Space Engineers

Space Engineers

ToolCore
Ergebnisse 1–10 von 112
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Update: 16. Jan. um 19:34

- Added an internal limit of 500 lines for newly generated logs
- Added 10mb limit to reading log files when shuffling older logs around (should prevent the out of memory error with old bloated logs that may still be around)

Update: 19. Dez. 2024 um 6:30

- Corrected entity component SBC that was not replicating properly to set the GUID for storage

Update: 18. Dez. 2024 um 9:23

Update: 18. Dez. 2024 um 7:26

- Added logic to prevent rapid broken/unbroken cycling and log spam
- Added additional logging to CalculateWorldVectors

Update: 30. Nov. 2024 um 20:45

- A tool crashing should no longer cause other tools in the world to randomly stop working.
- Tools crashing should no longer spam the logs with repeated exceptions.
- Logs should now contain messages with the name and grid (or player) of a crashing tool.
- Logs now list the time the message was logged instead of the tick.

Update: 11. Nov. 2024 um 13:57

- Raycasts for hit particles etc. should no properly originate from the back of the tool volume instead of the centre.
- Turrets should no longer work without power.
- Animations and effects should now properly stop when TrackTargets is turned off on turrets.

Big thank you to BDCarrillo for these fixes!

Update: 30. Sep. 2024 um 20:11

Welders should no longer attempt to weld (and consume the first component required for) projected blocks which require DLC not owned by the owner of the welder.
Floating objects and inventory bags should now always be picked up in the proper amount.

Update: 29. Apr. 2024 um 0:48

Ore should no longer mysteriously get lost when drilling.

Update: 24. Apr. 2024 um 22:20

Update: 24. Apr. 2024 um 4:24

TrackTargets state now persists between sessions.