Garry's Mod

Garry's Mod

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Mis à jour le : 12 sept. 2015 à 0h16

Version 18
• Redid front desk to be more swank
• Messed with npc squads
• Set locations guards go after alarm is triggered instead of hanging out in chill room.
• Added actual doors
• Added some npc_enemy_finders to cameras
• Replaced triggers with npc_enemy_finders
• Made the maximum amount of alive cop npc's to 2 instead of 3
• Added cs_office glass
• Made it so that alarm turns off after awhile so you don't have to listen to it non-stop
• Added some props inside to make it look nicer and more realistic
• Added the mysterious cubemaps
• Made it so that the player couldn't use a third-party mod to lock the doors and hide safely for the van.

I unfortunately couldn't upload a map icon for the map viewer.

Mis à jour le : 18 mai 2015 à 17h12

Version 17
• Added more outside lights to make it seem less dark
• Added cubemaps
• Rendered in HDR

Mis à jour le : 16 déc. 2014 à 15h30

Version 16
• Made it so it's not super fucking dark outside anymore.
• Rendered in HDR

Mis à jour le : 16 déc. 2014 à 5h32

Uploaded wrong map version.

Mis à jour le : 1 déc. 2014 à 19h30

Version 15
• Added the missing artwork
• Added some missing textures
• Changed HDR light values on the hallway lights
• Rendered in HDR

Mis à jour le : 30 nov. 2014 à 14h04

Version 14
• Added a map preview icon
• Added a lot better looking screenshots to the addon page
• Updated the workshop thumbnail
• Didn't really do anything to the map

Mis à jour le : 29 nov. 2014 à 13h42

Version 13
• Added some more nodraw textures
• Added some more details to the fake buildings
• Filled all the empty artwork slots
• Removed the caution sign in front of the secondary teleporter
• Rendered in HDR

Mis à jour le : 28 nov. 2014 à 22h27

Version 12
• Added more AI_nodes
• Added some street lights
• Added better looking buildings
• Added AI_nodes on roof
• Added a work of art I made
• Added a building the player spawns in
• Added a few cosmetics to the doorways
• Completed bathrooms
• Fixed the broken teleporter, but forgot to remove sign from in front of it
• Optimized the shit out of the map with nodraw textures
• Spent half an hour optimizing AI_nodes
• Made the patrolling guards and the breakroom guards the same squad.
• Made it so that when you disable alarm system, the siren stops sounding
• Rendered in HDR

Mis à jour le : 22 oct. 2014 à 15h42

• Placed the guards back in the map file so that it doesn't replace the rebels.

I didn't really do anything to edit the map, so I'm not uping the version.

Mis à jour le : 20 oct. 2014 à 18h31

Version 11
• All the stationary cameras can detect players.
• Rendered in HDR.