Imperator: Rome

Imperator: Rome

Reanimāta - Beta 1.10
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Uppdatering: 19 jul @ 12:39

- Updated to Invictus 1.10

- Added three new icons for the new religions
- Updated numerous triggers for new bloodlines, cultures, religions, and even provinces
- Crosschecked hundreds of files and fixed some bugs here and there (even a few fresh Invictus ones)
- Renamed the Mithridatic domain to simply Mysia, but added this tag to the optional dynastic names
- Reduced the presence of the new god Demetrios to the Antigonid Empire and its subjects only
- Split the Carian culture into an Anatolian branch and a Greek branch (called Cariotic)
- Updated much of the German Invictus translation — though not finished yet (but hey, you probably don't care anyway... I know :P)
- Reorganized the on_actions for smoother integration with Invictus
- Fully integrated the FMO mod
- Fixed a very old and annoying FMO bug involving colonization alerts even when there was nowhere to colonize ^^

And that’s only the Invictus portion... I’ve put in more work these past three days than I usually do at my actual job 😆 Thanks to my vacation, I was able to get it done so quickly.

I'll write up all my changes and additions in the Beta update on Discord — or maybe here later... there's just so much, I already forgot half of it XD

Uppdatering: 12 jun @ 5:47

- small hotfix for the gay/lesbian modifier to increase their fertility by the factor of 5
- fixed a missing English string

Uppdatering: 31 maj @ 14:40

- deactivated the experimental "Dynamic Tribal Defence Systems" again

Uppdatering: 31 maj @ 14:19

- hotfixed the arrange_marriage CI
- fixed some typos

Uppdatering: 26 maj @ 0:05

I can't really remember what this update does as I needed some time for switching to Win11...

But as far as I can remember:

- fixed several bugs found in the error log
- added more variations for the flower events for your spouse or mistresses
- some new flavour describtions for mining settlements and others
- new event for an elected Consul if he has a criminal record so you get some Trump vibes...
- other stuff I cannot rememberXD

- oh... and FMO is now fully integrated but I keep it in the needed load order in the mod description for now but you can remove it from your load order if you want.

Uppdatering: 16 apr @ 22:08

- Resolved the state_fort_level bug introduced in the latest update from Paradox, where the replaced modifier became non-functional.
- Clicking on food-related alerts now automatically switches to the food view.
- Fixed some small issues related to state values, including improved calculation methods and enhanced visualization.
- some more Greek city states rename themself if they lose their key city
- made the alert for the college of priests less annoying and improved the options
- tweaked several events in a bit by adding goto_location buttons, adding options or improving the logic and realism.

Uppdatering: 13 apr @ 19:44

- several small additions and improvements to vanilla and Invictus events, like the trial, city and some zorgo events
- some improved Reanimata tooltips
- added a custom trigger is_engaged to simplify coding
- new image for Pompeii
- added hemp to the list of non_animal_agrarian_trade_goods so you can build a plantage aka farming settlement there now

Uppdatering: 12 apr @ 21:33

### Updates and Features:
- **New Alerts Added:**
1. For initiating a Golden Age (FMO feature).
2. For investing splendor into an Age Ability (FMO feature).
3. An alert notifying when priests can be asked for help; clicking the alert triggers the event directly.

- **Adjustments to College Assistance:**
- Increased the interval for college help from 2 years to 4–5 years, based on efficiency. The alert ensures this cannot be missed.

### Other Changes:
- **Governor Policies:**
- Lowered the chances of hidden events for conversion or assimilation, linking chances to stability and the governor’s skill.

- **Food Production:**
- Enhanced calculations by integrating additional state modifiers.

- **Miscellaneous Improvements:**
- Refined features for former priestesses.
- Changed Messina (Sicily) starting trade good from stone to wine.
- Applied various other fixes.

Uppdatering: 10 apr @ 20:19

- Improved the calculations for the state values:
- better value for food production as now gov policies are taken into account as well as your civic tech value
- better value for recruitment gain as your ruler's (or coruler's) martial is now calculated as well as all heritages so Rome's shown values are much more exact now as they get 25% from their heritage
- fixed overall performance for the state value calculation
- minor fixes

- fixed some UI elements for the Spartan Goverment

Uppdatering: 9 apr @ 16:38

- updated the bloodline traits window of the FMO mod which I will put into Reanimata soon
- updated some trait icons
- added several descriptions to all bloodlines so you get an idea where and what bloodline "XY" is...
- made some bloodlines patrilineal only (I will add a mechanic later to get them from a mother) to prevent the whole world being filled with sooo many bloodline traits
- changed the health area a bit in the character window so you see asap when someone is problematically ill.

- minor fixes