Portal 2
Secondary Fire: Something Old... [PART 4]
Affichage des entrées 1-7 sur 7
Mis à jour le : 11 juil. 2015 à 7h44

UPDATE: 7/11/15
-Added color corrections to help with the overall environments.
-Added props and decals to help with the environment of room 2.
-Completely changed the environment of room 2.
-Turrets will now self destruct when they are tipped over.
--This is to prevent people from tossing disabled turrets into the button and not giving the cube enough space to hit it.
-Fixed up the soundscapes to better help with the environment.
-Minor lighting edits.
-Added an area around the blue Portal in room 2.
--This was done to give the player some space to place the ball down so they could get out of the pit easier.
-Changed the ball in room 1 to a cube.
-Added turret to room 1.

Mis à jour le : 24 aout 2014 à 12h41

UPDATE: 8/24/14
FIXED the missing texture issues.
FIXED an exploit that allowed the player to skip some of the chamber
ADDED some visual differences in the newer chamber's observation rooms.

Mis à jour le : 20 aout 2014 à 9h35

UPDATE: 8/20/14

FIXED the issue where the map would not show the rating screen.

FIXED the cubemaps.

FIXED an issue where the player could potentially skip the momentum flings in the beginning.

CHANGED the Portal in the final room to face the other way for convienance to the player.

Mis à jour le : 20 aout 2014 à 9h18

omg such borking

Mis à jour le : 20 aout 2014 à 9h02

Still borked.

Mis à jour le : 20 aout 2014 à 8h50

I borked it.

Mis à jour le : 18 aout 2014 à 12h11

Initial release.