this fixes it now
- Fixed enemies not moving in the last hallway of the water tower map

更新: 2021年1月19日 @ 11時00分

- Removed unnecessary files

更新: 2021年1月18日 @ 20時51分

- removed print from medic_script

更新: 2021年1月18日 @ 20時42分

-Improved all scripts used, the old medic script was not good on performance, this should be improved now.
- Medics now heal instantly and will run faster to aid their comrades
- However, they now will heal units proportional to the amount of health they are missing instead of healing to max hp
-Soldiers on a3_c17_processing_plant will now be more aggressive
-Armored Unit health now scales with each difficulty
- Medic Health is no longer increased, it remains at default values for each difficulty

Check the GitHub page for updates before they come out on the workshop