Half-Life: Alyx

Half-Life: Alyx

Campaign+: Campaign Overhaul
Viser 11–20 av 28 bidrag
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Oppdatering: 5. jan. 2021 @ 8.45

- Medics should heal more reliably
- Damage values on Hard have been changed to their intended values

Oppdatering: 31. des. 2020 @ 6.58

- Fixed music ending early on a4_c17_parking_garage
(Thanks wmafranz)

Oppdatering: 29. des. 2020 @ 11.56

- Fixed issue where combat music ended early on a3_c17_processing_plant
(Thanks wmafranz)

Oppdatering: 20. des. 2020 @ 9.03

Added a Demo Map
You can find it in the menu as campaign_plus_demo_map

Oppdatering: 11. des. 2020 @ 14.36

- Fixed damage issue on a3_c17_processing_plant with the shield squad

Oppdatering: 9. des. 2020 @ 12.04

- Removed Damage buff for Shield Squad (this did not scale with difficulty)
- Added a fallback for the firerate modification of the shield squad

Oppdatering: 7. des. 2020 @ 9.23

- Different difficulties have been reimplemented, new enemies however, will feel very bullet spongy on lower diffculties, due to their health being fixed at a certain point that does not scale with difficulty.

Oppdatering: 5. des. 2020 @ 16.42

Map Changes:
- Fixed corpses not spawning on autosave on a2_train_yard (Thanks Skummeh!)
- Changed spawns for shield squad on a4_c17_water_tower
- Fixed soldiers looking the wrong way on a4_c17_parking_garage
- Fixed enemies hiding away on a4_c17_water_tower and a4_c17_tanker_yard
Balance Changes:
- Health Shots now give 45 HP (up from 33)
- Additional ammo added on a3_station_street
- Additional ammo added on a2_train_yard
Unit Changes:
- Shield Squad
- The battery that deploys a beacon can now be destroyed, when destroyed all shields deactivate and all buffs are removed.
- Zombine: Added more sounds

Oppdatering: 5. des. 2020 @ 11.52

- Fixed issue with Second shield squad on a3_c17_processing_plant not deploying properly (Thanks Skummeh!)

Oppdatering: 5. des. 2020 @ 10.58

- Upon starting a new game, you will be given additional ammo