Crusader Kings III
Houses Traditions
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Ενημέρωση: 15 Μαϊ στις 16:19

Updated to 1.15.* via Diff Merge.

Also added some crude AI weighting for choosing the Nomad dynasty legacies for some traditions. I do not have time for a play through so the weighting is strictly based from reading the wiki.

Please let me know if there's any issues and provide any feedback if something is wrong or not as ideal with how Nomad AI pick their legacies.

Ενημέρωση: 13 Απρ στις 12:36

Updated to 1.15.* via Diff Merge. Please let me know if there's any issues.

I didn't notice much changes to any vanilla files I used.

Ενημέρωση: 17 Νοε 2024 στις 1:45

Updated to 1.14.* via Diff Merge. Please let me know if there's any issues. I won't have time for a proper play test.

Ενημέρωση: 1 Νοε 2024 στις 14:22

Added a series of House Head decisions (disinherit, denounce, etc.) that applies only to members of their own house. It never made sense only the Dynasty Head could do them.

Also added the ability to disinherit an heir that is out of diplomatic range; The fact they're far away and cut off is more the reason one might prefer an heir that they know is alive.

Ενημέρωση: 17 Οκτ 2024 στις 18:42

Added 2 New Character Interactions:
- Abdicate House Head Status - Must be house head (Duh). You can target another landed house member. They must be of equal or higher rank to you. (Can't abdicate to a junior/weaker member.) This is done at a hefty fame penalty, but what it would likely allow you to do is to create a new Cadet House for yourself for those of you who want to try a differnet House Tradition.
- Partition into Cadet House - Must be Dynasty Head. You can target another house member and make them into a new Cadet House.

The AI will not initiate either of these interactions.

Ενημέρωση: 16 Οκτ 2024 στις 13:56

Fixed an issue with missing triggers for Distinction tradition childhood events.

Ενημέρωση: 13 Οκτ 2024 στις 2:20

- Can now Establish House Traditions as an Estate Holder in administrative government.
- Can now Establish House Traditions if you are a Legitimist adventurer.
- Can now create Cadet Branches if you are a Legitimist adventurer.
- Valor & Peace traditions have now additional legitimacy gain/loss modifiers to fit their theme. Valor will passively lose some every month to reflect their need to earn glory through victory, which they earn at a bonus. Peace will passively earn every month but lose much faster for. (It is abstracted due to limitations in modding, but most Legitimacy changes are through war)
- Pride & Distinction traditions have Legend spread bonus.
- Vengeance house vendetta mechanic now uses the Grudge -> Rival -> Nemesis progression system.

Ενημέρωση: 25 Σεπ 2024 στις 12:20

Updated to v1.13.* based on DiffMerge.
- I do not have time to personally playtest this right now, though I am interested in RtP. Please let me know if you experience any issues.
- Added several AGOTCK3 pre-determined House traditions.

Known (potential) Issues:
- The "Create Cadet Branch" decisions seems to have been overhauled for Clan and Administrative governments. I don't understand what's going on there so either it will behave the way it's intended by the Vanilla base game or it may not work. Please let me know if you experience issues.

Ενημέρωση: 6 Μαϊ 2024 στις 17:13

Fixed incorrect reference to Authority tradition for AI dynasty perk preferences.

Ενημέρωση: 2 Απρ 2024 στις 15:47

Cut down a lot more errors with cuomo860/ZGC's help.