Crusader Kings III

Crusader Kings III

Travelers
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Uppdatering: 28 jun @ 8:41

Updated thumbnail image, no other changes.

Uppdatering: 20 jun @ 23:34

Version 0.11.2

Core Travel
  • Traveling prisoners can now always be interacted with (ransomed, executed, etc.) if you is at the same location.

Travel Events
  • Enemy armies that are moving or in combat can no longer intercept prisoner convoys and free traveling prisoners.

Uppdatering: 3 maj @ 7:19

Changelog

Version 0.11.1

Compatibility
  • Added more triggers to be overridden by compatibility submods.

Bug Fixes
  • Fixed cases of incorrect travel for landless administrative heirs.

Uppdatering: 2 maj @ 2:51

Version 0.11.0

Compatibility
  • Adapted to CK3 1.16.0.1

Localization
  • Updated Korean translation by @gazette2.

Uppdatering: 5 apr @ 6:57

Version 0.10.1

Interactions
  • Added the Invite as Guest interaction that enables inviting a wandering character as a guest, so you could later recruit them for the usual fee.
  • Added the Invite Characters as Guests convenience interaction that allows finding all characters that would accept Invite as Guest.

Uppdatering: 13 mar @ 13:54

Version 0.10.0

Compatibility
  • Adapted to CK3 1.15.0

Uppdatering: 26 nov, 2024 @ 8:08

Version 0.9.1

Compatibility
  • Adapted to CK3 1.14.1

Uppdatering: 4 nov, 2024 @ 13:11

Version 0.9.0

Compatibility
  • Adapted to CK3 1.14.0.1

Uppdatering: 28 okt, 2024 @ 9:11

Version 0.8.3
Compatibility
  • Adapted to CK3 1.13.2.
Bug Fixes
  • Army characters will now teleport back to the army when it moves to a new province, if they are located somewhere else (vanilla issue).
  • Added consistency check to prevent characters from being knights and commanders in two different armies at the same time (vanilla issue).

Uppdatering: 10 okt, 2024 @ 10:40

Version 0.8.2
Compatibility
  • Adapted to CK3 1.13.1.