RimWorld
Alpha Implants
Mostrando 1-8 de 8 aportaciones
Actualización: 14 JUL a las 9:18 a. m.

v2.01:

- Fix for abilities not being shown on the animal

Actualización: 24 JUN a las 7:09 a. m.

v2.0:

- Updated to RimWorld 1.6
- Added: Mod no longer uses MVCF for ranged animal attack implants, instead swapping to base game AbilityDefs
- Added: content of the mod no longer requires Alpha Mythology or Alpha Animals, it is available for people without those mods too

Actualización: 28 SEP 2024 a las 10:31 a. m.

v1.104:

Removed a leftover code patch that might have been getting compiled without need, causing HAR incompatibilities

Actualización: 21 AGO 2024 a las 12:31 a. m.

v1.103:

- Fix: Animal enlarger and shrinker were replacing the body and popping out all the other implants
- Fix: same issue with bionic shells
- Fix: Body prosthetics were incorrectly looking for body sizes for bionic implants
- Fix: removed some leftover log spam
- Tweak: Bionic shells will now increase armor by 25% (up from 15%), while prosthetics ones increase it by 15% (up from 5%)
- Tweak: Shell implants will get rid of present scars on the shell when implanted
- Tweak: Shell implants no longer count as added parts or add/subtract part efficiency
- Tweak: Body implants are now installable on insect shells too
- Tweak: Wing implants are now installable on insect elytra

Actualización: 24 JUL 2024 a las 10:33 p. m.

v1.102:

Fix: ShamblerSway animation defof was not marked as needing Anomaly

Actualización: 21 JUL 2024 a las 7:30 a. m.

v1.101:

Tweak: added a loadafter rule for Vanilla Races Expanded - Android to avoid a mod conflict

Actualización: 20 JUL 2024 a las 1:47 a. m.

v1.1:

Fix: Changed class of brain and torso implants so they don't remove the implants added by other mods

Actualización: 25 JUN 2024 a las 3:14 a. m.

[Auto-generated text]: Initial upload.