Space Engineers

Space Engineers

WeaponCore - 2.5
161개 중 11~20개 표시 중
< 1  2  3  4 ... 17 >
업데이트: 2025년 6월 11일 @ 오후 7시 27분

- Improved UI to hide terminal controls/hotbar actions that may not apply to weapons (like point defense that can only ever target projectiles)

업데이트: 2025년 6월 11일 @ 오후 4시 12분

- WaterMod support now includes tides

업데이트: 2025년 6월 8일 @ 오후 7시 11분

- Weapons that target grid center respect objective mode options, at the level of the whole grid. In this context disabled means no power.

업데이트: 2025년 6월 8일 @ 오후 6시 36분

업데이트: 2025년 6월 6일 @ 오후 3시 35분

- Cleanup of unused vars
- Touchup of combat block focus logic to require both a flight and combat block to be on to update focus targets

업데이트: 2025년 6월 6일 @ 오후 1시 58분

- Fixed Automaton Combat Block assignment of target to WC focus target, and firing of fixed smarts that use comms

업데이트: 2025년 6월 4일 @ 오전 7시 51분

- Fixed bug with custom AOE sounds and hit sounds that were the same not producing an audible sound
- Added definition-level options to prohibit weapons from targeting LG or SG, with user feedback in terminal

업데이트: 2025년 6월 3일 @ 오전 9시 23분

- Added toolbar actions to increase/decrease max range of turrets/smarts
- Clarified toolbar action names/display for setting min/max target size
- Added "No LOS" to right hud display options, corrected weapons reporting "Too Far" (was default) excessively
- Added feedback for hud display modes when cycling with Numpad .

업데이트: 2025년 6월 2일 @ 오후 7시 05분

- Added Water Hit Sound, Water Hit Particle, and Voxel Hit Particle options to ammo defs
- Added clarifications on how the various hit sounds for ammo interacted in CoreParts repo
- Fixed bug where particles would fail to draw if the projectile didn't have a tracer
- Eliminated use of Water Mod API to render Water Mod splashes- this was ludicrously expensive and hardly noticeable

업데이트: 2025년 5월 29일 @ 오후 6시 57분

- Fixed reputation changes not appearing in SP or hosted games
- Fixed voxel LOS checks and other pauses in firing for lack of LOS