Garry's Mod
The Backrooms
Se afișează 41-50 din 54 intrări
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Actualizare: 22 mai 2022 @ 12:21

- Added the ASYNC lab outside the threshold, with working doors, blast shields, and toggleable switches!
- Completely redid the layout of the Backrooms surrounding the new lab to be more in-line with Kane's videos
- More optimization has been done, now with the addition of occluders
- Added the faint "ding" sound present near the threshold room and adjacent lab
- Made the map taller by about 16 units
- Slightly reduced the volume of the Backrooms light hum
- Fixed missing/purple reflections in the threshold room (I hope)
- Fixed many other bugs
- Updated cubemaps to be more detailed
- Updated navmesh

Actualizare: 14 mai 2022 @ 22:17

- Completely redid the threshold room according to the Pitfalls video. Too much to cover specifically, though the new features include a new lab, a top observation room, various interactive details such as "wearable" hazmat suits, and a working elevator lift!
- Added more detailed AI nodes and cubemaps, especially in the threshold room
- Updated navmesh

Actualizare: 16 mart. 2022 @ 18:07

- Fixes
- Updated navmesh

Actualizare: 15 mart. 2022 @ 19:14

- Fixed bugs relating to the extension of the map

Actualizare: 9 mart. 2022 @ 17:30

- Added a trigger that blocks the threshold sound from being heard in the Backrooms when it is closed, as still hearing it would not make sense
- Increased time it takes for the threshold button to be usable again after being pressed (spam prevention)
- Updated navmesh

Actualizare: 26 febr. 2022 @ 13:22

- Moved threshold spotlights further apart
- Fixed lighting bug at integral location of the map
- Updated workshop screenshots to fit new lighting
- Various changes and fixes

Actualizare: 21 febr. 2022 @ 18:17

- Added many more details to the Threshold room, as well as giving it AI nodes
- Moved player spawns to be further away from the Threshold, as one should not be able to get there immediately after spawning in
- Slightly increased volume of the light hum
- Fixed flickering overlays
- Multiple bug fixes

Actualizare: 20 febr. 2022 @ 13:09

- Finally perfected the light color
- Adjusted the wall texture slightly, as it contributed to the map being weirdly "green"
- Added more cubemaps for better reflections
- Fixed bugs

Actualizare: 20 febr. 2022 @ 11:43

- Doubled the map's size!
- Made the lights less green
- Added some cubemaps
- Various fixes and optimizations

Actualizare: 20 febr. 2022 @ 8:57

Added Threshold ambience