Half-Life: Alyx

Half-Life: Alyx

Campaign+: Campaign Overhaul
Se afișează 21-28 din 28 intrări
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Actualizare: 4 dec. 2020 @ 21:07

- Added a form of Armor Degradation to enhanced armored grunts (Thanks Red Vanquish) for the suggestion
- Combine units with enhanced armor will have their armor break after a certain amount of shots
- This ranges from 35 to 45 shots, you are still incentvized to get up close and kill them with a shotgun
- More ammo added to a combat encounter after exiting the subway station
- Ammo added to both processing plant combat encounters
- Fixed spawns on a3_station_street
- Changed how how enemies spawn in a3_c17_processing_plant
- Combine Enhanced Armor Units have a lower intial heal delay

Actualizare: 4 dec. 2020 @ 1:03

- Made Shotgunner grunts and zombies easier to kill, they now don't have armor on their pelvis area
- Fixed issue where items vanished after killing a zombine grunt
- Zombine grenade interactions should be more reliable, If you are far enough away and grab a grenade (with your hand), and then get close enough for the zombie to try detonate it, it shouldn't blow up afterwards.
- There is a limitation here as these grenades can blow up midair, while you are grabbing them, and are within proximity of the zombie
- Enemies drop more ammo, Will be adding additional ammo spawns soon, if needed
- Added a new zombine grenade activation sound

Actualizare: 3 dec. 2020 @ 8:55

- Fixed Zombie Damage Issue (Thanks Kirotyn)

Actualizare: 3 dec. 2020 @ 7:54

- Fixed zombie exploding on its own in a3_station_street
- Removed crate in a4_c17_tanker_yard

Actualizare: 3 dec. 2020 @ 5:25

- Fixed ammo being reset between levels

Actualizare: 3 dec. 2020 @ 4:42

- Updated Config Values

Actualizare: 2 dec. 2020 @ 21:41

- Changed shield squad hit values

Actualizare: 2 dec. 2020 @ 21:00

Created Campaign+.