Crusader Kings III

Crusader Kings III

Travel the Distance
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Uppdatering: 21 jun, 2022 @ 13:35

-Updated for 1.6.1

Uppdatering: 5 jun, 2022 @ 20:39

-Tweak play date travel time
-Adjusted AI distance modifiers
-Invite to Feast Interaction now uses distance modifiers
-Fixed Missing Marriage Distance Acceptance Modifiers

Uppdatering: 4 jun, 2022 @ 1:19

-updated for 1.6
-updated to stay compatible with the Celebrate Crimes Mod and my new Adoption Options Mod

Uppdatering: 8 apr, 2022 @ 11:00

-fixed travel events not firing for feast and playdates
-made shorter distances have a chance of firing a travel event (and very long distances have a chance of firing up to 3 travel events)

Uppdatering: 1 apr, 2022 @ 16:11

-integrate some changes to feast/playdate events by Paradox

Uppdatering: 17 mar, 2022 @ 18:41

-Fixed a compatibility problem with Celebrate Crimes

Uppdatering: 2 mar, 2022 @ 4:43

-Compatibility update with Celebrate Crimes
-Fixed an error with finding a proper location for characters with no capital province

Uppdatering: 9 feb, 2022 @ 10:43

-Chinese translation (thanks to CN_LZY)

Uppdatering: 8 feb, 2022 @ 10:44

-updated for 1.5
-improved compatibility with mods that change the feast/playdate on_action file
-improved compatibility with mods that change the map
-improved the mod's ability to determine if there is a sea between two locations
-added distance modifiers and AI logic to the learn language and steal back artefact schemes

Uppdatering: 5 feb, 2022 @ 17:00

-fixed some spelling mistakes