RimWorld
RPG Style Inventory Revamped
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Actualización: 25 MAR 2022 a las 2:37 a. m.

[Auto-generated text]: Update on 3/25/2022 12:36:57 PM.

4.1.revamp.5.1
- chinese simplified updated by gaogzs;

Actualización: 4 SEP 2021 a las 7:27 p. m.

[Auto-generated text]: Update on 9/5/2021 5:27:01 AM.

4.1.revamp.5
- chinese simplified actualized by wycaca;
- dealt with Texture2D warning;

Actualización: 17 AGO 2021 a las 5:10 a. m.

[Auto-generated text]: Update on 8/17/2021 3:10:13 PM.

4.1.revamp.4
- added an option to use 2px thick quality borders;

Actualización: 9 AGO 2021 a las 6:06 p. m.

[Auto-generated text]: Update on 8/10/2021 4:06:26 AM.

4.1.revamp.3
- updated locked slots due multi-sloted apparel to work better with alien races, actual items are now higher priority than "locks";

Actualización: 6 AGO 2021 a las 1:52 p. m.

[Auto-generated text]: Update on 8/6/2021 11:52:05 PM.

4.1.revamp.2
- updated CEPatch according to changes in CE;

Actualización: 3 AGO 2021 a las 3:30 p. m.

[Auto-generated text]: Update on 8/4/2021 1:30:38 AM.

4.1.revamp.1
- broke 1.2 by accident. Separated defs for 1.2 and 1.3 so they don't affect each other;
- removed 1.0 and 1.1 support. You have an original mod for that;
- instead of replacing "head eyes", made new slot for "eye cover". Renamed "head eyes" to "overhead eyes";

Actualización: 3 AGO 2021 a las 2:25 p. m.

[Auto-generated text]: Update on 8/4/2021 12:25:30 AM.

4.1.revamp.0
- replaced custom slot "head eyes" (layer "overhead" with left and right eye coverage) with "eyes" (layer "cover eyes") which was added with latest patch;
- you can now see when large apparel takes multiple slots (according to human body);
- now if there is overlapping apparel, overlapping items go into unsloted list;
- made a mass tooltip to look like a bar;
- added new buttons for colonist model: show/hide headgear and rotate;

Actualización: 31 JUL 2021 a las 5:24 p. m.

[Auto-generated text]: Update on 8/1/2021 3:24:54 AM.

- rewrote how CEPatch operates. Should help compatibility with many large mods;

Actualización: 21 JUL 2021 a las 10:20 p. m.

[Auto-generated text]: Update on 7/22/2021 8:20:47 AM.

Path borke the mod, fixed it;

Actualización: 7 JUL 2021 a las 4:38 p. m.

[Auto-generated text]: Update on 7/8/2021 2:38:07 AM.

1.3